WCCFTECH’s editor, Ali Naqi, has shared with us a new screenshot from the Xbox One retail version of Watch_Dogs, showing the very same scene that was showcased back in 2012. According to Ali, WCCFTECH’s review is based on the retail version of the game and not on the MP preview (from which various sources have been leaking videos). We’ve put both the Xbox One and E3 2012 versions together, so go ahead and take a look at their differences (first is from the Xbox One version and second is from the E3 2012 build. Do note that there is different weather and time of day).

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It looks like the building close to the player used to be a place you could enter. Now it’s just a bunch of window textures on the wall.
I personally think the PC one won’t look like this either (as the developer first claimed it runs on 680 SLI’s and now it’s suddenly 1 670 runs it on ultra LOL).
nothing new really, the game got downgraded.
Let’s wait for PC footage .
Looks like sh*t .
One screenshot is during the day & the other is at night. It shows you nothing 😐
Watch Dogs will run on ultra settings on Geforce 670 equivalent cards .
n4g……com/news/1512831/watch-dogs-confirmed-to-run-ultra-settings-on-a-mid-range-gpu
Sounds good. Graphics in Nvidia’s video was pretty good
Notice how they don’t mention at what framerate or resolution. It wouldn’t surprise me if they’re talking console numbers, 900p at 30 fps or whatever.
Should be 40fps with the NVIDIA effects on like HBAO+ and TXAA, 1080p, ultra.
LOL.
Wow, MASSIVE downgrade.
I just want to see the PC version running on full settings on my PC. I’m dying to see what they’ve done to it.
Yep, I’m not buying it if it’s way off the E3 version like that POS XB1.
I’ve seen the ps4 version in person. Its just as bad. PC is the only one I haven’t seen yet. Let’s hope they didn’t butcher that one too
Yeah. PC all the way. I saw the ps4 version also and it looks just as bad as x1. Technically these are 2 different screen shots. Why not get us a shot of the same scene same time of day???
Because it looks crap during the day, unlike the E3 version.
Did anyone even expect the Xbox One version to look like the PC version, seriously?
There is no way in hell an xbone could have the same visuals as E3 2012.
new build looks like emmm s**t
Of course it’ll look worse..In E3 the game was running on a PC, so..Let’s wait to see some comparisons when it’s out for PC.
Meanwhile, GTA IV PC 1080p, iCE Enhancer.
http://i59.tinypic.com/fau3vt.jpg
Am I the only one who notices that one screenshot is day and one is night? Obviously the illumination is going to be completely different. One ambient moonlight and the other direct sunlight facing the camera….
I would rather have a direct comparison at the same time of day.
Regardless of that lighting difference, there are still a lot of effects missing and geometry that’s been simplified.
Definitely worse in that aspect.
Regardless of the different time of day, you can still tell that there are major differences.
Yes, that’s why the rest of my comment said exactly that.
My point was to fully judge the lighting amd global illumination, the time of day should be the same in both.
Xbox 1 version is 798p while PS4 is 900p and both locked at 30 fps. PC version will be 1080p/60 fps. Also there is no final retail, its only BETA as there will be a day 1 patch. These facts have been confirmed by UBI.
confirmed by a dev trying to do damage control does not equal the truth.
The reviewer has stated multiple times now that its a retail Disc copy.
I highly doubt the Day 1 patch magically makes this game go from BETA to Retail version. Or add super duper optimization that couldn’t have been done in time for retail launch.
Also one shouldnt compare Xbox 1 798p/30 footage against PC 1080p/60 fps footage.
ya pretty much!!! LOL @ beta copies.
and LOL @ day 1 patches visually making the game 10x better.
Lies, it’s Ubisoft damage control. The fact is that the site has a retail copy because it’s shipped before gold. Ubisoft want sites like IGN to give it a 10/10 and that’s a so called proper review.
Also it would be unfair to compare Xbox 1 798p/30 footage against PC 1080p/60 fps footage.
Why do you say that?
Because 798p footage is not the same as 1080p footage. Already the PS4 900p footage looks much better. Also I read about the real reason why UBI delayed WD, they thought it was too boring and repetitive, a thing they now have fixed.
Of course it’s not the same, it’s a lower resolution because the consoles are weak.
