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Marvel’s Spider-Man Remastered PC Review

Marvel’s Spider-Man Remastered, another Playstation exclusive, has finally arrived on PC. When the game originally launched, it got a lot of positive reactions, so I was quite excited to get my hands on it. I also wanted to see whether its PC version would be polished or not. So, here are my thoughts after fully completing the campaign and all of its DLCs.

The city is impressive, plenty of great photo opportunities here

Story

Discussing the story is somewhat of a challenge since there will be inevitable spoilers, so I won’t tread there. While the story is not the most original, and is par for the course for a superhero-themed game, it does an excellent job of moving the narrative forward. The voice acting is very good and most of the characters are well realized and have depth. As a result, the quality of the story segments kept me invested throughout my entire playthrough. While it’s not particularly thought provoking or deep, it’s still entertaining while it lasts. The main campaign will likely last you around 20 – 25 hours depending, and the 3 DLCs are pretty short, coming in at around 10-15 hours combined at a stretch.  

Graphics

Nixxes has done a pretty good job with the PC port. The PC version has plenty of graphical options to suit your specific setup, therefore you’ll be able to tweak them to get the performance/visual quality you’re happy with.

A plethora of graphical settings to tweak your framerate and visuals

Performance overall was fine for me with the game on Very High, and some custom Raytracing settings (nearly max). I should note though that I’m running on an i7 12700k with an RTX 3080. When I tried to play the game on an older system with a Ryzen 5 3600x and an NVIDIA 1660 Super, I encounter some performance challenges, though I was able to get a very playable experience on Medium settings. With Medium, I was able to maintain 60+ish with some occasional dips depending on the situation. 

Marvel’s Spider-Man Remastered looks good on Max Settings, even without its Raytracing effects. The cityscape is very impressive, and the view distances and its sheer scale is definitely a sight to behold, especially for a 4-year-old game. The streets are full of cars and people which add to what is already an immersive experience. While the interaction with cars and civilians is very limited (with the exception of specific crime events), it still creates a believable bustling city. 

Regardless of whether it’s day or night, with or without ray tracing, the city is visually very impressive and I found myself taking pauses to take screenshots (via photo mode) quite frequently. 

Gameplay

Marvel’s Spider-Man Remastered is at its core an open-world superhero game. While it’s more focused than others, it still follows the formula we have come to expect from open-world games these days. The map is divided into zones, with each zone having towers that need to be unlocked to see all the collectables, and open-world activities in each area. 

Did someone say collectables?

Traversing the city feels great. I thoroughly enjoyed web-slinging through the urban jungle. However, you probably won’t spend that much time on the ground. Well… I’m saying this because… I didn’t. Most of the time I was above street level swinging around between collectibles, activities and missions.

The game has night and day settings, though it doesn’t have a dynamic time-of-day cycle. As such, the time of day changes based on the current mission. However, once you finish the game you’ll be able to switch between night and day from any of the research stations scattered around the city. 

Yes, Spiderman has some skills.

Marvel’s Spider-Man Remastered also has a level progression system.  Leveling up increases your base health, your damage and occasionally your web-slinging speed, and rewards you with a skill point. There are 3 skill trees, so you are free to unlock skills in whatever tree you choose as long as you have the prerequisite skill in that tree. While some of them are passive upgrades to existing abilities, many of them add new moves and abilities as well, which is nice. You will eventually unlock them all since you will accumulate plenty of points as you make your way through the game. 

Unlocking the various suits also unlocks a suit power associated with them, and each suit can be equipped with 3 passive abilities which can be unlocked with resources. Some of these are certainly more useful than others, but what you choose will depend on what your playstyle is. Some add more damage or give more XP rewards from combat, faster regeneration for your focus, less damage from melee attacks or bullets and such. All in all, they add a welcome variety in case you want to experiment with them.

What’s also great is that once you have unlocked a suit, you can mix and match, so you won’t be locked into a specific suit if you want a specific power. This is great since it allows you to set up Spidey in a way that suits your playstyle, or for specific encounters, while also wearing whatever suit you prefer. And there are quite a few to unlock in the game. Gadgets are unlocked as you progress through the story as well, up to a total of 8. They can all be upgraded, adding more uses, more range etc.

Skins galore, be any Spiderman you’d like

The game also has several side activities available. There are collectables, crimes, research stations, challenges and faction bases that you get to fight your way through. The faction bases were by far my favorite, and my least favorite were the screwball challenges. All of these activities reward specific resources and XP that allow you to upgrade your gadgets, as well as unlock new suits and new passive suit abilities.

