Tag Archives: Battlefield 6

Battlefield REDSEC Benchmarks & PC Performance Analysis

EA and DICE have just released a free-to-play battle royale mode for Battlefield 6, called Battlefield REDSEC. Battlefield REDSEC allows 100 players to duke it out in one big map. Powered by Frostbite Engine, I’ve decided to test this new mode on my main gaming PC. So, let’s dive in. Continue reading Battlefield REDSEC Benchmarks & PC Performance Analysis

Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG

Electronic Arts has lifted the review embargo for Battlefield 6. Powered by the Frostbite Engine, this new BF game does not support Ray Tracing or Path Tracing. However, it does support NVIDIA DLSS 4 with Multi-Frame Gen. So, can an NVIDIA RTX 5090 offer a playable experience at 8K on Max Settings? Let’s find out. Continue reading Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG

Here’s why Battlefield 6 will not have Ray Tracing or Path Tracing

In an interview with Comicbook, Christian Buhl, the Technical Director at Ripple Effect, explained why Battlefield 6 won’t have Ray Tracing. He said the team wanted to focus on making the game run smoothly, instead of adding flashy graphics features like Ray Tracing or Path Tracing. Continue reading Here’s why Battlefield 6 will not have Ray Tracing or Path Tracing