Epic releases the full length video for Chaos, showing next-gen high performance physics & destruction

Last week, we shared a video from GDC 2019 in which Epic Games showcased some truly next-gen high performance physics and destruction systems that will be coming in Unreal Engine 4. And today, the team has released the full length video from the Chaos tech demo.

According to its description, Chaos will be coming in early access to Unreal Engine 4.23. The video below shows the full play through of the real-time tech demo, which is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.

I’m certain that current-gen games will never come close to the destruction system that is showcased here, so I just hope that next-gen games will at least come close to it.

Anyway, this is truly a next-gen experience so I also hope that Epic Games will release this tech demo so that everyone can run it (and see how it performs, and whether current-gen PC systems are capable of running these more advanced physics techniques).

Enjoy!

Chaos High-Performance Physics and Destruction System Full-length Demo | GDC 2019 | Unreal Engine

36 thoughts on “Epic releases the full length video for Chaos, showing next-gen high performance physics & destruction”

  1. You see these tech demos, but when was the last time a game actually featured an impressive environmental destruction system? The game worlds today seem more static than in the past (Half Life 2 came out in 2004 and its wood destruction still feels more impressive than most physics in today’s games). Now you have games like Far Cry 5 that are completely static, without the environment reacting to the player in any way. It seems like a fundamental issue with the game design, not the technology that is available.

    1. It’s called lazy. All you get nowadays is a big gun that takes up your entire screen, so you can pew pew more. Just look at Far cry 2, where the player could interact with the environment, comparing to future far crys. we have more and more GPU power and all we get is more dumbed down games. But as long as we are pew pewing, i guess all is good. Pffftttttttt

  2. Whats the point of this ??? Consoles cant manage that especially my ps4 that goes like a jetstream. Even on pc we dont get such features since we get get console ports.

    1. Timothy Sweeney is showing you what will eventually be Exclusive to his store in 20 years. That Kunt…

  3. FUQ YOU TIM. FUQ you and everybody that lives in your house. Fuq your Dog and Fuq your Entire blood Line. Fuq Dis FOOL!!!

      1. Oh look it’s you again, this shilled idiot. A.k.a squirrel Brain. When did i mention steam you Fuqboy-retard. Dude, STFU…. The only one here talking about steam is you. You Kock Juggling Thunder Kunt. Steam, Epic Store, Uplay, Orgins, Bethesda Launcher is all the same schitt in a different coating. If it ain’t DRM-Free it’s the same rubbish to me. I like to own WTF i’m paying for. Unlike you, I have a real job, I don’t sit on the INTERNET shilling and sucking off Timothy Sweeney’s Dhick. Don’t forget the toaster when you go shower. idiot

          1. tim, what’s the point of your launcher? all you get is a bunch of cucks and hipsters. do you actually think 12 years old fortnite players care or have a pc that can run modern games? you’re giving all of your money away. you’ll end up bankrupting yourself.

          2. THIS ——-> “You’re giving all of your money away. you’ll end up bankrupting yourself”.

            You hit the nail on the head, because that’s all he’s doing. And before epics obvious deal with the devil that made that fluke of a game fortnite take off, Epic Games was in serious trouble. They were struggling because when current gen hit the major publishers stopped using UNREAL engine in favor of their own and that hurt epics bottom line bigtime. But now Timothy’s fluke struck gold, he seeks to be an oligopoly/monopoly.

            100% agree with your sentiments on this one. Bravo ?

          3. So in your squirrel brain of a mind if I hate the Epic Store, that means I’m a fan of steam? What is going on in that head of yours? Not once did I praise steam. I even state explicitly how much I hate Steam, Epic Store, uPlay, orgin because they are all one in the same, DRM dressed up In different clothing. You have a problem man and There is no cure for what you’ve got. https://uploads.disquscdn.com/images/ec5d5e3dd0d47fcc8823204cb2cbb38d305734f293bd83250fbd3c895a39c308.jpg

          4. i hate the steam fanboys who happen to like a launcher that doesn’t hold games hostage so i’m going to be worse and be an epic fangey. bro, you’re a hipster and a hypocrite.

  4. This would be great, if I were making animated cartoons or something. No game will look like that, for a long time. None of these demos have the overhead of being, you know, a game….?

  5. Next gen destruction GRAPHICS, not physics. There was nothing impressive about the physics simulation happening here. It was just dressed up very nicely in tons of well-lit and shaded particles.

  6. >showcased some truly next-gen

    hahaha, let’s go back 5 or maybe 10 years, remember all those true next-gen videos about physics, destruction etc… ? where are they ?

    1. the tool has been there since forever but majority of game developer are not interested with this kind of thing. most of them just happy to see some basic physics. remember when PhysX was the rage? they said the adoption has been poor because nvidia made the tech to be exclusive for their hardware. but the truth is game developer simply not interested with it. remember bullet? it was supposed to be PhysX killer that offer GPU Physics capability for being open source alternative to proprietary PhysX, now exactly a decade later there is not even a single games ever use bullet GPU acceleration despite the physic engine are being used by some big triple A games such as GTA V.

    2. I miss those games from that time. It’s become obvious that they were missing this gen due to current gen systems crappy CPU’s.

  7. Considering that this tech has to be made fully viable for next gen systems, I’d hardly call it surprising, or a marvel. We’ve had destruction physics for years. hell, near the end of that demo, the “player” didn’t even cut off the top half of the building, to actually show what a massive piece of debris would look like sliding, then crumbling off the topside of the building.

    All the other buildings basically emulated one another and broke off chunks, a la Crackdown 3 style.

    Give us something that really shows off what a PC could do Epic, not a sodding console. I yearn for a company to make new tech that only PC’s can run, to actually show what proper power is capable of, rather than 3-4yr old outdated hw built for plastic boxes can do.

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