The First Berserker Khazan feature

First 15 minutes of gameplay from the new hardcore action RPG that is inspired by Dark Souls and Sekiro, The First Berserker: Khazan

NEXON has shared a video, showcasing the first 15 minutes of its upcoming hardcore action RPG that is inspired by Dark Souls and Sekiro, The First Berserker: Khazan.

The First Berserker: Khazan is a hardcore action RPG based on DNF (Dungeon & Fighter) Universe. As Khazan, the great general of the Pell Los Empire who overcame death, players will unveil the incidents that led to his downfall and seek vengeance on his enemies.

Players will have to survive the relentless pursuit of imperial forces, navigate conspiracies aimed at killing Khazan, and overcome the harsh environments they encounter. Moreover, they will be able to upgrade their character abilities and combine different types of weapon and armor abilities to match their playstyle.

It’s also worth noting that The First Berserker: Khazan will support NVIDIA DLSS 3 at launch.

NEXON plans to release this action RPG sometime in 2025.

Enjoy and stay tuned for more!

The First Berserker: Khazan | First 15 Minutes of Gameplay

8 thoughts on “First 15 minutes of gameplay from the new hardcore action RPG that is inspired by Dark Souls and Sekiro, The First Berserker: Khazan”

  1. Tired of seeing these numberless souls clones with same rubberband AI, floaty ice-skating animations, spin my camera round combat, and uninspired low passion game production. There's no new ideas to re-invent combat or give players something over the top, something unique they haven't seen. It's same "make a game like that" just to make greens driven by greed.

    1. It's getting to be almost as bad as Zombie Shooters …… FFS even the latest Call of Duty is going to have a zombie mode in a game that's supposed to be a "dynamic and intense spy thriller" tactical shooter …..

  2. seems like a linear soulless ripoff to me. environments look bland and uninspired, the lack of depth in combat is very obvious and overall it has some identity problem. dark soul and elden ring have rich backgrounds, world building is almost perfect ( in the case of blood born), different mechanics ( many hidden) are involved in combat and different builds are viable, they have a gigantic script lore wise, and you can navigate environment without a map ( every place is distinguished). and now every indie dev look at the combat for 3 mins and try to mimic it. it almost always results in these crappy ripoffs

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