Mafia III – Here Is 12 Minutes Of New Gameplay Footage

IGN has shared a new video, showcasing 12 minutes of gameplay footage from Mafia III. Mafia III is set in a reimagined New Orleans in 1968, one of the most tumultuous years in American history. The game is currently planned for a 2016 release on current-gen platforms. Enjoy!

Mafia 3: 12 Minutes of Developer-Narrated Gameplay - IGN First

97 thoughts on “Mafia III – Here Is 12 Minutes Of New Gameplay Footage”

    1. I think those cars exploded so easily because it was a presentation. Devs will change it in the final version.
      Nonetheless, I feel like this game should have had a different title but they called it “Mafia 3” only to attract more people. Shame.

      1. Yes, once I was wrongly told that Mafia was another “GTA clone” and oh my, how those people where wrong.

        But now? Now it certainly looks like.

          1. Exactly, nowadays it seems that every game mechanic is in every single game regardless of the usefulness, and even worse, across a lot of genres.

          2. One funny thing is, when GTA IV ruled, games had round radars, just like in that game. When GTA V is a trendsetter, games have – guess it – rectangular radars.

    2. Not its about boring scripted linear missions with awful shooting and driving mechanics and overused movie cliches.

  1. The driving looks so bad. What were they thinking with this game? Did the fans ask for a game that has more in common with GTA than the previous Mafia games?

    1. the question here is not wherever it has more things in common with gta, or if fans asked for those things but wherever there is any game that isnt a gta/ubisoft knockoff and sells ( i mean look at sleeping dogs and compare it with shadow of mordor) and wherever that audience you speak off even exists. mafia 2 and la noire established that people dont buy linear games that take place in a city they want open world.

  2. As long as it has a good story like Mafia II I will be happy XD As for the PC version I don’t think this game will use PhysX like Mafia II did on PC.

    1. mafia 2 had a good story? Really? half the game you didnt even do anything just end up from one crappy uninteresting situation after the other, eg jail.
      So what was the point of the ending anyway they didnt achieve anything.

        1. i dont know about me but the characters probably were in order to screw up so badly in everything.
          So tell me what exactly makes a great story? Constantly failing while doing petty work and getting a horrible anticlimactic ending?

          Because thats what mafia 2 story was, awful characters petty work, pathetic missions, no achievement or advancement through the ladder whatsoever.

      1. Agree, Mafia 2 story is utter sheet. You’re a Joe’s personal driver for the one half of the game, and a petty thief / killer for the other. Not sure why it was called Mafia.

        The first game has a ton great missions with that “mafioso” feel, starting from something small, and leading to some serious deals like assassination of rivals and politics, while in Mafia 2 you like some kind of errand boy for the whole game with no desires and motivation.

        1. you are not achieving anything you do not get ahead in the mafia ladder of anything, its sell cigarettes, drive trucks beat up people go to jail and a bunch of shootouts that were screwed up operations.

  3. Shooting sections look really good but driving sections are absolutely terrible. Cars look like cardboard boxes and explosions look so fake and forced, like a kiddie game.

    They really need to fix driving sections before release. And I hope the story is good because story was always good in Mafia games. But let’s be honest here, first Mafia will always be best. That game was masterpiece.

    1. meh it was bad with awful shooting and driving and most of the story was an excuse to get stuff in it to make it more like a movie, eg the racing mission.

      1. Duh, it wasn’t a sandbox (unless the Freeride/Freeride extreme modes), it had a open world but the core of the game was the history missions/plot. Yeah the shooting/driving was a bit arsey but it was also a game made with in a old engine and for what is worth, what that studio accomplished with it was great.

        1. It’s a weird thing, but I am under an impression that the better graphics are, the less seriously I can treat things that are shown on the screen.

          In the first Mafia everything looked realistic, because faces, building, environments, etc. were just simple models with photos wrapped around them as textures. Same held true for the first Max Payne.

          As for their successors… They can be good games, they can look impressive, but I treat characters more like a work of CGI than real people. I know virtually everything is still based on photos, but something makes things less believable.

          Maybe lighting feels too virtual, maybe models and animations are too close to the uncanny valley…
          Regardless, nothing is as crude and substantial as it was in the beginning of 2000s…

          Anyone having this feeling?

