Focus Home Interactive has released the E3 2018 gameplay trailer for its upcoming competitive Battle Royale FPS that is being created by the S.T.A.L.K.E.R veterans, Vostok Games, Fear of the Wolves. This trailer gives us the first glimpse at the dark setting, player vs environment elements, and endgame extraction of this new Battle Royale FPS.
Fear the Wolves drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. Another intense and original game mode will also bring a fierce new twist to the genre.
As its description reads:
“To defend yourself you have an arsenal of scavenged weaponry. The trusty fire-axe is a silent killer but won’t do much good as the knife in a gunfight. Abandoned weaponry is scattered around the map, but you will need to scavenge from air drops, caches and radioactive areas to find the most powerful gear. Every other player will be after them too, bringing the wolves with them.
Wolves are the first of the mutants to be revealed. Roaming in packs and picking off stragglers, they have adapted to the radioactive environment and evolved into savage, decaying beasts. While on their own they pose a mere inconvenience, a pack will drain your ammo and leave you injured – or worse – if you aren’t careful. They’re just as deadly and hostile to your enemies, and how you use that will determine your survival.
As the radioactivity of an area worsens, reality begins to break down. Dangerous areas distort and enter flux as they pulse with radiation. In the early stages, the adrenaline from sprinting will stop you taking damage, but after that only gas masks and hazard suits will keep the poisonous air and deadly rays out. You are never safe, but you can be more protected than your enemies, using this advantage to access areas they can’t, to loot more and flank them.
Extraction is your ultimate goal. Rather than a slow that acalemate, Fear the Wolves challenges players to get out how they came in, with a final dash to an extraction helicopter that accepts just one occupant. The location of the extraction zone will vary game to game, forcing adaptation and rewarding intricate map knowledge. If you manage to wipe out every other player, you still take home the victory – so choose your path wisely.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”