Tag Archives: Dragon’s Dogma 2

New Dragon’s Dogma 2 Mod adds teleport waypoints to all key locations

One of my biggest issues with Dragon’s Dogma 2 was its awful fast-travel/teleport system. And no, I don’t mind the limited amount of Ferrystones you have. What I mean is that it made no sense to not have teleport waypoints in all the big cities and villages. Why do I have to use a Portcrystal to create one inside a town? It makes no sense. And, thankfully, there is a mod that finally fixes this. Continue reading New Dragon’s Dogma 2 Mod adds teleport waypoints to all key locations →

First Dragon’s Dogma 2 Patch Released, Adds Option to Start a New Game & Improves the Quality of DLSS Super Resolution

Capcom has just released the first patch for its latest action RPG, Dragon’s Dogma 2. This patch will add an option to start a new game when save data already exists. Moreover, it will improve the image quality of DLSS Super Resolution. Continue reading First Dragon’s Dogma 2 Patch Released, Adds Option to Start a New Game & Improves the Quality of DLSS Super Resolution →

New Dragon’s Dogma 2 Mod Adds a Lock On Combat System

It’s really funny but it feels like the modding community of Dragon’s Dogma 2 is doing its best to make me restart it. You see, the vanilla version had awful mouse camera controls and stiff combat mechanics. So, yesterday, we got a mod that improved its mouse camera movement. And now, we have a mod that introduces a lock-on combat system. Continue reading New Dragon’s Dogma 2 Mod Adds a Lock On Combat System →