Titanfall 2 – PC versus PS4Pro comparison screenshots

EA has released two screenshots from the PS4Pro version of Titanfall 2, so it’s time now to compare that version with the PC version. The great thing about Titanfall 2 is that it comes with an Adaptive Resolution option, therefore we compared the PS4Pro screenshots with true 4K and Adaptive 4K with 60fps.

Adaptive 4K 60FPS is on the left, Real 4K is on the middle and PS4Pro is on the right.

We should note that we disabled AA in our real 4K screenshots so that we could capture crisper images (as TSAA blurs the whole image).

What’s really interesting here is that the PS4Pro version looks quite good. In fact, it looks a bit sharper than the real 4K PC screenshots. Contrast level is also higher. Whether this is a result of a sharpening filter that was applied via Photoshop (as the game does not feature such a filter) or not remains to be seen. Still, PC gamers can use SweetFX in order to add an extra layer of sharpness.

There are some minor differences (like shadows not being rendered in the PS4Pro version and better FOV even on lower settings) that make the PC version look better, however – and contrary to Rise of the Tomb Raider – the PS4Pro comes really close to the real 4K deal.

What’s also interesting here is that there is no major differences between the real 4K and the Adaptive 4K 60FPS screenshots. Yes, the Adaptive 4K 60FPS images are blurrier (that’s mostly due to TSAA that is automatically enabled with Adaptive Resolution), however you’ll have to really examine the scenes in order to spot the differences.

For clarity purposes – and since most of you are still using 1080p monitors and TVs – we resized the uncompressed images to 1080p.

Enjoy the images!


106 thoughts on “Titanfall 2 – PC versus PS4Pro comparison screenshots”

  1. The FOV is one of the real notices in my opinion.PC also have better shadows obviously that and ps4 pro versian is blurry.Overall I other then those issues I can’t see a difference.

  2. I wonder if the PS4 Pro has HDR enabled for the game. That is the only thing consoles will have in the 4k war.

      1. What he said.

        It’s a waiting game, not a “what if” game. I’m betting they’ll be the first “4K HDR Gaming Monitors” will be from Asus.

      2. MS confirmed suport for HDR in W10-1703 “Creative Update”. So we need wait only to March 2017 (Windows Insider will have HDR this year as beta).

          1. The only reason is because there are no HDR certified monitors. And the % of people who have an HDR tv and decide to use it on their PC is insignificant.

            Even on console the number of people who make use of HDR will be very small.

    1. Yeah, and take from someone that’s view the psPro footage on a native 4k (non hdr) screen, that checkerboard upscaling does not hold up to native 4k resolution. The only native 4K game I’ve seen on the PSPro so far is a a top down racer called Mantis Burn. It will be interesting to see which way they will eventually take it, go for native 4K with lower frame rates and image quality, or upscale and have better image quality.

      I’m not sure if it has to do with thier AA, or running at 30 fps but I get this slight but pervasive shimmering effect in most of the upscaled PsPro footage I’ve seen so far.

    2. There’s no war, consoles win for those that want to get system cheaply, PC wins for those that are ready to spend. And of story.

  3. “Activision has released two screenshots from the PS4Pro version of Titanfall 2”
    Activision and Titanfall? I take it you meant to say EA, right?

  4. The Pro version looks sharper because of HDR which enables detail to pop even more, differentiating between items, objects and characters more clearly. This results in an image which appears to look sharper. This is one of the main reasons why gaming with HDR can provide far better accuracy as distinguishing between targets will be far easier. It also provides a stronger presence of a game’s three dimensional world.

    1. Not its not, it looks sharper in some places but is because of the contrast of smoke effects that are not there, overall the ps4 pro version looks blury and low graphics details like shadows, etc…

      1. Yes, some details are lower but still overall the image quality will be far richer in Pro games because of HDR and higher color depth provided by 10/12 bit panels in 4K TVs.

          1. “the image quality will be far richer in PS4 Pro games because of HDR and higher color depth”

          2. Pterois, please read Tiago’s post again. “Richer” is a vague, meaningless term you are using when we are debating your usage of sharpness (clarity). Remember what you said.

            “The Pro version looks ‘sharper’ because of HDR”

          3. It seems my “vague” terms fail to convince you, I apologize. A richer image provides both higher contrast as well as sharpness and clarity resulting in a more striking and beautiful picture. You seem to be too adamant to criticize my terminology. I did state that the PS4 Pro version looks better or “sharper”, not specifically in the case of the images shown above but in general. There is no need to get defensive, given the opportunity check some games on the PS4 Pro out and derive your own conclusions.