792p= 1408×792 – 16:9
900p=1600×900 – 16:9
1080p=1920×1080 – 16:9
Yeah that was my point, that console versions wont look as good as PC.
Well that’s not really a point is it, Ubisoft are saying that it’s more than just resolution and frame-rate and most people can’t tell the difference when the image is upscaled(though native is clearly sharper).
Console users were lead to believe their games this gen would be native 1080p/60fps after the OMG spec release and theoretical eye watering numbers. The reality has come crashing down on them, even Infamous SS had a small world with cut backs and lack of dynamics, the main impressing thing about that was the particle system showing the Compute power.
Well I personally never expected 1080p 60fps- 1080p 30fps as the standard however now that I expected. That was actually mentioned by a dev to be what watch_dogs was a couple of months back for ps4-I’m abit pissed off that it isn’t. It will still be a great game i’m sure however IF I get it and it’s not the same quality as last years E3 footage which WAS RUNNING ON A PS4. Or the footage like weeks before it was due for it’s original release also running on a ps4-then I’m going to be pissed off because thats just deliberate false advertisement…I never expected it to be like the e3 2013 demo (which at the time im pretty sure they tried to claim was running on just above ps3 specs…. LOL)
I agree and believe you but do you have a link to support the fact that it was ran on the ps4(a stock ps4, not one thats got different specs under the hood)
It was apparently running on the final dev lits available at the connfrence and final spec ps4s in pc cases (as there werent versions in final case available in time) a dev kit ps4 at that time actually had less ram because it had 8gb but a large chunk of that was reserved for debug tools etc. The 12gb GDDR5 modules werent ready for anpther month or so, so weren’t in the dev kits toll then. Everything else about it was same as ps4 now so processors, gpu etc. If you find sonys press confrence they are up onstage saying its running on ps4 real tike. Hopefully that wont have been downgraded but we shall see I guess.
Dude it actually doesnt. I saw the ps4 version.. Its a spit image of the xbox one version…. I have xbox one, ps4 and a pc rig. This game belongs on a pc rig if you have one. If not, take you’re pic between the X1 and ps4 because honestly I saw both and they are exactly the same. You will not see a difference between 797 and 900p.
Well I’ll judge when I have it next week but its nothing todo with resolution at this point. But if theyve downgraded it from last e3 there really is no valid reason for that to occur. They were less than 6 nonths from the games expected release- the whoke game WAS running on ps4 then and then again at gamescom on final retail units they had there… Also they had a gameplay session shown in october that again looked as good. Less than a month from when it was still nent to rekease that was, mere days before they delayed it. Hell evem some of the gameplay trailer features on ign recently theyve claimed were runningnon ps4 so either someones lying or…
This is the 3rd time you’ve said that and you cant even get the res right, its 792p. And why cant we compare them? Makes no sense.
It makes no sense to compare 792p footage compared to 1080p footage. Its downgraded on consoles yes, not on PC.
For starters, the reason they compare the ps4 and xbox one is because the specs are very similar. You get a high end pc that probably cost someone at least $1000 then its not really comparable..
cuz new consoles are SH!T
If yo’re pc is 3x more powerful then you paid well over a grand for it. Thats like racing a ferrari vs a stock mustang…. Obviously the more expensive ferrari is gonna win. I’d like to see you fight some 6’5″ 250lbs football lineman and tell me its not fair…
I’d say they are different as night and day.
???? ????, ?????? 🙂
Well, considering that 1 night and the other is day I would say you’re correct.
That was the joke you muppet.
If you say so. What exactly makes me a Muppet, which is nothing more than a Jim Henson Puppet?
We need the same type of weather to properly compare them.
WIIU version will look better then that if it doesn’t i wont buy as there are games like Mariokart8 ect that are better with more longevity,i must say this xbox1 version looks utter crap……
The Wii U version will look better, really? Wow, just wow! The delusion level in fanboys is that strong.
Mariokart 8 is better looking and consistent throughout the entire game Ubi haven’t ever made a game like that oh X at E3 will destroy everything so will Zelda….Mariokart8 already has the title.
“Utter crap”??? This Xbox one version DOES NOT look like “utter crap”. If you are looking forward to the wii u version then you better get used to sub “utter crap” my friend…. For starters these 2 shots are 2 different times of day so why or how can they compare the 2? “Utter crap” get the f^ck out of here…
Devs are down scaling everything except ps4 how sad,well 99% of my games are exclusive 3rd party games or 1st party so not really bothered let the ps4 be flooded with these half finished poor gameplay 3rd party games have fun with your hype machine.