          1. I get what you are saying even if I’m not feel that affected by it.
            The “uncanny valley effect” is one of the reasons why I think that the pursue of “photorealism” in games is deeply flawed (beginning from a simple budget standpoint).

          2. am sorry but how can you take seriously the first game with such awful shooting and driving mechanics is beyond me and most importantly the problem with modern games is not they look good but that they are scripted linear and simplistic, which kills immersion something the first and second mafia game did before it was cool

          1. what kind of argument is that? As if there arent any other shooters before it as if anything with dx8 must have insane recoil and bullet spongy enemies. Should i cut it some slack for the racing mission with unsinkable cutscenes as well? Get your nostalgia googles off the game was trash.

          2. It isn’t about nostalgia, and you are talking trash about the game because it doesn’t fit you narrow definition of what the game is supposed to be about.

          3. YOU are talking trash it is a narrow linear uber scripted subpar shooter with subpar driving and very cliche story and missions. What is so great about it? it literally has nothing to stand out Quit fanboying. The story wasnt that great, it wasnt well made either and it was super liner and scripted and it is now super dated.

          4. So is your fanboy biased nostalgia filled opinion on praising a ancient low budget game that hasnt aged well and nor provides alot of gameplay nor has well designed mechanics for the little gameplay it offers or even offered a decent sequel.

          5. lol I’m not even a fanboy, I know all the flaws, I’m just saying that DESPITE of them is a great game.

          6. What part of it is a great game since we already estalbished that

            1. It looks horribly dated
            2.The shooting is utter trash
            3. The driving is utter trash
            4. Certain missions are poorly designed like the race mission
            5.It has no freeplay

            What is so great?

          7. – It looks dated yes, but so it is a lot of games. Never got in my way to enjoy it, it may not work for you, so it is a subjective matter;
            – The shooting and driving are rough, no arguing with that, but just give it some time and patience, it may click for you as it did for me;
            – The racing mission is @rse, absolutely hard, but meh it is just a mission after all;
            – It has freeplay :v . In fact there’s two modes: Freeride and Freeride Extreme;

            It has a great history, It has good characters, it has great setting, it has good set pieces.

          8. “just give it some time and patience, it may click for you as it did for me;”

            come on, even deus ex got mods for that.

            “- It has freeplay”

            Running around an empty map is not freplay.

            “It has a great history, It has good characters, it has great setting, it has good set pieces.”

            history?

            Also no it has “good” everything not “great”

            I do not agree with crappy games with “good” stories getting high ratings now and i wont agree for back then because that is nostalgia.

          9. *story, sorry. :p

            Mafia also has mods, and if I’m not mistaken, even one that changes the recoil and balancing of the guns, so give it a try. 😉

            It didn’t even got great rating back them c’mon. Didn’t Eurogamer gave it a 4/10 or something?

            The freeride modes has some small missions in it, but they aren’t explicitly shown (although, I don’t remember if it is just for the Freeride extreme mode).

            Well, I for once think it is great. I went expecting something, got something else that surprised me, played the 2nd one aswell, didn’t think it was better than the first one (except from the tech/mechanical standpoint, which was waaaaaaaaay better) and still think that the 3rd misses the point in being too GTA look-a-like. I still want to play it, I still hopes that it has a good story but still being critical of the gameplay itself.

          10. let me put this way, say i try it with mods, the game is still the same, i found it unimpressive the first time around so its “story” and uber linear missions wont become “better” due to some magical way, on the other hand the old hitman games can be replayed in multiple ways. I was highly dissapointed from the dlc that mafia 2 have that you play as that bold hitman, why on earth would i enjoy a much lesser freeplay in mafia 1?

            Do you get where i am getting at now? It doesnt have any complexity or replay value and its mechanics are far from functional.

          11. *sigh*
            Not saying that is they intended to do, but the sheer skill that I got while shooting and driving was complex enough for me to pass on the rough tech that it was built in. I’m not trying to excuse any mechanical flaws, I’m just saying that if you can pass behind it, you may enjoy it a lot more.

