The first that came to our mind while watching the official Call of Duty: Advanced Warfare trailer was Crytek’s franchise, Crysis. After all, the nanosuit of Crysis offered most of the gameplay mechanics that this new Call of Duty game brings to the table. And it appears we were not the only ones noticing such a thing. YouTube’s member ‘silly wabbit’ has created a parody trailer that puts together COD: Advanced Warfare with Crysis. The end result shows why this new COD is obviously inspired by Crytek’s IP, so kudos to Crytek for introducing the nanosuit a couple of years ago. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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You know i hope activision takes down this trailer , i mean calling it Call of Duty: Advanced Warfare trailer 2 is a dbag trick to get views and thus money, plus its stupid.
“kudos to Crytek for introducing the nanosuit a couple of years ago. Enjoy!”
Nanosuit? Nanomachines?
Metal gear anyone?
Those are exoskeletons NOT nanosuits/
Exoskeletons were shown once again in metal gear, exoskeletons are real, they are extra mechanical arms and legs allowing to carry heavier gear, it is nothing new or oringal to crysis.
So you got exoskeletons with cloak…hmm where have i seen that before… grey fox in metal gear!!
Also mechs are nothing new either.
So no i dont get the connection with the nanosuit. The overall texture of the nanosuit is not exlusive to crysis either, metal gear 2 had similar nanosuits, bionic commando had those nanosuits, scourge project had those nanosuits, so no crysis didnt invent any of those things, if anyone japanese animes futuristic military games like metal gear introduced cloak, mechs, nanomachines and advanced warfare.
In my eyes, Crysis was essentially a hybrid between Far Cry, Halo 2 and Deus Ex:
Deus Ex (2000): Nanomachines make you jump higher and move faster. You activate these powers and they drain your energy. You can also improve your weapons and use plenty of gadgets to go stealthy. I don’t quite remember if you could become completely invisible in Deus Ex.
Halo 2 (2004): A human super soldier in the future fights against an alien invasion on Earth. In some sections you play as an alien who can go invisible, and both of the playable characters can jump really high and they have the same regenerating energy shield comparable to Crysis’ amor mode. There are also plenty of vehicle sections. Since this is the same as Halo CE I’m positive that Crytek got their level design cues from Bungie.
Far Cry (2004): You roam through large levels on a beautiful tropical island fighting squads of enemy soldiers. Then as the game progresses your enemies are switched out for something else, in this case mutants. Crytek kept this formula for every game they’ve made except Ryse. You fight humans in the first half and weird other creatures in the second half. The first half is always better. In Far Cry, Crysis 2 and Crysis 3 you fight bullet sponges who can jump high. In Crysis you fight relatively weak enemies who try to swarm you. This btw is the reason Crytek went back to the Far Cry model of humanoid enemies who tank damage. The negative reception of Crysis’ alien levels must have sounded like “okay, they don’t want weak groups, they want strong individual enemies”. I can only speak for myself but I maintain that there simply shouldn’t be a switch in enemy type. Just give human soldiers better armor and more dangerous weapons, no need for story twists that justify mutants/aliens. Other nanosuit users could have been the best enemies in Crysis but their behaviour felt unfinished.
Grey fox and his sucessor raiden do all those things, just saying, grey fox’s exoskeleton made him both invisible and really fast.
I never liked the look of the nanosuit or how it worked by having little energy that you constantly swtich to other powers.
I think halo and timeshift have far better suits. Halo had the shield system which was better than nanosuit regeneration and yes i call it regeneration because the bullets didnt bounce off like in the cgi trailer the character screamed and blood splatered everywhere, plus one shot and the blue armor bar was gone. Crysis 2 really improved that by making your character really heavy and tough when the armor mode was activated.
Aside from avp2 having cloak, the cloak idea was basicly and invisiblity cheat or picing the cloack pick up on doom 2 or unreal tournament. Far cry had a much better visibility system that turning invisible. I just equiped speed or strength so the blur energy bar doesnt run out when i take damage, i got upclose to the koreans and activate cloak when i was low on heatlh, the koreans would use an script animation that they spray and pray in suprise since they cant see you, all i had to do was duck and move out of the way and regenerate.
I dont think crysis was well designed in any way. From the huge change of makign the game linear with aliens later on, to climbing ladders without cloak running out pre-patch, bullet spony enemies pre-patch, or the nanosuit soldiers taking entire airstrikes and still not dying, so why i got explosives if they dont kill the nanosuit soldiers? So much for the grenade launcher, on the other hand the tranquilizer darts are instakills, so much for that “armor” on that suit…..explosives cant pass through but tiny sleeping darts? Sure ofcourse they can. Then you got koreans acting buggy when they use emplaced machineguns or when they are inside a boat. In all the far cry game i can swim and climb the boat and kill the bad guys in crysis, well you will have hard time climbing the damn boat.
Crysis 2 started nicelly then i expected the game to get bigger with wider maps and tanks and helicopters and instead it turned into a linear undergound corridor alien shooter. Wtf crytek?
Then crysis 3 was developed on the fly, Playing rambo with the bow was fun for a while but aside from that, it feels like the crysis series never reached the first game and it is not like the first game was that grand either, eg like far cry.
Feels like everything crytek makes is worse than the last time they made a game. I would blame budget and workforce but they got tons of that, so what happens they got bored halfway through development? I dont get it.
Homefront 2 could be amazing with bf3 mp and a nonlinear open world campaign like crysis but we know they wont do it because they are crytek.
As for maximum strength and speed? I was able to jump high and run really fast in the jedi knight games.
The Jedi Knight games were definitely an influence on Crysis I think. If not the similarities would be a remarkable coincidence.
Too bad , COD will NEVER be as good as original Crysis . Not even close .
I don’t think they were inspired by Crysis, more like Elysium perhaps.