Marvel's Wolverine concept arts-4

Leaked gameplay footage from Marvel’s Wolverine PC Dev Build

A couple of days ago, we informed you about the massive Insomniac leak which, among other things, revealed the existence of a PC version of Marvel’s Wolverine. In fact, Insomniac Games had a PC Dev Build for this game which got leaked online. And below, you can find some gameplay footage from it.

https://twitter.com/PC_clown/status/1737583673245872251

For those wondering, yes. This is real gameplay footage from the leaked PC dev build of Marvel’s Wolverine. Yes, the PC dev build has been leaked online. And yes, if you search hard enough, you’ll be able to find it and download it.

According to the leaked main menu, the PC dev build features a few gameplay scenarios. It has a Tutorial, some Prototypes, a Horde Mode, an Open-World area and a Vertical Slide Demo. In other words, it does not contain the entire game.

Marvel's Wolverine PC dev build-2

Now as I’ve said and before, I don’t expect Sony to release Marvel’s Wolverine on PC alongside its PS5 version. From a business perspective, it makes no sense to do such a thing. Thus, you should keep your expectations in check. Yes, Marvel’s Wolverine will hit the PC, there is no doubt about that. However, this will happen after its console release.

Nevertheless, it’s fascinating witnessing a dev build of this game running on PC. It kind of reminded me of the PC alpha builds that were leaked for Doom 3 and Half-Life 2. And while it’s fascinating, it really sucks for Insomniac. After all, even the entire plot of Marvel’s Wolverine got leaked.

As always, we won’t allow links to the leaked PC dev build. So, don’t bother sharing any links in the Comment section. I also expect Sony and Insomniac to take down this video soon. So, be sure to watch it while you still can. And unfortunately, no. Right now we only have a Twitter/X link to it (no YT link as of yet).

Lastly, Insomniac’s Marvel’s Spider-Man 2 is also reportedly coming to PC in FY2025.

Stay tuned for more!

54 thoughts on “Leaked gameplay footage from Marvel’s Wolverine PC Dev Build”

  1. Well damn.

    So there really is a PC development build of a game developed on PCs to port to consoles that are really just mainstream PC hardware.

    Well damn.

  2. Oh look, more copypasted magnetized combat with “cinematic” finishers.

    As competent as Arkham Asylum was at making you feel like Batman, the magnetized combat really ended up unleashing a neverending cancer on western AAA action games, because every western AAA dev started just shoving it into their games without any thought, to the point they seem incapable of coming up with any other type of combat system.

    1. there is some other footage that does show running climbing buildings and using poles to swing and the camera is further away, i am not defending it, i also hate how it looks like god of war

    2. That is not the fault of the batman arkham devs though haha. That is like playing capcom for OTS in resident evil 4(2005)

  3. This looks so boring. How do you go from Spiderman with smooth nice treversal to a superhero that just runs around and clibs stuff… I think they may be the first Sony exclusive that flops. But Sony fanboys will still mercy buy this just so it doesn’t fail. Combat looks boring too. Just the same game we played a 1000 times by now.

    1. there is some other footage that does show running climbing buildings and using poles to swing and the camera is further away, i am not defending it, i also hate how it looks like god of war.

      1. Yeah I saw all that. I just don’t get how you go from SP in which you swing and jump and run on wall and fly and stuff to this. No matter how I look at it this looks less fun. In batman you fly around, have a car. I dunno man this looks like meeeeeeeeeh.

        1. How should Wolverine move around then, the only other thing I can think of is his motorcycle. Other than that he walks and runs and stabs walls to climb.

          1. Yeah I understand that. My point is that it’s a sh*t hero to make a game out of I think. Could have made Iron Man. That dude flys has a bunch of cool weapons and stuff. Anything but a hero that is just running around on the roof tops. It’s just a step back from their previous games I think.

  4. Wake me up when the real chad get his own game. The one and only Mr Gambit!
    If I wanted to control angry weasels, I’d play monster hunter.

  5. Wake me up when the real chad get his own game. The one and only Mr Gambit!
    If I wanted to control angry weasels, I’d play monster hunter.