            I think that there’s space for every type of game be it linear and simple, or sandboxes. What I don’t like is when games try to have the cake and eat it at the same time, that is, claiming to be open ended sandboxes, but having the missions follow a linear and scripted path/structure (like GTA or the recent Far Cry titles).

            And also again, the game isn’t open world, it is linear because the plot is the focus of the game. Nowadays we see a lot of complaints about how open world have too much ” stuff” that add nothing to overall plot, Mafia did the other way around. I’m not saying that everyone should like it, but criticizing it because of it feels weird, the world was empty, but think about how shallow would be if we have to go around “ticking check boxes” just because it is a open world so it needs to have something to do.

            I get you, I really do, I’m just saying (and not just me, a lot of people here) that I praise the game despite it’s flaws.

          12. Your character is too tall and the camera is awful when you are indoors you keep bumping into stuff and the ceiling is literally over your crosshair combine that with recoil and the fact when you take hit you are in a stunlock stunblock call it whatever you want, and the combat is pretty much expecting an enemy to pop up and you shooting them to the head to avoid ending up in getting stunned by repeated attacks then there is the recoil that puts you off target.

            “‘m just saying that if you can pass behind it, you may enjoy it a lot more.”

            OR you can play some other game that features these generic missions without the 30 minute crappy driving and with better combat.

            “it is linear because the plot is the focus of the game”

            While having wothrless open world mechanics such as choosing weapons, choosing vehicles and fines when you speed up too fast to get past the awfully long driving….not that you lose any money but still, the game is filled with so many pointless design decisions that i dont get why you defend and what is it you defend. So its not supposed to be open world and it suppose to focus on the story? Excellent get rid of the parts you choose weapons and cars and long driving and connect those pointless bits with cutscenes, there is no reason for the 1 hour long mission that you drive people around with your taxi. Maybe make the shooting and driving easier? But then the true problem with this game will be revealed that it is too short.

            So you are defending an old subpar game that wasnt that great to begin with that has aged horribly with horrible shooting and driving mechanics, with horrible ai and bugs, with cliche missions and cutscenes and awful checkpoints and criticizing the new game for having open world, missions, empire building for not being like the old game which didnt take off to begin with and had a very small fanbase and sales on the basis of having “good story” which was good for the standards back then, while the same thing can be achieved today easily with current technology and scriptwriters but you dont think so because the story of the second game was trash and you criticize this game based on random gameplay and not the actual story missions.

            So i ask what exactly prevents you from playing only the main story? You say “oh explosions because thats what mafia was about” but to be fair grenade launchers didnt exist in the 30s but the cars that chased you while shooting you were an annoyance in the first game so i dont get what exactly you dislike here? That isnt mafia 1? Well it will never be and for all intents and purposes mafia 2 controlled and played like gta iv without freeplay.

          13. “OR you can play some other game that features these generic missions
            without the 30 minute crappy driving and with better combat.”

            I can, and I do, and when I enjoy I praise it, just like I can enjoy Mafia.

            “While having worthless open world mechanics”

            You can pass that and focus on the story of the game, c’mon.

            I’m criticizing the new game because what I’m getting about it, is that it isn’t doing nothing to set itself apart while having the same name of a game that tried to set itself apart. If anything, I’m acting like you right now, I’m criticizing the addition of worthless game mechanics, despite my plans to follow the plot/story more than anything. I’m hoping that none of the pointless “open world shenanigans” get on my way (which seems to be very unlikely, but we still have to wait).

            Also, Mafia 2 isn’t like GTA IV at all. One works like a sandbox, while the other just have a open world. It is that simple.

          14. “You can pass that and focus on the story of the game, c’mon.”

            not really i nerver did for any game.

            “is that it isn’t doing nothing to set itself apart while having the same name of a game that tried to set itself apart”

            By being as linear and scripted as possible? That is considered last gen, look why dont you wait for the campaign to be shown first? I mean all trailers for mafia 2 were essentially trailers and one mission showcasing physx, how one earth you know how the full game is.

            ” I’m criticizing the addition of worthless game mechanics,”

            Despite the fact the old game was filled of these.

            Choosing weapons, cars, fines.

            Are they really worthless when that is what the game is essentially about.