Sometimes I find these collect-a -thons quite tedious. Thankfully, the game is not filled with as many as in most of Ubisoft’s titles, so I never really felt it became a grind to complete them. Not only that but most of these can be done while traveling between story missions or side missions. It’s not necessary to grind these out either because you will have fully upgraded most of your gadgets and passive skills by the time you reach the end game if you stick to the main story. The only time I did feel like it started to get repetitive was when I was trying to 100% each zone after I’d completed the campaign (and the zone of each DLC, since each DLC when loaded has different side activities). 

The game also offers a new game+ option where all suits and powers are unlocked and you keep all your skills, as well as gain access to the Ultimate difficulty mode. The game also has a pretty decent Photo Mode if that’s your thing.

Just taking a moment to reflect

Combat

Aside from traversal, combat is the thing you’ll be spending the majority of the game doing. The system takes after the flowing combat found in the Arkham Asylum series. You’ll be fighting varied groups of enemies, while dodging attacks, using gadgets, performing finishers and building up a combo meter (which allows you to use your suit’s ability when it’s full). 

Several encounters, mainly the base missions and some story missions, start off in stealth, so you can pick off a number of enemies before engaging fully. Sneaking around on rafters and jumping between lamp posts while using your webs to neutralize enemies or string them up was nice, and reminded me of the stealth section you can find in the latest Batman games.

The enemies are fairly varied as well. You’ll be fighting against different factions throughout the game, each having its own unique units mixed in with the base variations found in every faction. While I’m not going to go into all of them here, you have your ranged units which will fire at you from a distance, large brutes that you need to stun before attacking, weapon-wielding enemies that need to be launched into the air, or shield enemies which need to be attacked from behind. Pretty run-of-the-mill for the most part though.

While the system is not new, or particularly groundbreaking, I found it very enjoyable. Still, it was certainly on the easy side, even on hard mode. The combat is fluid, the animations look great, and depending on who you are fighting you’ll need to adjust your tactics. Aside from melee attacks, you can also use your gadgets in fights which vary things up and allow for some creativity in how you choose to deal with each encounter. However, with the mouse and keyboard, there was an issue with aiming gadgets while airborne which I’ll talk about a little later. For the most part, though, it’s fair simple to use the gadgets. By pressing the middle mouse button you bring up a radial menu where you can select the gadget you want to use (which slows time while in the menu). By fighting your enemies, you can refill these gadgets. However, you don’t get to choose what is refilled. From what I could tell, it happens randomly. 

Kicking ass never gets old, and looks great as well. Bring it on.

There are several boss encounters throughout the various campaigns, most of which have some quick time events mixed in. These QTEs are not obnoxious or annoying, but they are there. Obviously, I’m not going to go into specifics about any of these encounters, but most of them were pretty easy and somewhat predictable as far as mechanics go. Nevertheless, they were enjoyable, and I never felt any of them overstayed their welcome, dragged out or became unfair.

There are also plenty of puzzles to do, mostly in Otto’s lab, though you can find a few inside missions or activities. The puzzles themselves are not difficult, but some may find that they interrupt the flow of the game. They come in two flavors. The first type requires you to connect the current between two points, and then balance the voltage. The second type requires you to use strips to match the required layout. These puzzles get a bit more complex as you get further into the game, and reward a necessary resource, and they never really annoyed me. For those of you that are not interested in actually doing these, it’s entirely possible to disable them via the options menu, which is a nice addition. I’ll likely skip these in my new game + playthrough.

Puzzles? No? Well, at least you can disable them in the options if they’re not your thing.

The last type of gameplay are the stealth sections with MJ and Miles Morales. There are several of these throughout the campaign. These weren’t challenging or engaging as far as stealth goes. Some of you may find them annoying though as you’ll have to restart them (thankfully from a checkpoint, and there are plenty of them) once you get detected. To be honest, I found these stealth missions to be somewhat pointless, and the story info that was presented through these sections could have easily been conveyed via cutscenes. I don’t think these stealth missions added anything meaningful to the gameplay experience, and while for me they did not detract from the experience, some may find that they do. 

Issues

Marvel’s Spider-Man Remastered is a decent port, but I did come across several issues during my time with the game. A few graphics glitches, issues with RT reflections in metallic objects and HBAO+ not working at launch. These have thankfully been patched, and seem to work for most people now (I think), but not all, if the Steam forums are anything to go by. 

