Here are 11 major things that have changed in No Man’s Sky since launch

505 Games has released a new video, highlighting the 11 things that have changes in No Man’s Sky since its launch in 2016. The game now features a regenerated universe, newly opened portal stargates, new biomes, deeper trading, exocraft for advanced exploration, new modes (Survival/Permadeath/Creative), base building, new missions/story, terrain manipulation, crashed/interstellar freighters, and deeper space combat.

In No Man’s Sky, players can fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this procedurally generated universe, players will discover new places and creatures.

The game was criticized by a lot of gamers when it was launched, however, Hello Games has been constantly improving it. As such, its 2018 – current – version is better than ever, in every way.


11 Things That Have Changed In No Man's Sky Since Launch [ESRB]

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email