            “Also, Mafia 2 isn’t like GTA IV at all. One works like a sandbox, while the other just have a open world. It is that simple”

            You missed my point, so ill repeat myself, the campaign is like gta iv, some dudes going into long dirving and cover based gunfights while achieving nothing by the end of it.

          15. Look at Metacritic user score, it’s 9.1. And games don’t get such high scores because of nostalgia. Very positive user reviews are from 2002 and 2003 too, so I don’t think it was nostalgia in those cases.
            Also, official reviewers gave them 88, you think it was nostalgia, too?

          16. “games don’t get such high scores because of nostalgia. ”

            yeah they do sillent hill 2 is a fine example it got average ratings when it was out then more fan sites started reviewing and it got higher scores, also the user scores are CLEARLY nostalgia based.

            Wtf you talking about?

  4. Looks like it could be a fun game. I don’t know how good of a Mafia game it will be but it may be a good game otherwise.

        1. i dont , infact you approaching this the wrong way it is stupid to expect to be identical to the first game, or even compare it to the second game when all you have seen is freeplay something that the last 2 games lacked and it killed them for not having it.

  5. When I heard this game was coming out I got excited. When I heard the a major point of the game was that the lead was half-black, I lost a lot of interest. Seriously, I played Mafia 1 and 2 for the great story and conflicts between mafia families, not some race story. In other games, sure. But not in a Mafia game.

    1. Black Mafia was a thing, go read about it AND their involvements with the more widespread Italian based ones.

      Of all the problems with Mafia III, a black man isn’t one of them.

      1. Sure, I know about that. But they have specifically stated that they will have a focus on how Lincoln faces issues to do with him being half black.

        I’m sure the rest of the story will be fine, but nothing puts me off from a game (or story in general) than race problems.

        PS. Nice framing me as a racist there. I said I had an issue with the race story angle, not race itself.

        1. Sorry, that wasn’t my intention. But look at things this way: you can’t have a game with a half black protagonist in the 70’s and at the very least mention race issues. Hell, even in a game of today it is hard to not do it since this is a issue that seems to never leave. We can’t just simply ignore it.

          Politics in gaming are a thing even when we do not directly perceive it, of course, this is still a medium doing baby steps towards more developed discussions about a lot of things. I think we should looks forward to that not ignore it. 🙂

        2. calm down he is not a sjw and the studio who makes this game is ex 2k marin. They dont have a choice, as long as it isnt forced down your throat, the gameplay will be fun.

        1. The game being made to widespread appeal, being “flashy” and “bloody” and lacking the subtlety of the previous games. Judging by the material being marketed, I’m pretty sure this is going to be another run by the mill open world game.

          1. ” lacking the subtlety ”

            What you define as subtlety because there was nothing subtle gameplay wise about the first game you literally had to be a freaking maniac to manage recoil and driver that damn car in that race in the first game.

            ” I’m pretty sure this is going to be another run by the mill open world game”

            Is the opposite better though? mafia 2 and la noire were generic borefests without much gameplay value.

          2. They made it to be as close to be realistic as possible. If you try to play it like an average shooter this isn’t going to work.

            I had the same complaints that you had first time I’ve played (and even worse, I played the PS2 version before the PC). I gave it some more time and gave it more patience to surpass the dated tech and enjoyed the game quite a bit (especially when I’ve switched to the PC).

          3. ” If you try to play it like an average shooter this isn’t going to work.”

            and what are the scripted missions suppose to be played like? It doesnt have a cover system, the weapon is far beyond “Reallistic” wile you do low damage.

            So what is realistic exactly?

            “played the PS2 version”

            Why does that version even exist?

          4. The low damage works both ways, two or three shots and you are dead same for the enemies.

            The PS2 version, f if I know, if I’m not mistaken it wasn’t even 2K Czech responsible for that. Spoiler: If you think that the game is @rse you saw nothing.

          5. and you got a ton of enemies and no cover system and every shot has massive recoil and if i remember correctly you cant move as fast while shooting in order to take cover. Oh and ofcourse recoil doesnt apply to your enemies.

            Honestly it is so amateurish design, the first few misions of it are garbage taxi missions that no one cares about , the goddamn beginning of the game is designed so badly that it doesnt even draw you in and lets not talk about the lack of checkpoints or saving during missions.

