DOOM Eternal gets a brand new gameplay multiplayer trailer, detailing BATTLEMODE

Bethesda and id Software have released a brand new multiplayer for Doom Eternal, detailing its BATTLEMODE… mode. This trailer also packs new gameplay footage so we suggest watching it if you are looking forward to this title.

ATTLEMODE is Doom Eternal’s all-new 2-v-1 multiplayer mode. According to the devs, this mode features all the fast, frenetic and ferocious combat that defines DOOM’s single player. Players will fight across six unique arenas with 5 playable demons.

It’s worth noting that all future maps and playable demons will be free for all players. In other words, the new maps and demons won’t be put behind a paywall.

As id Software notes:

“Play as either a fully loaded DOOM Slayer, or on a team of two player-controlled demons. The Slayer and the demons’ objective may be the same – destroy the other side – but their playstyles are entirely different.”

Doom Eternal releases on November 22nd and its BATTLEMODE will be available at launch day!

DOOM Eternal – BATTLEMODE Multiplayer Overview

19 thoughts on “DOOM Eternal gets a brand new gameplay multiplayer trailer, detailing BATTLEMODE”

  1. I see this like the mass effect 2 multiplayer, unnecessary gimmick.
    PREORDER NOW TO GET THE DOOT REVENANT.

    Hah funny. ALSO THE CLASSIC SHOTGUN SKIN….how about the classic plasma rifle sound?

    PREORDER NOW THE DELUXE EDITION TO GET THE CLASSIC WEAPON SOUND PACK.

    Thats a bit of a c3nt move dont you think bethesda?

    1. In Bethesda’s Fallout games you also technically can change the HUD. But to me changing colors and making it a bit more transparent doesn’t count as in-depth customization.

  2. This will die by new year!
    The only modes I care about is Deathmatch, and CTF…and they suck in the these new DOOM games! That only leaves the SP which is pretty awesome!

    1. yeah i agree devs said they made it that way because it is intiituve, it shows imediatly what weapon you are using and through colors how much ammo you have or armor, useful for a game that you play too fast. They said there are hud options so you will be able to change the hud and colors.

  3. I don’t understand why they think this mode is the attention getter. Why do they keep pushing this? You can’t balance this kind of completely asymmetrical conflict. It will never work. id went from the grandfathers of arena FPS who understood that only symmetrical maps and symmetrical player avatars are truly balanced, to making a highly asymmetrical Quake game and now this foolishness. Asymmetry works in skinner boxes (“MMOs”) because skill or a competitive mind set play no role there. Counter-Strike is about as asymmetrical as a game can be and CS has always had side switching to lessen the impact of an advantage one side has on each map. “Battlemode” is how literal children would design a multiplayer game. I imagine that every sentence in the board room started with “wouldn’t it be epic if…”. And you know there can’t be any meaningful play-testing outside of identifying technical bugs.

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