You mean ” Devs are down scaling everything on the PS4″?
Because then you would be right. PC’s are so much more advanced this time around. Last gen it was close. Not the case this time.
Weather and time of day make a massive difference IMO. I think the Xo screenie above looks ok, wouldn’t be devastated if that’s what I was playing, personally I went with the PC dedsec edition rather than PS4 so hoping for closer to the E3-2012 visuals 🙂
“Do note that there is different weather and time of day”
/facedesk
/facedesk
/facedesk
/facedesk
Still looks beautiful!! But the old build looks slightly better..
1. Different time of day.. -_-
2. The difference is still laughable. Ubisoft…dammit.
Looks horrible not surprisingly everything on xbone looks horrendous, looks like 360 graphics if that, not enough power there to keep one single effect, what a terrible system, xbone fans should be very disappointed in what Microsoft made them.
Just watched some ps4 version footage, looks the same, can we all agree this game is a disapoitment on all systems?
WCCF tech had the PS4 version
just saying
game looks great , the time of day changes alot of the dynamic … e3 pic looks blurrier but but certain parts show fogs , xbox one pic looks much crisper , and the character looks very detailed , nice work.
:facepalm please compare them with at least a the same time of day, a night image doesn’t help.
Wow that is a huge difference! Next gen can’t even do that? WTF
People need to speak with their wallets and not buy this downgraded trash…
This is a very poor comparison :
Game looks just as boring as it did in 2012. Yawn. Back to killing Nazis in wolfenstein.
Well after seeing that PIC of 2012 watchdogs now I’m even more confident that PS4 can run this a 2012 watchdogs version easely, just go and see Infamous SS it looks far better than that 2012 pic.
http://cdn1-www.playstationlifestyle.net/assets/uploads/2014/03/ps4-hi-res-infamous-second-son-screenshots-mar1536.jpg
http://i1.minus.com/i7aDBtQH9pcZa.jpg
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/t31.0-8/10265552_10154029558585626_6419684668713513395_o.jpg
and some SF 😀
http://b-i.forbesimg.com/erikkain/files/2013/12/Killzone-Shadow-Fall-1.jpg
As impressive as Infamous SS looks it lacks the dynamic realtime environment of Watch Dogs, AC4, and even GTA IV on the PC. A realtime dynamic environment requires a lot of CPU power because it’s constantly changing and spawning random things, much like MMOs are very CPU intensive.
Watch Dogs does show how weak the console CPUs are, while Infamous SS is very GPU intensive in regard to effects like GPU particles, lighting and reflections
What ?
Lacks the dynamic realtime environment ?, did you even played Infamous SS ? there’s alot of destruction in Infamous SS and reacts insanely well with environment, also the physics in Infamous SS is also one of the main attractions.(Watchdogs will fail miserably in this part like all other open world games, only Infamous series has able to pull physics in a oper world game, damn!! forgot Mafia too that game has great physics but only in PC) .
Those are standard things, dynamic realtime is when this sort of thing all the time of every sec and weighs on the CPU like dynamic day and night cycles, object shadows move according to the Sun.
The world isn’t fully dynamic, watch it for yourself and it’s not that big, none of the cars have AI drivers in them either, since all the car windows are blanked off.
red faction guirella had destruction but the map was small and was made by a bunch of smaller levels with no dynamic lighting or day and night cycle, get it?
infamous doesnt have dynamic shadows, it doesnt have day and night cycle, you cane see inside the cars, it has small and empty map, it doest have as detailed npcs nor the world is trully open, its like comparing crysis 3 to far cry 3.
>Calls it “Same Scene”
>Uses screen shot on a different time of the day
Try again Mr. Papadopoulos
Now, we know this game was downgraded (if anything the xb1 version will be 792p (the technical therm for this resolution is “see not 720p!”)…
But this comparison is inept at best, the screenshot from the original reveal is so compressed you can’t make out any details in it… and well, they are in different time of day, which would make it near impossible anyway.
Xbox One Watch Dogs is a port, what about a PS4/E3 2014 comparison ?