However, there are two issues that are still present at the time of writing this review. 

Firstly, performance degradation. After playing for a while the performance gets worse and worse until you restart the game, which fixes it. I believe this is only affecting some people. 

Spiderman is not the only one with super powers it seems.

Secondly, and probably the worst of the two issues is the inability to aim properly while airborne during combat. When using the mouse and keyboard, the crosshair actively moves away from where you are trying to aim once you are airborne. This makes it impossible to use gadgets on enemies after you jump which is incredibly annoying and disruptive. As a result, I was forced to use gadgets only when I was on the ground which limited my options in combat. This really needs to be sorted out since it directly affects a large part of the gameplay and limits the freedom and options you have in every encounter.

In fact, I have chosen not to start my new game+ playthrough on Ultimate difficulty as a direct result of this. I have reported the issue and supplied Nixxes with several forum posts of others having the same issue. Hopefully, they sort this out soon since I’d really like to play through the game again. 

UPDATE: I actually got an email directly from Nixxes informing me that the aim issue has been fixed in a patch released a few minutes ago (8th Sep 2022). After a short test, this has indeed fixed the issue. 

 

Conclusion

All in all, Marvel’s Spider-Man Remastered is a great experience on the PC, and it’s a decent port. While it’s not perfect, I’d still highly recommend playing it at some point, especially if you are a Spider-Man fan. It’s not as open as some open-world games go, since it is a more focused experience, and can be completed to 100% (with all DLC) in less than 50 hours, or around 30 hours if you only focus on the campaigns and DLC story missions (with some side stuff). Regardless, it’s a high-quality title and certainly worth your time. 

Something about great power, something something, responsibility.

As with most games, depending on what type of gamer you are, your mileage will vary. I personally intend to replay the game on new game+ ultimate difficulty when they fix the mouse aiming bug I mentioned.  

Before closing, the biggest issue I have is that Sony is trying to charge €70 for a 4-year-old game, when the PC releases of games like God of War and Days Gone came in at around €50. Even though it includes all the DLC, I don’t think it justifies the price, and I think it’s a little on the high side. Despite it being a great game, it’s a much harder pill to swallow at €70, and possibly even more difficult depending on what region you are in.

Should you pick up the game? Most certainly. Should you pick it up at full price… mmm… probably not. And, to be honest, I don’t think people choosing not to purchase the game at full price will change Sony’s stance on their pricing, but do we really need to encourage them?

The DLC is included. Pity you can’t play as Black Cat.

 

 

  • Beautiful City
  • Web slinging
  • Enjoyable combat
  • Replayable
  • Story
  • Decent port
  • DLC included

 

  • Some bugs and glitches
  • Puzzles
  • MJ & Miles Morales stealth sections
  • Easy, even on harder modes
  • Price

 

 

 

 

 

 

 

Computer Specs: 

Windows 10 64-bit computer using an Intel i7-12700k, 32GB Ram, and an nVidia RTX 3080 graphics card.

52 thoughts on “Marvel’s Spider-Man Remastered PC Review”

    1. $70 or €70 is the direction that AAA games will be priced at on release. Soon it will be the norm and most gamers will grudgingly pay it. I will continue to wait until a game has been patched and polished and buy it on a good Steam sale for $15 though I may have to wait a couple of years after release. I don’t mind. My backlog of AAA games waiting to be played is huge.

    2. $70 or €70 is the direction that AAA games are heading to on release. Soon it will be the norm and most gamers will grudgingly pay it (except the pirates). I will continue to wait until a game has been patched and polished and buy it on a good Steam sale for $15 though I may have to wait a couple of years after release. I don’t mind. My backlog of AAA games in my library waiting to be played is huge.

        1. I thought these keys were obtained from unofficial means and Sony or any other developer did not see a cent when you bought from them? Isn’t this why Sony went after people selling digital codes for their PS 4 games?

          1. the keys are generated and sold by the publisher, there are lots of urban myths around them and people think that these keys are stolen by drug dealers and murderers and are sold on the black market for kidneys. I mean, why would someone steal and sell a key and not buy untraceable crypto.

  1. MJ & Miles Morales stealth sections were so shoe horned and pointless it feels like they added on post production.
    And regarding the puzzles you can skip them , its there in settings !
    I would say this game is not optimized as the media sites portrayed …it seems to me they optimized the day time opening section but when its raining and at night the frametime is horrendous ….(this is with RTX off ).

