Call of Duty Black Ops Cold War artwork

Here is your first look at Call of Duty: Black Ops Cold War PC Multiplayer

Activision has officially revealed the multiplayer mode for Call of Duty: Black Ops Cold War, and Digital Foundry has shared a video that showcases the PC version. In this video, we get to see 10 minutes of PC gameplay footage on Max settings.

Call of Duty: Black Ops Cold War Multiplayer will feature signature Black Ops combat and fast-paced battles by land, sea, and air. Players will engage in deniable operations with all new and fan-favorite modes and maps from locations all over the globe. Additionally, Black Ops Cold War will feature a fully-connected Multiplayer experience with cross-play, cross-gen, and cross-progression support for the entire community.

I’ve also included below the game’s official MP trailer, as well as its full MP reveal event. Be warned though that the reveal event is over 4 hours.

Call of Duty: Black Ops Cold War will support Ray Tracing and DLSS on the PC, and will release on November 13th.

Enjoy!

Call of Duty: Black Ops Cold War - PC Max Settings - A First Look At Next-Gen Multiplayer Visuals?

https://youtu.be/rXRQyd6_5j4

Call of Duty®: Black Ops Cold War Multiplayer Reveal

12 thoughts on “Here is your first look at Call of Duty: Black Ops Cold War PC Multiplayer”

    1. Yup, new year same CoD. Only reason I started caring was Warzone, which is free. Even then I have started to tire on it, but if they add another map for this game I’ll check it out.

  1. Checked some youtubers’ streams.
    Seems inferior to MW’19.
    Back to same’ol blocky 3-lane map structure of CoD’s of the past.
    Gone are the weapon feel and recoil of MW.
    Sprint is also dialed down.
    Graphics’ a bit stylized as compared to the authentic look of MW’19 (MW heavily used physically based rendering).

    1. most likely lag compensation, not really hit detection.

      Your screenshot doesn’t really show anything, the hit marker doesn’t mean much without knowing how many frames the hit markers are up for (they are active for more frames then just the contact), and the enemy is clearly running.

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