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Star Wars Jedi Survivor PC Review

When Star Wars Jedi: Fallen Order was released back in 2019, I wasn’t initially very interested in it. I ended up getting it at a good price and enjoyed it, so I’ve been looking forward to Star Wars Jedi: Survivor. After 30 hours spent playing through the story and some side content, here are my thoughts.

Visually impressive at a standstill, moving will yield different results.

Story

Jedi: Survivor takes place five years after the events of the first game. The fight against the Empire continues, and the core cast makes a return in this adventure. This time, though, Cal and his allies are searching for a safe place where they can hide from the Empire. As usual, I’m not going to talk about any specifics regarding the story since I don’t want to spoil it. Suffice it to say, Cal has grown both as a Jedi and a person who faces his own internal struggles.

However, the narrative is not the most original, and the story beats have been seen before. Still, the great set pieces, good voice acting, and more fleshed-out characters keep things interesting. As a result, the story doesn’t lose momentum, and I found it enjoyable.

Graphics & Audio

The game is visually impressive with great vistas to behold in the various locations that you visit throughout the galaxy. It’s a step up from the previous game, which should come as no surprise since it’s been four years.

The audio is great as well. Blaster fire and lightsaber swooshes are powerful. Ambient sounds in the different worlds create a sense of presence. The Star Wars thematic music lends immersion.

Eh…do you by chance have an optimization guide in these archives?

Gameplay

The gameplay loop of Jedi: Survivor follows the same formula as its predecessor. You have a choice of planets to travel to via the Holomap on your ship, the Mantis. The available locations depend on where in the story you are. The play areas in general are larger in this sequel, especially Koboh, which acts like a hub of sorts.

Two of the planets also allow you to use mounts, as well. However, you don’t get to customize or “own” them. Once you’ve tamed a type of beast, you can ride any you find in the wilderness or store one in the pen for later use. This feature makes travel a little faster.

The combat is what you would expect and is mostly the same as the first game. Both you and your enemies have a stamina bar. Blocking attacks depletes stamina, but blocking just before a hit will parry. If you block too early or late, Cal will take damage. Pulling off a perfect parry opens the door to a counterattack that will either kill an enemy outright or cause substantial damage. Parrying a blaster shot will deflect it back at the enemy. There is an evade as well. Some attacks (highlighted in red or gold) cannot be blocked and require you to move out of the way.

There is a decent enemy variety, many making a return from the original game, but there are some new ones thrown into the mix here as well. As the game progresses, enemies get shuffled, which requires you to adjust your strategy. Most encounters outside of the boss/legendary/bounties are pretty easy to deal with unless you are playing on a much harder difficulty. For me, most bosses weren’t particularly hard, but a handful required several tries. Of course, you can always decrease/increase the difficulty in the menu.

Koboh is pretty big, and the frame rate is pretty low too.

Meditation points (save points) are scattered around each level. Resting at these points will replenish health, refill stims, and cause enemies to respawn. Here you can also switch out perks, change lightsaber styles, or add skills to skill trees. Workbenches can also be found as you play. Like the first game, they act as places to customize your lightsaber, but now you can also customize your droid, BD-1, as well.

Every region has several areas that will only be accessible once you have unlocked certain traversal abilities. The air dash, the grappling hook, and the double jump are all unlocked as you continue the story. To explore all the locations on each planet fully, you’ll need to return after having acquired these upgrades. The air dash is also quite useful in some combat encounters to get distance from enemies.

I appreciate that the game increases the complexity of traversal and exploration as you unlock new abilities, requiring you to combine them all frequently as part of your toolset to navigate to hidden areas and many sections found in the game’s later stages. The pacing at which the game introduces new mechanics and adds them into the gameplay loop is good. I never felt things took too long or that I was overwhelmed by new stuff.

Overall, both the combat and platforming sections of the game are very enjoyable. They are fluid, feel great, and can be quite rewarding. The pacing of the entire game is excellent, too. However, the encounters toward the end seemed lazy as far as design went. You enter a room and fight waves of increasingly difficult enemies in a variety of combinations. Then you move to the next section and repeat. Ordinarily, I wouldn’t be bothered by this, but it started to happen enough that it became noticeable.

Hey, where are my ponchos?

Collectibles & Extra Activities

There are tons of hidden and off-the-beaten-path areas to explore in each stage, some leading to chests with cosmetics or various currencies. The different currencies (shards, data discs, and pucks), are used at vendors to buy new perks, perks slots, blaster & droid upgrades, and a variety of cosmetics.

