Developer DRAMA has just released the first official gameplay trailer for their upcoming Unreal Engine 5-powered body-cam FPS, Unrecord.
Unrecord is a tactical shooter where players can expect an immersive and narrative experience. The game will feature complex dialogues, innovative gameplay mechanics, tough moral dilemmas, and a unique shooting system.
In this game, players will have to investigate several criminal cases and confront a diverse cast of characters. The game’s plot and presentation will be central to the gameplay experience, and players can anticipate a range of gameplay sequences as well as numerous plot twists.
The biggest feature of Unrecord is its body-cam viewpoint. The game will offer a free-aiming system with authentic ADS and unrestricted hand movements.
There is currently no ETA on when Unrecord will come out. Naturally, though, we’ll be sure to keep you posted.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Why are people falling for this scam, it’s just a video with some videogamey stuff edited in. This is NOT a game!
many people believe whatever you tell them without doubt
How could you possibly look at this and think it’s video lol? It looks really good I think but it’s very obviously 3D rendering
It’s not hard to do. They use ray tracing and lots of filters. The filters make it look like a camera and there are established ways a camera work. They emulate the camera changing the exposure and use either raytracing or very good emulation of it.
If this is real… Im impressed.
lots of unreal engine assets from dekogon here to find… some source: https://www.unrealengine.com/marketplace/en-US/product/construction-site-vol-1-supply-and-material-props
Looks like a game that would look cool to 18 year olds or fat 25 year old virgins who play sh*tty games like Arma
After reading your comment I’m sure you’re a 40 year old pervert who masturbates to furry p*rn characters.
Sorry I’m not into anime. I’m also not into second life, arma and other games that virgins play to find friends and learn about social interaction.
That’s too bad because you could definitely stand to improve your social interaction skills ……
Forgot to tip your hat
jumping off a bridge with no parachute sounds like something you’d be interested in.
Please calm down George
you monkey *ss b*tch. Ya no auto aim for you little boy, time to to change your diapers you made a pee in your poo pee pants.
Lol there’s no way these are the actual graphics. I know that one day games will look so good that they look completely photorealistic but we haven’t reached that level yet. Maybe in 30-40 years from now.
This is UE5 buddy. The future is here. Or, whenever games start shipping fully utilizing UE5
People are so dumb. You can see the low res textures on every asset.
It doesn’t look like actual gameplay. Not saying it’s pre-rendered, it’s certainly ingame but it’s … how do you play this? Looks super floaty and very dynamic. Like the movement of the character, how would you be able to play it like that without compromising on precise controls?
The graphics are not as fantastic as people make it out to be. You can get a lot of games to look like that with the right amount of Filters in Reshade.
yes it does kind of look floaty and dynamic. That’s the kind of game it is. It says right in the trailer, it’s a single player fps. It’s not multiplayer. Besides real life is dynamic pal. Get a grip.
This was already proven with that train station unreal tech footage last year
??? did you even watch the video, this doesn’t look like the train station at all (+ train station wasn’t realtime)
Sorry I should of been more specific, I meant that the graphics some are calling bs and not possible should look at that video and that it’s Indeed possible. I don’t see anything that’s not possible here, it’s a cinematic game
Put it all together and you understand you can’t render something like this in-engine yet. I mean has anyone try to develop a game here?
Put it all together and you understand you can’t render something like this in-engine yet. I mean has anyone try to develop a game here?
The “realism” has imo nothing to do with graphical prowess.
It’s because no filters, no after effects, no HDR, no bloom, nothing was applied to the footage and all elements are true to life. I wouldn’t be surprised if it ran well on a potato PC either.
Half Life 2 also had this cold eerie realism to it, and it’s an ancient game.
If you like such realism is another question altogether.
https://uploads.disquscdn.com/images/42a66aabc718a5fb0bcdce2725806ecdf5e109933afce6777f9ae81bbe6904d4.jpg
Is it April the 1st again? This is fake live cam footage.
You can see in this image that the same 3D asset was used, a barrel with a sticker that has a missing corner. This repeating texture on a repeating asset indicates it is a fully rendered 3D world.
People are not used to a game with a flatly rendered image without cinematic effects. So it looks real, like body-cam footage.
https://uploads.disquscdn.com/images/c9a0ba8b4c801c5b1130d26d1328cf58f0714f0c1ae9db2480de40e18bf8cf61.jpg
You can see in this image that the same 3D asset was used, a barrel with a sticker that has a missing corner. This repeating texture on a repeating asset indicates it is a rendered 3D world.
People are not used to a game with a flatly rendered image without cinematic effects. So it looks real, like body-cam footage.
https://uploads.disquscdn.com/images/c9a0ba8b4c801c5b1130d26d1328cf58f0714f0c1ae9db2480de40e18bf8cf61.jpg
Nice observation.
https://youtu.be/sNKpN0wFeeI
Will believe it when I play it. At this point what bothers me are the enemy animations.
