IGN has shared a new video for Resident Evil Village that gives us our first look at its Mercenaries Mode. In this mode, players must complete increasingly challenging objectives before the clock runs out.
Players will get access to this game mode once they complete the game’s main campaign. Moreover, the Duke merchant from the main game appears in the mode, offering weapons and upgrades to help tackle the challenges. Additionally, players can acquire abilities that enhance their weapons or physical abilities.
As we’ve already reported, the Resident Evil Village PC demo will release on May 1st. However, and instead of lasting for one day, this demo will last for an entire week. Thus, PC gamers will have plenty of time to test their PC systems before purchasing the full version.
Resident Evil Village releases on May 7th and will officially support Ray Tracing on PC.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
omg add ironsights already.
It’s an old school shooter, you woudn’t understand.
Bruh its capcom the best developer at making 5-7 hrs short games at 70$
It’s somewhat better than games that demands your constant dedication, price tag aside.
I really don’t mind the new path the series is leading to, as long as they keep making remakes in the same vein as RE2R, but not so much as to compress the experience like it was in RE3R, which was honestly just a glorified DLC that was being sold for 10 dollars a couple months after release.
Blame the original RE3 for not being as long as RE2.
I don’t think it’s about the lenght of the originals – it’s undeniable the amount of content they removed from RE3R. One of my favorite places in the original was the Raccoon City Park and it was removed – all those with the reasoning that they “serve no purpose in Jill’s escape”,
it’s not the first look pepega, they showed it before.
They’ve absolutely ruined this series in so many ways. It even now looks more like a damn Souls game than it does Resident Evil.
Dude wtf are you talking about…
Look at the art style and enemies and tell me that it doesn’t look more like somerhing out of a Dark Souls type of game. It’s so damn obvious.
So “lycan”s and gothic architecture/environments were invented on dark souls ? What would look like a Resident Evil game for you ? Because besides the 2/3 that was around the same location every RE game has vastly different areas, enemies and atmosphere, anyone thinking that an RE game, is a game about “zombies” with a “urban setting” haven’t been really playing the games so far. RE franchise is a game about bio-weapons, lycans/werewolves (wutever you want to call them) seem to be right in RE alley.
Learn to damn well read.
LUL sure dude, wutever u say.
So basically RE doesn’t have much of a identity and will always try to copy whatever is trendy, like FPP horror games or monsters from fantasy settings. I guess you proved his point lmao.
Dark Souls have more enemy variety, i only see some grey zombies everywhere in this one.
At least give Ethan some proper face,you lazy azz!!!
What’s with the numbers, it’s RE RPG now?
“before the clock runs out”
the single most abysmal mechanic in gaming