  6. I’m going to make a Christmas Wish that 2024 will be a better year for games. It doesn’t look like it will but I am ever the optimist.

  7. I wish it ends up something like Xmen Origins wolverine with brutal kills and fantastic animations and it will be perfect

          1. His comment has nothing to do with racism or bigotry, does it now. Doing it preemptively out of spite is low.

            Just wondering, do you support cancel culture? It’s very similar in principle. I’d like to think that you don’t, simply because I understand that most of us (people) are better than that.

            Should there be any comment that you perceive as racist or bigoted, then I highly encourage you to provide your point of view and argue why it’s better.

            Throwing feces at each other like a bunch of primates won’t get us anywhere.

            If I’m wrong here, well then fück me for thinking otherwise.

          2. His other comments are not this comment. Hence my reasoning above.

            Argue his point of view where relevant.

          3. I’m sorry as well, as that’s an unhealthy mindset, which could lead to deeper rabbit holes.

            I wish you luck though.

          4. Cancel Culture, a Conservative Tradition since 1979 and founded by Jerry Falwell and Pat Robertson

          5. Are you referring to the anti-gay movement? I’m not from US therefore the supposed origins go beside me.

            What I was alluding to is the more recent phenomenon which we can observe in the society today throughout the western hemisphere.

          6. In the 1980’s the Religious Reich was trying to cancel everything from Heavy Metal to videogames to Teletubbies (One of them was purple so he MUST have been gay)

            Then in the early 00″s Republicans were canceling anyone who spoke out against Bush and the Iraq War from the Dixie Chicks to Cindy Sheehan. Anyone who spoke out against the Republican War for Imaginary WMDs was labeled unpatriotic and a traitor.

  8. I see great studios like Rocksteady fail tremendously with Suicide Squad.. Now I see Insomniac somewhat fail with this Wolverine game.. After them milking the Spider-Man games with grossed up diversity and woke galore, I can only see gaming go downhill from this point on. I bet Wolverine’s wife is a strong indepedendent woman who probably has a brown to black color because we gotta create diverse characters as much as humanly possible. On top of that Wolverine will probably not much of a badass and will most likely have a female superhero as a companion to fight off mobs. If I were to guess and to see how they ruined Spider-man after their first game, i’m sure we’ll be bloated with garbage in this game, even if it wouldn’t make sense to the majority of people, there’s always that 1% you gotta please with littering LGBT flags everywhere you can, because representation of minority groups is more important than a proper action-esque story-driven badass wolverine who just slays enemies and has proper character development.

    1. The common issue is woke, it happens every single time and when it does the studio goes to sht, every single time, people who say no are in denial.

  9. “From a business perspective, it makes no sense to do such a thing.”

    What ? That’s when it makes the most sense, that’s when games make the most money. If you’re under the illusion that it would eat into their console sales or the fictional double dipping, both of those are false. If sony would launch on pc at the same date, you would not see the pathetic sale numbers they have now on steam, a few hundred of thousand or a million copies sold. You might see 5 or 8 or 10 million sold on steam and very likely 90% of what they already sell now on playstation. PC and console markets are almost entirely distinct. There’s very minimal overlap

    1. Die-hard console fans (that also have a PC) will get the console version if it’s exclusive to them. Then, with a late PC release, you can have two marketing campaigns for the same game. You can have more trailers, more screenshots, more news for the same game, which will provide a much better exposure to the public. Also, double-dippers.

      Here is an example (dates are not accurate, again it’s an example). Let’s say Wolverine comes out on PS5 in 2025 and the PC version comes out in 2026. For two years this game will be covered by most major gaming websites. As a company, you want to sell the same game for as long as possible. Now, if the PC version came out alongside the PS5, in 2026 no one would be covering it.

      You might say “But the PC version would sell more if it came out alongside the console version” but that’s not really accurate. Or perhaps it is for mediocre games. A great game will sell well, no matter when it comes out. Case in point. If – or when – Demon’s Souls Remake comes out on PC, it will sell like crazy as there is a huge PC market for this genre.

