Halo 3 vs Halo Unreal Engine 5

Halo 3 vs Halo Unreal Engine 5 Early Graphics Comparison

A few days ago, Microsoft revealed that the next Halo game will be powered by Unreal Engine 5. To showcase what the devs plan to create, Halo Studios shared Project Foundry. So, here is an early graphics comparison between Halo 3 and Halo Unreal Engine 5. Let’s take a look at it.

Project Foundry is not a new game, nor a traditional tech demo. As the devs claimed, it isn’t just an exploration of what’s possible with this engine. Instead, it’s a true reflection of what would be required for a new Halo game using Unreal Engine 5. It’s also a training tool for how to get there.

Now what’s really cool here is that Halo Studios recreated a lot of scenes from Halo 3. As such, we have 1:1 comparisons between these two projects. As such, we can see the benefits of UE5, and how it will greatly enhance this new Halo game.

At this point, we should note that Halo 3 came out in 2007. That’s almost two decades ago. So, the fact that Halo in Unreal Engine 5 looks better is something that does not really surprise us. Still, the graphical jump, as you will see, is huge.

To be honest, I’m quite happy with Project Foundry. This is what Halo: Infinite should have looked like. So, let’s hope that the game won’t suffer from any stuttering issues. Hopefully, The Coalition and Team Ninja will share some tech details with Halo Studios.

It also remains to be seen whether the next Halo game will be able to match the graphics of Project Foundry. I’m saying this because the first tech demo of Halo: Infinite looked miles beyond what we got in 2021.

Enjoy and stay tuned for more!

Halo Unreal Engine 5 VS Halo 3 | Reveal Trailer Graphics Comparison | Analista De Bits

17 thoughts on “Halo 3 vs Halo Unreal Engine 5 Early Graphics Comparison”

  1. Everytime someone experiences a Traversal Stutter, John PapadopoBLESS gets a kick back. PROVE ME WRONG! 😁

    1. Yeah, was about to write "sure nicer gfx but what about the stutter engine 5's stutters?" Its notoriously bad out of the box and then in the hands of the average checkbox hired /code-monkey dev it rarely gets better from there… Epic should really put in some effort to have things like smarter asset handling (load/keep if vram is available rather than deloc like nuts 24gb vram available yet the game alloc maybe 10gb and then dealoc like nuts for instance… when it's plenty available vram is a prime example of how NOT to do things) + things like shader pre-compilation as defaults rather than what we get now….

    2. Yeah, was about to write "sure nicer gfx but what about the stutter engine 5's stutters?" Its notoriously bad out of the box and then in the hands of the average checkbox hired /code-monkey dev it rarely gets better from there…

      Epic should really put in some effort to have things like smarter asset handling (load/keep if vram is available rather than deloc like nuts, have 24gb vram available yet the game alloc maybe 10gb and then dealoc/load like nuts for instance… when it's plenty available vram is a prime example of how NOT to do things) + things like shader pre-compilation as defaults rather than what we get now….

    1. its surreal halo has sucked since 4 made by 343 and instead of firing them and giving it to someone else who understands halo they instead rebranded them to halo studios, failing upwards.

      1. Martin O'Donnell is pretty based, he should have set up his own studio with veteran devs and ran with it.

  2. "At this point, we should note that Halo 3 came out in 2007. That’s almost two decades ago. So, the fact that Halo in Unreal Engine 5 looks better is something that does not really surprise us. Still, the graphical jump, as you will see, is huge.

    To be honest, I’m quite happy with Project Foundry. This is what Halo: Infinite should have looked like. "

    Right, and this keeps on being overlooked by the anti-gaming communities. It being said, For the most part for Halo 3 in particular, i can remember many gamers (both on the net and off ) were a bit let down by it's visuals at final release back in the day. even some outlets were covering this in their reviews, like IGN at the time.

    No clue how bungie ended up failing to deliver Halo 3's visuals. and Markus Lehto (original Halo veteran) was in charge at the time. Looking back at it all just thinking, there is definitely much to be appreciated in this newest UE5 clip of the next halo game. and it makes up greatly for halo 3's shocking E3 reveals, where the whole game was severely downgraded. back in the day.

  3. Same gameplay, but is far less hardware efficient by using Bloat Engine 5.

    Is this even an improvement, or a downgrade.

  4. Microsoft is continuously mistreating the Halo IP
    Changing the game engine doesn't change anything
    ain't no point making new halo games if the team behind the game is some politically charged colored hair activists
    Halo is a hyper masculine game

    1. If anything the opposite. Historically the series suffered from chasing the latest graphics engine tech, like halo 2 being unfinished.

  5. I''m sure the 2.5 women in charge of Halo will go a great job. Already off to a great start hiring a dude who hates guns to be the lead on the game. Will totally be another Doom 2016. The men and "patriarchy" won't all be wrong and we won't get women that look like men making Master Chief look like a chump. This is a passion project and not another subversive game to make kids ignore and hate their father and to turn goy boys into goy girls. Some military used to castrate conquered countries so you could never be a threat. Now they have you do it yourselves after media "programming".
    https://uploads.disquscdn.com/images/efcae98534ceea2d5767154fb71400318e631631d6457343a816dcb5f082ae61.jpg
    https://uploads.disquscdn.com/images/75da0c8e2320ccc6005536c780de2ee1eecb907be03bfbdef27b254e95ca9ad1.png

    1. the top two are easily trannees btw, asians are even easier to disguise as the wrong biosex so likely the bottom one is also a ladyboy. If you investigate it seriously you come to a point you can see them easily, even the FTMs which are the most dangerous due to being harder to detect, longer time to learn the tells. It's a cult of "gods" which are always sectually activated w kundalini force in thier effed up old pagan world belief system. tribesters-brickmasons. old pagan world come back but frightening technology w them.

  6. Another thing about UE games is they are not as modded as say beth games or those w mod friendly engines like 77 has. The top modded games on nexisnotsees site are all non ue games. I'm on programmer but it seems that there is just less possibilities w ue games. I was never really a halo player I think I prob grabbed the first one years later seemed kinda bland to me but prob just the years in between had more advanced games higher expectations.

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