Very nice. It’s in game but obviously will be scaled down for release. Basically a tech demo.
I’ll believe it when i see it installed on my PC.
same to me this looks like a scam.
shaking cam + light anamorphosis + nice hands/weapon movements + taylor made sounds + 2023 graphics power
Hands movements and aiming are interesting.
Bodycam view …. So basically like Skyrim 1st person …. Granted that wasn’t intentional in Skyrim it just happened to turn out that way because of crappy 1st person camera placement making you feel like a 4 ft midget that can barely see above the grass
Disgusting mess and here comes Head bobbing Nr 2. We want you to puke!
Garbage!
Be prepared to have a yak attack. I’ll hold your hair back for you. I got you cuz ?
LOL ..yeah thanks brother. Surely seems to be needed ??
Holy sh*t. This is the most incredible looking game I’ve ever seen. What a great use of effects to build immersion and actually make the game look more realistic than anything else.
I took a shot of the first few seconds in the video, and looked if I could find a similar place in real life shot with similar lighting.
I am entirely convinced that the reason it looks so real is the flat lighting and lack of post processing. Realism does not seem to be defined by hardware performance, but by the type of lighting that is used. Flat basic rasterised lighting without special effects like HDR or fancy raytracing, can be extremely realistic. Half life 2 did this. The lack of UI also helps.
https://uploads.disquscdn.com/images/fca2327610f377dc453356678886f8e6422e65e0600d469f7072bc714e5bd28f.png
The “realism” has imo nothing to do with graphical prowess.
It’s because no filters, no color grading, no after effects, no HDR, no bloom, nothing was applied to the footage and all elements are true to life. No game UI either, which only enforces the idea that it’s real-life footage.
I wouldn’t be surprised if it ran well on a potato PC either.
We associate such flat imagery with footage from body cams and smartphones, so it seems real. On the other hand, we associate cinematic effects with hollywood and fakery.
Half Life 2 also had this cold eerie realism to it, and it’s an ancient game.
If you like such realism is another question altogether.
https://uploads.disquscdn.com/images/42a66aabc718a5fb0bcdce2725806ecdf5e109933afce6777f9ae81bbe6904d4.jpg
Umm, did you even watch the video? Bloom, blur, DOF, HDR/iris simulation, slight chromatic aberration are all here. It looks real due to the high quality environment meshes, lighting, and animation
I know right. What the hell is he talking about.
Where did you see bloom, HDR or chromatic aberrations?
Chromatic aberration doesn’t exist when you look outside, it’s purely a lens defect that only appears in cameras.
The game is presented through the lens of a body camera…
Right, and it has a similar perspective as a 35mm camera which matches human eyeballs which are comparable to 2 35mm cameras with a 50mm DOF.
DOF (depth of field) is controlled not only by focal length, but also by aperture and sensor size. In general, humans cannot see DOF because we cannot focus our central vision in two places at the same time. Only a camera can record DOF.
You can find HDR in the sky (strong and fluctuating brightness), and the lighting from the windows is extremely bright as well. I can also see deep shadows everywhere and a strong contrast between light and dark and that’s the opposite of flat lighting (just look at the screenshot from this article).
The game looks realistic because lumen lighting is very realistic in itself and the game is also using muted colors and cloudy weather. Even GTA4 looked very realistic in this conditions.
I looked at the footage again. You claim “high quality meshes” are used. But the objects are mostly just square and the texture quality and meshes don’t seem particularly good.Not sure what you mean with “animations” either, barely anything is animated. The textures seem low quality at times.
I can look at this video in 240p and it still looks ridiculously real. I don’t think “high quality meshes” or textures have anything to do with this.
This all indicates something else is causing the feeling of realism, the flat lighting could be behind it like mentioned. One of the Youtube comments also mentioned that the scene is evenly lit and doesn’t use dark areas to hide lower quality parts in the scene like games and movies often do.
What high quality meshes?
I can literally count the number of polygons they use on their barrels that barely look round. They copied low quality assets all over the place. Like I said, I would not be surprised if this runs on a potato PC.
The reason it looks so real is because of the flat lighting and lack of post processing.
It’s the same type of flat lighting Half Life 2 used, and it’s the same reason it looked eerie and realistic at the time.
https://uploads.disquscdn.com/images/38f94cff1839f9c2fa40d302e41b8d98d1bff1a68b58bf752851ffd2a8432d23.jpg
main reason crysis 2 and 3 looked worse than 1.
only one here who got it
Good video…not so sure about a game here!
I took a shot of the first few seconds in the video, and looked if I could find a similar place in real life shot with similar lighting.
I am entirely convinced that the reason it looks so real is the flat lighting and lack of post processing. Especially the lack of color grading and simple use of accurate color temperature seems important to make it look real. Body cam footage looks so eerie and real because for legal purposes they can’t have any sort of post-processing that could influence the image.
