YouTube’s ‘GamePREMIERE’ has shared a side-by-side comparison of Metal Gear Solid V: The Phantom Pain’s E3 2013 and Gamescom 2014 demos. The thing you will notice immediately is that the TOD (Time Of Day) is different. Distant objects also look better in the E3 2013 demo, though this may be due to a DOF filter. There is also noticeable pop-in on both demos, though it seems that the LOD values are lower on the Gamescom 2014 demo. Enjoy the comparison video below and share your thoughts!
Metal Gear Solid V: The Phantom Pain - E3 2013 vs Gamescom 2014 - Graphics Comparison