Tag Archives: Paradox Game Engine

Silicon Studio Shows Paradox Game Engine – Physically Based Rendering with Layered Material System

Silicon Studio has released a new video, showing off the next version of the Paradox Game Engine. Silicon Studio has used its “Industrial Workerbot” which utilizes the new features of the latest update. As the team noted, this new version of the Paradox Game Engine sports Physically Based Rendering with Layered Material System, a new scene editor, easy-to-use post-effects API and many more great features. Enjoy! Continue reading Silicon Studio Shows Paradox Game Engine – Physically Based Rendering with Layered Material System