      1. Pretty much everything you said is factually wrong. We already know how games can sell when they’re fresh and we already know how they sell delayed and we already know that nobody is making a second marketing campaign the same way they do the first one. Marketing is expensive, it can cost almost or as much as the entire development of the game. The “second” launch of the game doesnt get nearly the same resources and the game is “old” now. In the public perception, its not fresh anymore. The tech aged, everyone knows its content, every surprise uncovered, the zeitgest gone. Its very important, crucial even to have the launch as the marketing machine is in full swing, at its zenith and everyone’s eyes are on it. Look at Baldurs Gate 3. 15 million copies sold on steam, everyone talking about it. By the time xbox came, all that passed. Its not gonna do a million copies there. And it’s likely 15 or more on steam, 9th most played game in steam’s history.

        I understand your stance, but that would only work in a fictional, ideal world. Not in ours. PC is a different audience, its not biting into console sales and revenue. Now, im not saying zero overlap. Of course there are people in this world with both consoles and pc’s. But that’s a minority. The notion of double diping doesnt exist outside of something like GTA 5/6. Its an online fabrication by forum and internet users without data to back it up outside of “i have a friend who got a console for X game”.

        Think about it, every succesfull multiplatform game can sell tons of copies on every platform. Elden Ring sold 20 million in a year, as much as the top selling sony games do in 5 years at 80% discount. How did it sell 20 million in a year on 3 platforms ? Because the audiences are distinct. PC players are not console gamers in disguise. Most of them hate consoles, they dont have a console in adition to PC. Its pc and thats it. Elden Ring has almost 50% on steam, around 40% on playstation and the rest on xbox. This is the actual audience that sony is missing out on. Those embarassing numbers from the slides, where you have 2 million, one million and a few thousand units for the rest are pathetic. Diablo 4 announced earlier this year its “$666 million in revenue” and near 70% of that is on PC.

        Look at the slides, sony hasnt made this much money in its entire history, with any game other than Spiderman. They are leaving a huge pottential of revenue from PC by delaying the game so much, because its just not the same to launch a game 2 years later. Its old news. It doesnt have the apeal, and no, PC gamers are not buying whatever junk you throw yrs later and no, unfortunately a game being good doesnt mean it automatically sells. History is filled with amazing games that sold nothing

      2. Pretty much everything you said is factually wrong. We already know how games can sell when they’re fresh and we already know how they sell delayed and we already know that nobody is making a second marketing campaign the same way they do the first one. Marketing is expensive, it can cost almost or as much as the entire development of the game. The “second” launch of the game doesnt get nearly the same resources and the game is “old” now. In the public perception, its not fresh anymore. The tech aged, everyone knows its content, every surprise uncovered, the zeitgest gone. Its very important, crucial even to have the launch as the marketing machine is in full swing, at its zenith and everyone’s eyes are on it. Look at Baldurs Gate 3. 15 million copies sold on steam, everyone talking about it. By the time xbox came, all that passed. Its not gonna do a million copies there. And it’s likely 15 or more on steam, 9th most played game in steam’s history.

        I understand your stance, but that would only work in a fictional, ideal world. Not in ours. PC is a different audience, its not biting into console sales and revenue. Now, im not saying zero overlap. Of course there are people in this world with both consoles and pc’s. But that’s a minority. The notion of double diping doesnt exist outside of something like GTA 5/6. Its an online fabrication by forum and internet users without data to back it up outside of “i have a friend who got a console for X game”.

        Think about it, every succesfull multiplatform game can sell tons of copies on every platform. Elden Ring sold 20 million in a year, as much as the top selling sony games do in 5 years at 80% discount. How did it sell 20 million in a year on 3 platforms ? Because the audiences are distinct. PC players are not console gamers in disguise. Most of them hate consoles, they dont have a console in adition to PC. Its pc and thats it. Elden Ring has almost 50% on steam, around 40% on playstation and the rest on xbox. This is the actual audience that sony is missing out on. Those embarassing numbers from the slides, where you have 2 million, one million and a few thousand units for the rest are pathetic. Diablo 4 announced earlier this year its “$666 million in revenue” and near 70% of that is on PC.

