Now here is something interesting. Havok has just released a new tech video, showcasing dynamic destruction with the Havok physics. This tech video comes almost ten years after the previous one. And, as you will see, it looks really cool.
This video shows how Havok Physics Particles and full rigid bodies can change the environment. They can block paths, open new areas, or even destroy the world around you. As Havok claimed, dynamic destruction and huge numbers of physically simulating bodies can add depth and intensity to any level.
The level shown here was created in Unreal Engine. This means that this new Havok tech is most likely already available to the devs using Epic’s engine. So, let’s hope that some of them will take advantage of them.
What’s interesting here is the siren at the beginning of the video. This is exactly the same siren sound Valve used in Half-Life 2. So, is this an easter egg for the rumored Half-Life 3 game? According to some leaks, HL3 will rely heavily on destruction and physics-based events. So, is this what we can expect from it?
Let’s also not forget that Half-Life 2 used Havok for its physics. So, it would make sense for Valve to also use Havok in Half-Life 3. But you know what? I don’t want to get your hopes up. So, take everything I said about HL3 with a grain of salt.
To be honest, I really miss those PhysX days. You know, back when we had a lot of cool physics effects on screen. Nowadays, most environments feel static and fake. And that’s a shame because a lot of games could benefit from better and more advanced physics effects. And what about UE5’s Chaos Destruction System? Why hasn’t any dev taken advantage of it? That’s one of the coolest new features of UE5.
Anyway, there is nothing more to add to this story. The fact that Havok is back after 10 years of inactivity is quite interesting. So, let’s wait and see what’s in store for us.
Enjoy the video and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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i miss ragdolling everything with havok physics and throwing crates around, take me home, country roards. I love how they put a female robot now because you have to get with the times and everything. LMAO.
When I first heard the audio, I thought it was Half Life. Later on the music sounded like Mass Effect.
As for the physics, they seemed OK. I'd like to know what the impact on FPS was though.
Havok was known for how efficient it was in comparison to unreal, the fact they are showing this video likely means they think they got something special against UE5,
This is literally a video from Unreal Engine, you can see the logo at the end of the video for Christ's sake…
Hmmm, very curious indeed.
Also interesting how in a demo of their own, in the latest scene, most rock fragments still bounce like styrofoam movie props in 2025 like it was 2005 🤦🏻♂️
Graphics kind'a reached it's peaks ! Neural faces,neural textures and all the shiet ! Now it's time for Physics implementations,particles,dust,water and in 2040 we will finally concentrate on gameplay 😀
Unfortunately the biggest concern for the average gamer in AAA games is the graphics. If you don't believe that then pay attention to the majority of complaints about games on mainstream media sites. It's not the injection of unnecessary woke agenda themes, poor performance, full of bugs, boring and uninspired, same old thing over and over, poor game mechanics. The biggest complaint about games on those sites is that the graphics don't look good or the graphics look like a game from 10 years ago.
Most gamers these days just want shiny. The result is we get really nice looking but shallow games.
So developers prioritize graphics over everything else and every game has a budget limit so other areas are skimped on.
isnt it interesting how when a game comes out nothing works except the microtransactions shop?
The irony is games actually looked better 10 years ago before all this unoptimized gaytraced DEI slop.
Hey, it's been a while since I've seen you post! Where have you been?
Just floating around pretty much.
The problem games have with profitability has nothing to do with graphics. In fact, it's a LOT EASIER to develop games in unreal engine than in the past when most were making their own engines. And the increased customer base more than makes up for any additional development costs.
The real problem is when you hire bad diverse employees, who then put development time/resources into pushing ideological narratives that do nothing to help them game, but actually take away from the game.
yeah lets bring destruction back
None of this stuff impresses me after I saw DMM like 15 years ago or whatever. Everything else is just crap.
https://www.youtube.com/watch?v=UEJDInk1NXQ
HL Alyx has one of the best physics i ever saw, never matched since its release in 2020, sadly the industry has other goals, and the mainstream audience has other needs
Daca asta e cererea pulimei, asta primim. Din pacate pieile dicteaza in societatea noastra.
Wow, wow, wow, no Spanish here, Amigo.
This is America we speak American here, comprende?
I would worry more about your sexual inclination and profile pic than what language I am speaking, capisci?
And this is actually a GREEK website malakismene (if we're to be politically corect). U might wanna start speaking greek if u care all that much. Tho ur a gayo troll, which is double the trouble.
I do love me some yiros.
Thank fking god u didnt drag this one out.
Nice to see this tech is still around, I love destructible and interactive environments in my games. So much more fun to play in. Let's get more of this tech in our games again and have the devs use it properly.
Great to see Havoc again even.
Damn, the game list shows Havoc in modern games…
https://www.havok.com/havok-physics/
Love Havok! Almost every game wasusing in the later part of 2000s…it was well optimized and provided great physics to game objects.
Man, I miss the good old times, where I kept my old GPU as a dedicated PhysX Card. we need more destruction and particles in games ffs.
UE5 destruction system is used in the FInals.
on time with Half Life 2 eps 3 release year, Red Faction Guerilla still the best game in case of destruction btw. Also we need euphoria come back in this day and age
i actually think the first Red Faction was the best
NaturalMotion (Euphoria) is a subsidiary of TakeTwo, it hasn't gone anywhere but they're certainly not going to license it out.
It's also an animation system, not a physics engine.
Half-Life 3
Lack of emphasize on physics or downplaying it in modern games is by far one of the biggest reasons as to why modern games are boring goat sh*t.
No fluid simulation?
on the queue. coming soon.
PhysX is still used and available in multiple games, and it still runs like crap in comparison to Havok.
dat havok logo. Brings back the feelz
A bunch of superficial particle effects basically. None of this is impressive. We had ALL of this in 2010, except for how it's rendered, which is just stock Unreal Engine.
Why does author talk like a British cigarette lmao