Realism does not seem to be defined by hardware performance, but by the type of lighting that is used. Flat basic rasterised lighting without special effects like HDR or fancy raytracing, can be extremely realistic. Half life 2 did this. The lack of UI also helps.
https://uploads.disquscdn.com/images/fca2327610f377dc453356678886f8e6422e65e0600d469f7072bc714e5bd28f.png
It’s interesting in the image of the game that there is an overexposure of the sky. An overblown sky is common when you take a photograph because your camera gets only 1 exposure per shot, unlike your eye that constantly adjusts the pupil.
The fact they copied this overexposure of the sky into the game shows they used photographs or video to get the lighting correct. Whatever place they used for their game, likely exists in real life, or something close to it.
It’s interesting in the image of the game that there is an overexposure of the sky. An overblown sky is common when you take a photograph because your camera gets only 1 exposure per shot, unlike your eye that constantly adjusts the pupil.
The fact they copied this overexposure of the sky into the game shows they used photographs or video to get the lighting correct. Whatever place they used for their game, likely exists in real life, or something close to it.
It’s interesting in the image of the game that there is an overexposure of the sky. An overexposed sky is very common when you take a photograph because your camera gets only 1 exposure per shot, unlike your eye that constantly adjusts the pupil.
The fact they copied this overexposure of the sky into the game shows they relied on photographs or video to get the lighting correct, but also copied over camera flaws. Whatever place they used for their game, likely exists in real life, or something close to it.
They probably profiled a bodycam settings. And added into the game. Coupled with the lower res around edges. Games using colder graphics always looked more real. Just like rainy racing game footage. Add photogram scenery and bingo! The movement is also very good!
Looks fake
It look so real it looks fake, I’d say. Very, very into uncanny valley territory.
Looks amazing! for the first seconds i thought this was real! It’s as if they 1:1 copied a bodycam’s parameters and ported them in UE5. Coupled with photogram objects and all of this looks amazing!
Devs these days just love to ruin a scene with all sorts of trash effects. Most objects in this scene cast proper shadows. Instead of relying on that crappy ambient occlusion effects, which looks unrealistic af and terrible when added by the ton by a clueless dev who doesn’t know how a building interior looks like.
This all recorded.
Yes! It’s a record! Take a look:
https://youtu.be/sNKpN0wFeeI
Thank u, best p0st..
Very hard to add assets to video these days. Smh.
çeviri
It looks amazing!
Graphically, at least. As a game we need to wait and see.
This is a brilliant showcase for UE5, John.
Hey it’s my work truck! The big white van in the top image of the page.
Name of the game implies you’re either trying to erase body cam evidence, or stop someone from doing that, or some time powers of sorts like rewind
I’m not non-violent, but this is 2023, we’re lucky to have access to incredible new technologies, and all we can come up with is a basic shooter?
So, okay, now, when we kill a character, it looks real. Oh wow. Impressive. A true revolution. It’s changing my life.
During how many decades exactly are we going to get the same kind of gameplay? Maybe it’s about time we develop something deeper?
How about some games with very realistic interaction with the world we explore?
Games from 25 years ago actually offered more interactions than modern games. (Deus Ex, for example…)
How about developing A.I. to have deeper dialogues too, and adaptive branching quests(not sure about this term lol)?
Etc.
Shooting each other is fun when we’re 10-15 years old.
How about some games for adults now?
https://aicontentfy.com/en/blog/chatgpt-and-gaming-industry-transforming-interaction
i still remember crysis 1 and tree that had physic and actually falling when you shoot on the tree, i was like “wow i can’t imagine what we will be able to do 10 year later ! ”
and 10 year later we have game that can’t even do that anymore XD
Photorealism nowadays means playing a classic Resident Evil type game, but now you can explore the scenery in 3d, but you can barely interact with the scenery.
So, you ditched your mega drive?
Graphics are good insane, would be a a great VR game but probably too taxing on hardware for this gen video cards. Also probably make you motion sick anyway with all the bobbing.
For those of you who might be concerned this is fake:
https://youtu.be/bqhO3SvREho
It was obvious this was in-game. Funny how good lighting and body-cam viewpoint can make people believe it’s fake or real.
Proof that its not fake
https://www.youtube.com/watch?v=sNKpN0wFeeI
The dev uploaded a video showing the game running on the dev tools and screwing around. It’s real.
Definitely not ray traced….. What little shadows there were are extremely low res and no realistic reflections, not even screen space reflections for the most part. Lighting looked pre-baked to me and not at all dynamic
However it looked better than most real body cam footage which is pretty low res and blocky in low lighting in most cases because of cost restraints
Interestingly though if you actually understand how video encoding/compression works you realize that all frames are essentially fake frames
https://www.cast-inc.com/sites/default/files/styles/d06/public/2020-01/h264-e-bps-block.png?itok=ZaoxsfUk
If you look at this block diagram the “MB Reconstruct” and “Intra-prediction” blocks works very much like Nvidia’s frame reconstruction does