There are a few side missions found here and there. Challenge Rifts can be found throughout the galaxy as well as Jedi Vaults. These consist of platforming and/or combat challenges and will reward you with new perks or skill points. I found some of the platforming challenges to be quite difficult, which was not the case with the combat ones, even when fighting two Rancor bosses at the same time.

The hub planet, Koboh, also features Greez’s saloon, which will eventually become more populated as you progress through the story and do a few side quests. There is a mini-game called Holotactics. It is an auto-battler of sorts. You fight against waves of AI opponents. Winning earns you some cosmetics. A roof garden is also available where you can plant seeds you find throughout the game.

In short, Jedi: Survivor gives you plenty to keep you busy, both in gameplay and fun extras. I personally found all the secrets and collectibles on some of the stages but not all. Thankfully, once you have completed the game you can carry on playing and explore all the locations you missed or didn’t get around to doing previously. In addition, as you near the end of the game, you will unlock icons that show you where chests and other stuff you may have missed are located.

More skill trees, the reset option is a nice touch

New Features

You can now customize Cal’s clothing type, colors, hairstyles, and facial hair. BD-1 can customize its frame parts and colors. Your lightsaber blade color, handle parts, and blaster parts can all be modified. This increased personalization is a large improvement over the original game’s poncho and lightsaber customization options.

There are more lightsaber combat stances available as well. Single, double, and dual blades are back. In addition, cross guard is added, which is a slow, high-damage two-handed stance. Blaster and blade is also new, which is a sort of hybrid stance. Each of these stances has a skill tree available (totaling five stance trees). Then there’s a survival tree and force trees (divided into 3 categories).

A great addition is the ability to respec your skills if you are wanting to try another build. The first respec is free, but subsequent respecs will cost one skill point. It’s not a lot, since farming XP to get a skill point does not take overly long.

The addition of perks is interesting. You start with four perk slots, but this can be increased. Each perk takes up a certain number of slots, with stronger ones taking up more space. This allows you to further customize your build. There are 22 available perks, of which I obtained around 12. A few more are unlocked after completing the game and starting New Journey +.

Storm troopers are still dumb.

Issues

Sigh… I don’t even know where to start here. New releases these days seem to be plagued with all sorts of issues. Jedi: Survivor is no different. I would go as far as to say this is even worse than usual. The PC version of this game is a broken mess. This is even after five patches that have come out (at the time of writing this review). None of these patches have significantly remedied the following issues.

There are bugs and graphical glitches. Textures pop in. Flashing white squares appear at the corners of your screen when moving the camera in certain locations. Enemies get stuck in the terrain. Despite these issues being somewhat distracting and annoying, they are not game-breaking by any means.

The biggest two issues are the performance and dreaded traversal stutter (back from the first game). The game is unable to maintain 60 FPS @1080p (regardless of detail settings) in several locations. This is especially true in the hub location, Koboh, and in many combat encounters including boss fights. Frames dropped as low as the 30 to 40 range on my i7-12700K and RTX 3080. There are even sections that indicate the game is running at 60 FPS but feel unsmooth regardless. The Holomap on the Mantis can’t get higher than the low 30’s most of the time, either.

These issues would be bad enough if they ruined the artistic and visual enjoyment of the game. Even worse, they are a serious detriment to the many demanding combat encounters and platforming sections that require precise timing. The frequent stuttering and unstable frame rates undermine the core gameplay. Granted, these issues are not present 100% of the time, but they are common enough to hinder the experience. The game is not unplayable though, just far less enjoyable.

I felt a great disturbance in the frame rate as if hundreds of frames suddenly cried out in terror and suddenly disappeared.

While I only had the issues listed above, some players are reporting even worse performance issues than me with faster hardware. Others are experiencing constant crashes preventing them from playing the game at all. Just keep those reports in mind.

Conclusion

I would love to recommend Star Wars Jedi: Survivor because underneath this abysmal port is an engaging game. I’d be disingenuous if I said I didn’t enjoy playing it. However, the technical issues marred and ultimately ruined what would have been a great experience. If you want to be fully immersed, I would not recommend the PC version until they fix it.

Even if you can tolerate the issues and don’t mind a horridly inconsistent frame rate, I don’t think you should support EA with your hard-earned money when they couldn’t be bothered to release a quality product. The fact that EA even released the game in this state is just mind-boggling, not to mention they’re trying to sell this unfinished product for $70 USD with a $90 USD Deluxe Edition, even after apologizing. It’s ridiculous. Perhaps they should have a category in The Game Awards for best apology letter since these come out so frequently nowadays.