          6. You are expecting a cover system in this ancient game? Really?

            And the first missions are establishing the character and the world. If you can’t relate to the character and the world, then it obviously it won’t work for you.

            I think that you are complaining a lot about things that nowadays we all have been taken from granted.

          7. Yep, and no-one is complaining about new GTA games which are basically a bunch of cutscenes divided by gameplay for 6 year olds (it is that easy)?

          8. I’ll be an @ss here now, despite R* and their bad design decisions, I still like to play GTA. u.u

          9. I like it too (Rockstar always creates amusing characters), but it should be at least a bit harder. Those races in which you are 1st after 10 seconds or ultra accurate blind fire from covers don’t help. If they are afraid that game would get too hard, they could always give a range of difficulty levels.
            They could also make some more missions without killing, that’s ridiculous how 90% of deals must be interrupted by another gang.

            I finished GTA 4 after long time (when I got a better PC), now I got to finish 2nd addon, TBoGT.
            Those games are like LEGO games in respect of the fact that you rather play the game for story/easy fun than for challenge :).

          10. The problem I have with the series is the lack of coherent rules of the world.
            Say you have a lot of options when runnig around, but in the missions those rules changes drastically. There’s a video made by Shamus Young ( Reset Button: Do it again Stupid)talking about that, I highly recommend a watch, he pretty much nails the major problem with GTA imo.

          11. That’s not a big problem, you see such dumb scripts in many games. In my opinion, he exaggerated this issue. Those scripts don’t make the game irritating* because you can’t win if you don’t know what the director wanted you to do (IMO a trivial thing to guess), but rather more boring. You see it again and again… Not that you die a lot because of this. Riding a bike isn’t hard, same with shooting. I figured out in few seconds that this guy was invincible and that it was all scripted. I just behaved guardedly when riding bikes and it was all easy.
            That being said, another video linked by him was better (“Errant Signal – Grand Theft Auto IV”). The autor of it showed more problems than this one which wasn’t the most important one.

            My biggest problem is lack of engaging activities except for taking part in the main story. So yeah, as a linear game, GTA IV is fine, and for an open-world game, it gets bored quickly (that is after you’ve learned the game’s mechanics).
            Except for that, missions should be more diverse, because, as I said, we see the “oh, another calm deal – woops, ambush!” formula too often.

            *By the way: didn’t he know cab “teleports”? They make the game way less
            frustrating when you fail; as for cutscenes that get boring when you
            watch them 10 times – that’s far from the truth, who would watch them
            more than once/twice and not skip them?
            Buying weapons every time? Nope, just SAVE THE DAMN GAME after purchasing an ultra effective SMG and armor with your nearly unlimited money. Exaggerating problems, in my opinion.

          12. Oh I follow Errant Signal too, some really good videos from him.

            The way Samus approached that particular issue sure is nitpicky but that doesn’t excuse that fact that a lot of the rules of the game are bent to serve the purposes of the point of the author tries to make (the mission/plot), while the sandbox gameplay is another thing completely different. One of the games I like to bring about to comparison is Far Cry 2, it didn’t have restrictions of how you approached the main missions (granted, the missions didn’t follow any particular interesting variation, but still)

            I’m quite bias towards open world games, because the lack of activities don’t bother me that much per say, I like to think that the world serves just as a “make believe background” (like a world that the characters/all characters/npc inhabit). Sure entering any building, any bar or store and all would serve to give more immersion and make the world seems more believable, but then I think it would give it too much “stuff”.

          13. Yeah, lack of preset activities isn’t very bad for me either. AC titles are great in that respect, they have open worlds that are fun to sightsee on your own.

          14. no i am expecting a functional game which is not.

            “And the first missions are establishing the character”

            Yeah all that pointless driving really estalbished the character.

            “I think that you are complaining a lot about things that nowadays we all have been taken from granted.”

            Such as? not having sucky long missions? I think we established that from gta 3.

    1. what is? Any game for that matter. Was far cry 2-3-4 a far cry game?

      Was doom 3 a doom game?

      is fallout 4 a fallout game?

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