Dead Rising 4 gets new trailer, showcases lots of zombies and new weapons

Microsoft has released a new trailer for Dead Rising 4. In Dead Rising 4, players will take – once again – the role of Frank West who is back with more weapons, more vehicles and even more attitude. The game will feature co-op and online functionalities, will sport a sandbox environment, and is currently planned for a December 6th release. Enjoy!

11 thoughts on “Dead Rising 4 gets new trailer, showcases lots of zombies and new weapons”

      1. Unfortunately Yes, it looks like it will be exclusive to it initially. The exclusivity period ends next year for this I think, then it will be only a matter of time before it is released on both Steam and the playstation 4.

        1. I don’t think Capcom is in a position to ignore the Steam userbase let alone the rest that use 7-8. It will come to Steam in due time.

          1. “Capcom is in a position to ignore the Steam userbase let alone the rest that use 7-8”

            MS have 1 year of “exclusive deal” like in DR3. How many Steam users will use 7 or 8 in late 2017? Check Steam statistics

          2. You love throwing your graphs around to call pittance on the other two groups, just like you do when it comes to MS versus Steam.

            I’m going to be blunt and brutal here. I really don’t care what graphs you toss my way or whatever logic, because at the end of the day you shill and are for MS over anything else, no matter the consequences or actions. You have been reasoned with and the logic has been tossed outside the window completely. Why on earth should I for an iota of second, believe that you are unbiased and contain “fair” reasoning skills?.

            As far as things go, you would rather see Steam dead, the previous OS’s dead, anyone who “harms” your brand, dead. You talk about “not” wanting to see them dead and yet each time you contradict yourself. You never ever talk positive of the competition in any way shape or form, unless it’s at the benefit of MS.

  1. Better not have another FPS lock like DR3. Had to disable the lock via a file to get 60fps, even then it kept going up and down and clearly wasn’t optimized for 60fps play, this new one better be, though at 1:03 I can clearly see the fire on the left side of the screen running a lot slower than Frank is in framerate (Fire in DR3 in some parts acted like that).

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