        Look at the slides, sony hasnt made this much money in its entire history, with any game other than Spiderman. They are leaving a huge pottential of revenue from PC by delaying the game so much, because its just not the same to launch a game 2 years later. Its old news. It doesnt have the apeal, and no, PC gamers are not buying whatever junk you throw yrs later and no, unfortunately a game being good doesnt mean it automatically sells. History is filled with amazing games that sold nothing

        1. Cinematic action adventure games don’t sell on PC. Plain and simple. All the examples you mentioned are RPGs, a staple genre on the PC platform.

          It’s not a coincidence that when Ubisoft went RPG with AC PC became the lion share of their revenue.

          1. Everything is a staple on PC. The platform invented almost every gaming genre in existence. Everything has potential to sell. PC is bigger than ever, growing every year, making new records every year. What i said doesnt apply to just sony in particular. Its universal. You only get one original launch and only one giant marketing push. You dont get multiple of those. The games need to launch day and date in order to make the maximum possible revenue from each platform. This applies to every publisher, and every platform.

            Also, PC didnt become the lion’s share of the revenue for ubisoft. It actually dropped in their latest financial reports. Its only 19% right now. It was never the majority.

          2. The ones that don’t sell on PC are likely due to the fact that they aren’t available on PC. Nintendo IPs are only exclusive to their own hardware and smartphones, Xbox doesn’t make any games and Sony IPs have only just started to tap into the PC market.

            But there are plenty of cinematic non-RPG games that that have done extremely well on PC from things like the GTA series to RDR2, Detroit: Become Human, the new wave of Sony ports (the Insomniac leak shows off some favourable results), etc. They’re obviously not as big as the console equivalent but to suggest that there isn’t a demand or a growing demographic longing for cinematic stories in the PC market is a blatant lie.

        2. People who double dip, like myself, probably buy the game initially on console to get to play it a year or so early and then if they really like the game, pirate it on PC to see it in all it’s glory on higher powered tech. Can’t imagine actually buying a PC game unless there was some uncrackable multiplayer component that was needed (and damn do I miss the days of modchips in consoles).

        3. I think both of you make valid points but by the end of the day it all comes down to many factors. You said it yourself in the last sentence: lots of amazing games even with huge marketing prowess can end up being a major flop for their publishers, regardless if it comes out on all platforms simultaneously or not. Sleeping Dogs is a fine example of that. It sold 1.75 million copies within a year after its launch but it was still considered a financial failure by Square Enix. If they delayed the PC version the same way Sony does with their properties it could have ended up selling significantly less copies.

          Some indie games, even those in early access, with little to no marketing campaign can sell over a million copies within days, weeks or months from its initial release. I do believe that a lot of it has to do with the way they cater to an audience who are in dire need of a certain type of experience which nobody else has been making in so long or has been doing well in, which then leads to word of mouth, media coverage, etc. And then there are games that are genuinely good and unique but nobody really pays any attention to.

          The PC platform is more relevant then its ever been and continues to grow in numbers when it comes to attracting new users who aren’t familiar with it. So in a way I do believe that releasing a major title on PC simultaneously to its console counterpart is better off than just holding it off for about a year or so. There are exceptions like the GTA series where a certain demographic of PC players are more than likely to double-dip. Unless we have any proper statistics to prove that this is a far more effective way at selling more copies then I’m only going to assume that anything that comes from Rockstar Games and Sony are anomalies due to their reputation alone. Their method simply won’t work for every other company or IPs out there. And as you mentioned, not every Sony IP is going to be a major hit like Spider-Man. Ratchet & Clank allegedly sold 50K in the first month on Steam which is poor for this franchise or any AAA for that matter.

    2. Rockstar disagrees with you. GTA V has sold almost 190 million units so far. There is overlap and there is double dipping. Hell, there is even double dipping with console only gamers when the nextgen consoles come out.

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