Get Even’s Tech Demo Shows Off The Most Realistic Scene You’ve Ever Seen

Our dear friends over at PCGamesHardware have shared a new video from Get Even, showcasing the most realistic scene we’ve ever seen. Get Even is powered by Unreal Engine 3 and is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. The end result is spectacular, so be sure to watch the video!

Thorskan | Atemberaubende 3D Scan-Technologie für Games und Filme

19 thoughts on “Get Even’s Tech Demo Shows Off The Most Realistic Scene You’ve Ever Seen”

  1. I’m surprised they’re are showing it off on an older engine now that UE4 has been released. But it does look quite good.

  2. I don’t know what to think about this game and the technology that they are using to produce it.

    You can have the most realistic scan/models/textures for an environment but if your characters and lighting fail, then you only get the most expensive uncanny valley in the industry.

    I’m keeping my hopes low.

    1. To which I say… PUSH for new things, first few might be crap, but to truly do something, you’ve gotta push through. And I say, let em!

      1. I don’t know. A teaser trailer heavily based on actual camera footage and two screenshots still aren´t game changer.

        And it’s the same situation as before: Beautiful environments don’t make a realistic game. If characters fail, the whole picture fail.

        1. I agree but I think it turned out better than expected. It seemed weird that they scanned a real-world environment and put it in a game. The screenshots show how it looks in the game engine. And the lighting is pretty good. I imagine the final game will look even better.

          1. I hope so. I’m willing to enjoy this new technology, only wishing that they work hard to get an impresive overall look. It would be a shame that such awesome environments are ruined by a lack of engine technology.

  3. I may be wrong about this. But it occurs to me that if they scanned in a real environment that it’d be very easy to also capture the light such that it’s baked into the resources they end up with. So it might look good but it’s very static. Unless they scanned it in full-bright with full 3D info going into the normals, etc. so the engine can do its thing.

    But when they get up close to the Windows I can really begin to tell that it’s scanned in with the outside light perhaps baked in. Some of the Windows look pretty strange from oblique angles.

    1. Yeah, I think you’re on the money. No way the lighting is done in real-time. This is basically the next version of DICE’s Mirror’s Edge approach. Instead of just baking the best lighting of all time into standard textures they’re taking lighting, “textures” and geometry straight from real life. It will be completely static, I expect character shadows to be especially out of place.

      More importantly though, let’s hope it doesn’t end up with the same issues as megatexture: Streaming pop-in and a resolution downgrade late in development because of size constraints.

  4. Looks awesome but let’s not expect too much from it , yet . Their last game was disappointment and it looked pretty good too .

  5. This looks amazing but the environment is empty. When all you need to render is walls and a roof/ floor it doesn’t take much. The Wii could probably render this.

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