Konami has released Title Update 1.2.2 for Metal Gear Solid Delta: Snake Eater and shared its full patch notes. So, let’s see what this new update brings to the table. Continue reading Metal Gear Solid Delta: Snake Eater Patch 1.2.2 Released & Detailed
Tag Archives: Metal Gear Solid Delta: Snake Eater
Next-Gen Graphics in Metal Gear Solid Delta: Snake Eater Thanks to Complete RT
YouTube’s ‘Beyond Dreams’ has shared a video, showcasing a modded version of Metal Gear Solid Delta: Snake Eater on an NVIDIA GeForce RTX 5090. The biggest feature in this video is the latest version of CompleteRT, which adds support for ReSTIR GI. So, let’s take a look at it. Continue reading Next-Gen Graphics in Metal Gear Solid Delta: Snake Eater Thanks to Complete RT
Metal Gear Solid Delta: Snake Eater Update 1.1.3 Released – Full Patch Notes
Konami has just released Title Update 1.1.3 for Metal Gear Solid Delta: Snake Eater and shared its full patch notes. So, let’s see what this new update brings to the table. Continue reading Metal Gear Solid Delta: Snake Eater Update 1.1.3 Released – Full Patch Notes
Metal Gear Solid 3 – Original vs Fox Engine Remake vs Unreal Engine 5 Remake
Now here is something cool. YouTube’s ‘Cycu1’ has shared a video in which he compares the original, Fox Engine Remake, and Unreal Engine 5 Remake of Metal Gear Solid 3. So, let’s take a look at it. Continue reading Metal Gear Solid 3 – Original vs Fox Engine Remake vs Unreal Engine 5 Remake
Metal Gear Solid Delta: Snake Eater PC Performance Analysis
Last week, Konami released the official remake of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading Metal Gear Solid Delta: Snake Eater PC Performance Analysis
Here’s how you can enable Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation in Metal Gear Solid Delta: Snake Eater
A few days ago, we shared a mod that lets you unlock the framerate in Metal Gear Solid Delta: Snake Eater. And now, we’ve got some tweaks that let you turn on Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation. These options should have been in the game’s settings. After all, this is an 80-euro game. But hey, at least there’s now a way to enable them. Continue reading Here’s how you can enable Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation in Metal Gear Solid Delta: Snake Eater
Metal Gear Solid Delta: Snake Eater is an embarrassment for an 80-euro game
Konami has just released Metal Gear Solid Delta: Snake Eater on PC. From the looks of it, Konami went greedy with its pricing, making it one of the first games to cost €80. An €80 price tag means higher expectations. And for a game at that price, Metal Gear Solid Delta: Snake Eater is a huge embarrassment. Continue reading Metal Gear Solid Delta: Snake Eater is an embarrassment for an 80-euro game
Here’s how you can unlock the framerate in Metal Gear Solid Delta: Snake Eater
Konami has just launched Metal Gear Solid Delta: Snake Eater to those who have pre-ordered it. As I’ve informed you, the PC version is locked at 60FPS. However, there is a simple way via which you can unlock the framerate. Continue reading Here’s how you can unlock the framerate in Metal Gear Solid Delta: Snake Eater
Metal Gear Solid Delta: Snake Eater appears to be locked at 60FPS on PC
Metal Gear Solid Delta: Snake Eater releases next week, and according to reports, the PC version will be locked at 60FPS. This info comes from a number of PC reviews that hit the Internet earlier today. Continue reading Metal Gear Solid Delta: Snake Eater appears to be locked at 60FPS on PC
Here are 22 minutes of new gameplay from Metal Gear Solid Delta: Snake Eater
Metal Gear Network has shared a video showing 22 minutes of new gameplay footage from Metal Gear Solid Delta: Snake Eater. Moreover, Konami has shared the game’s launch trailer, which you can also find below. Continue reading Here are 22 minutes of new gameplay from Metal Gear Solid Delta: Snake Eater