Do or do not. There is no try.

 

 

  • Graphics & Audio
  • Gameplay is solid
  • Improvement over the original
  • One of the better Star Wars games available

 

  • Traversal stutter
  • Abysmal PC port with serious optimization’s issues
  • Bugs & glitches
  • Price

 

 

 

 

 

 

 

Computer Specs: 

Windows 11 64-bit computer using an Intel i7-12700k, 32GB Ram, and an nVidia RTX 3080 graphics card.

24 thoughts on “Star Wars Jedi Survivor PC Review”

    1. EA pushing for this crap and forcing the devs to release as is.

      ^^^ blames AMD like the truest ignorant missinformed shill 🙂

      1. AMD sponsored to give away with their hardware. Do you think AMD would have held back their hardware until it was ready?

        1. Ya clearly AMD purposely tweaked the engine to run like crap on all hardware, to crash on all hardware and to have a Mostly Negative review score on Steam.

          Yep totally their MO. Not EA rushing this piece of $hit. Noooope.

          You clueless, ignorant shill.

          1. I would have guessed AMD pushed the release in time for their hardware, but your moronic explanation is far more believable.

            I’m guessing Dan is short for Daniella…

          2. Yes you absolute cr4tin, AMD pushed the game so it can trash on all it’s hardware and everybody can laugh at it. Yep. That was it.

            Clueless shill is clueless and thick af.

          3. Well they did the same with The Callisto Protocol and ran promotions with Forspoken and The Last Of Us Part 1. It appears the ignorant one is you as you are unable to see a pattern. Keep crying though, it entertains.

      2. I can see why Wrinkly (and many others) are coming to this conclusion as there does seem to be a correlation between AMD sponsored titles as of late and lackluster features and performance. At least for features like DLSS and XeSS, it definitely raises eyebrows when it’s an Unreal Engine game that’s AMD sponsored and is missing these features. At this point developers can practically drap-and-drop them into their projects so there really shouldn’t be any reason for them not to, unless AMD (and/or the publishers) is stopping it due to some terms and conditions in their contracts with AMD. The performance issues on the other hand would be the developers/publishers fault. I highly doubt AMD is paying them to keep games unoptimized on purpose as it wouldn’t help them at all.

      3. Yup …. Just another 50+ year old White CEO who couldn’t program a thermostat making bad decisions for a quick buck ….. Probably has an MBA degree because they are by far the easiest Masters degree you can get

    2. But you get the crappy stuttering game for free when you buy the $600 AMD GPU to get it to run at 30 fps.

      Free games will surely drive sales of AMD GPU, right?

      Oh, no one cares you say? People hate AMD’s crap drivers?…they hate FSR too…no NVENC/CUDA…I see.

      So what about all the people claiming online they support AMD? Ah…they don’t actually buy AMD GPU themselves and just own AMD stock. I see.

    3. It even has a poor FSR 2.0 implementation, not even 2.1, Respawn really screwed the pooch. It even adjusts rez scale without telling you when adjusting presets.

      This could’ve been a proper FSR 2.2 showcase, but I guess not

  1. Another unbiased review Stephen ? . I don’t think the game justifies the hardware it demands which most people will play only once as there little to no replay value here and when we add tedious climbing and bad AI .

  2. “Windows 10 64-bit computer using an Intel i7-12700k” Doesn’t that cause p/e-core allocation issues that would otherwise be fixed in Win 11?

    1. Yup ….. Another game to add to my ever growing list of “I’ll buy it when it’s fixed and discounted by 40-50%”

      1. Fantastic reply! You just erased all message forums because whats the point, if we can just google it? No boy, Google is NOT my friend nor is it yours.

          1. How could it be everyone when I cant see or feel the stutters, but I do know of laggy games.

  3. That’s what happens when you cut corners to release a game 2 years early. Just too say hey we released a pre-alpha cause the publisher said so. Now you have too pray to the jedi masters and hope we care enough too release more patches as we reap all the rewards from the early adopter sheep. No matter how many times people get burned from companies. People just blindly go: I haven’t been slapped hard enough by past companies. Let’s do this again. Like rihanna going back to an abusive ex. Let’s try it again as you kick me down the stairs with hearts in my eyes.

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