    Overall a good experience (Minus MJ and her BSs and silver sable too)

    1. I thought the optimisation was decent as with EVERYTHING maxed out and RT on resulted in 85-120+ FPS at 1440p using a 3080/12900k.

          1. I understand the paranoia, we can’t trust what people say on the internet. In any case, muslim sucks, this game made by minorities suck and whites are the best, we can always agree on that.

          2. C’mon my fellow white supremacist brother, even a low IQ sub saharan black woudn’t be impressed by such poor attempts at rhetoric. You are tainting the white bloodline with such poor reasoning.

            Every WS with a IQ above room temperature knows that the US/israeli led intervention against Syria promoted an muslim immigration boon to White countries. Are you sure you are not a brown Muhamed?

          3. Lmao you’re the clown that was upset about some incivility a while back?

            Letting your colors show, nice.

          4. Dagoat is a white supremacist. Maybe try reading the context? And i’m still being civil, compared to you that straight up called me a clown with zero provocation.

          5. You went after arabs with zero provocation, that’s leagues worse than calling someone a clown lol get real.

            Also, dagoat being vile doesn’t mean you should be too, especially when you’re desiring civility.

          6. That was sarcasm not meant to you or arabs, and you are the clown that barges into other people conversation without not knowing what’s going on.

          7. Lmao what a good catch all excuse, say the most vile things and then you can just hide behind “but it was sarcasm”

          8. Blaming US and Israel for everything. Yeah, that sounds like something a white person would say lmao.
            Nice try Muhamed.

          9. That is something every WS says, since both countries are led by jews. Now if you are into “white self deprecation”, i’m gonna need to browse your 23&me test, you are looking too “fellow white”, if you know what i mean…

  2. Game is more demanding than it should be. Combat gets old quick, especially with the spongy enemies. Story is nonsensical most of the time. And it follows Ubisoft Formula™ to a T.

    1. You can find it on archive.org. Just search for “spider man remastered non newtonian” and you’ll find multiple sources to download from.

      1. Did you see the two s j w videos Sony posted yesterday on its channel? If I were to post them, they would probably be removed. Look them up if you want to.

        1. Watched both just now. Saw that you also commented on them. Goddamn man, they’re seriously hell-bent on destroying everything through their hollow virtue signaling.

  3. Even if the game did not have groomer flags in it, I would still not be interested in it. These open world games have not changed at all and I just do not want to play them anymore.

    1. I’ve noticed something on my version of the game… There’s no geh flags and I didn’t mod them out. I guess I’ve downloaded the chinese/slamic version cause all the flags I saw were US flags (which is worst than the geh one imo, but nevermind).

  4. 2004 Spider-man 2 web-swinging still way superior in my opinion,except for the camera control of course. The lost of dedicated wall stick button and run/sprint button a bit dissapointed because it reduce the control player have into the swing, wall running and wall sticking

  5. Firstly, performance degradation. After playing for a while the performance gets worse and worse until you restart the game, which fixes it. I believe this is only affecting some people.

    Secondly, and probably the worse of the two issues is the inability to aim properly while airborne during combat. When using the mouse and keyboard, the crosshair actively moves away from where you are trying to aim once you are airborne.

    ****** IMO…. SKip this game, for now…… ^^

  6. Story was very meh, but that’s me cause I don’t like nor respect this shltty alternate universe thingy. Combat was fun, nothing new, but nice just like the Arkham ones (it get’s boring real quick as well). The thing I liked the most was just swinging around. I have intense acrophobia so it was really cool having that feeling on the stomach everytime I drop down. All in all the game was good. And the fact that it was free make it even better, right?

  7. Its too casual, everything is automated and simplified, it was made for people with room temperature iq.

    The combat combo multiplier wont even disappear if you get hit, this game does EVERYTHING in its power to hold your hand and not punish you for playing like a bot, it’s almost impossible to be bad at this game.

    If you play Spider-Man 2 on the gamecube or xbox emulator , and after that you play this, this is going to become so stale and boring in such a short amount of time that you probably will quit it before even finishing the story, which is trash too, the story on this game is pozzed and nonsensical.

    Basically the whole game NEEDS YOU to fully turn off your brain to enjoy it, which i cant do because im 137 iq and played all previous spider-man games, being a headless sheep isn’t how a Spider-Man game should be played in my opinion…that’s how you’d play CoD.

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