At Gamescom 2025, NVIDIA had a playable demo for the PC version of Resident Evil Requiem with Path Tracing. Resident Evil Requiem is the first game using the RE Engine that supports Path Tracing, and below you can find two gameplay videos from that demo.
These gameplay videos come from Jackfrags and DigitalFoundry. Both of them were invited by NVIDIA to play the PC demo, and they have captured some gameplay footage from it. As such, we get to see the path-traced version of this new RE game in its full glory.
Resident Evil Requiem will be a single-player survival horror game. You’ll play as Grace Ashcroft, and your goal is to stay alive in a terrifying adventure that will keep you on the edge of your seat. The devs say that with new technology and their experience, the game will have strong characters and really immersive gameplay. This new RE game aims to pull you into the story more than ever before. Players will also return to Raccoon City.
The concept for this game was “addictive fear“. Since horror is one of the most important aspects of the series, the devs wanted to make this fear factor a key feature of the gameplay. As such, Grace will learn to overcome her fears throughout the course of the story.
The game will be set 30 years after the missile strike on Raccoon City. As the devs noted, Resident Evil is tied to both Umbrella and Raccoon City. And that’s why they wanted to go back to the outbreak.
Capcom will release Resident Evil Requiem on February 27th, 2026. NVIDIA and Capcom have not yet revealed any PC requirements for it. Once we get them, we’ll be sure to share them with you.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email