          4. I accept your apology. I criticized your “terminology” because your post is misleading. You claim that the PS4Pro screenshots looks “sharper” when in reality, that is impossible. HDR is not a post-processing effect that can be seen on non-HDR displays and even if you are on one, all 3 screenshots would benefit from being viewed on a HDR display.

            You could argue you were talking about the “PS4Pro” version of the game in general and not the screenshots, but not only would that be irrelevant to the article (comparison screenshots), but your response to Tiago implies otherwise.

          5. The article compares the two versions of the game. How is my response irrelevant? Because it is not solely based on the screenshots? What is the reason that we compare the two versions anyway? to determine which of the two gaming systems could provide the better looking game. I am shedding some light into the overall argument, don’t get stuck on this particular case. Yes maybe on your display the screenshots look different than mine or maybe they don’t, doesn’t matter.

          6. Your post is irrelevant because you claim the PS4 version looks sharper, when that isn’t true. HDR isn’t designed to do that, as its mostly about expanding the color range. You conflate HDR’s benefits with “sharpness” when the article is about graphical comparisons, not color comparisons.

            However, I can digress on your faulty logic further. It ‘would’ look sharper on a HDR display, but so would the PC version. And so would the Xbox One S version. You even admit to hooking up your PC to a HDR TV in this very page. Therefore, claiming the PS4Pro version is sharper, when you admitted to using HDR on PC, is a dishonest move on your part.

            That is why I respectfully believe that you are wrong. Feel free to disagree.

          7. Windows do not support HDR yet, only in a couple of games which use NVIDIA’s implementation of the technology. The Xbox One S version might use HDR but is upscaled from 1080p. The Pro version of the game uses a far higher rendering resolution and likely the checkerboard technique providing a better image. Color does affect the overall graphical result. You see far more details that were visible before. Same goes for color depth. It is not my logic that is flawed but your perception my friend.

          8. But the PC version running on native 4k with HDR will look much better than ps4 pro. More and more games are getting HDR support on pc.

          9. When HDR becomes available yes the particular game will look better as will most other multiplatform titles. Fact though is that no game on PC looks as good as PS4 exclusives running on the PS4 Pro. Horizon Zero Dawn, Spiderman, Days Gone, Uncharted 4 etc look better than any games the PC has currently available despite resolutions and fancy effects. The consoles drive game development for the time being and the exclusive developing environment of a specific system like the Pro provides the best plarform.

          10. You are completely wrong! It does affect both sharpness and clarity as lower color depth hides detail giving the illusion of a sharper image as is the case here.

      2. The PC screenshot seems to be 8bit whereas the Pro’s 10bit, that creates the visible difference not “fancy smoke effects”. The lower color depth makes the image appear blurrier and washed out at places.

    2. So these rightmost screenshots can’t do justice to the real look of the game in HDR.

      But… something tells me that they just cranked up the contrast and call it “HDR”, haha.

      1. Raising the contrast level creates artifacts, HDR increases the amount of colors between white and black. With over one billion colors you can finally see details that were not visible before making a scene look far more dynamic and lifelike. Having such a wide range of colors allows for far better transitioning between subjects making the image look clearer and more alive.

    3. No. Incorrect. HDR can only be seen with HDR-compatible monitors/TVs, which I doubt many of us bought recently. HDR only affects the color-range of the image, not the actual perceived “sharpness” of objects in the scene.

      1. Do you actually understand what you’re saying? Of course HDR affects the perceived sharpness of an image, as the immensely higher color range provides more subtle details and differentiating between subjects in a scene. And if there is any doubt, the PS4 Pro will provide the better looking games for the time being, provided you use the right display. HDR 10/12 bit panels will provide a far better image quality than any 8 bit monitor regardless of comparing an upscaled 1800p image versus native 4K. Given, not necessarily in multiplats, but in exclusive efforts like Horizon Zero Dawn, Uncharted 4, Insomniac’s Spider-man etc.

        1. Pterois, you have seem to last track of the discussion. Let me help. You claimed it looked sharper, which isn’t true because the majority of us aren’t comparing the images on HDR monitors. If we did, all 3 images would benefit from HDR.

          Taking a picture of a HDR-enabled game wouldn’t improve it in any way if you viewed it on non-HDR displays.

    4. I do have an HDR capable 55 inch Samsung SUHD connected to my PC, but still the images seem to portray the advantages provided by HDR enabled PS4 Pro games. I have compared HDR enabled games on PC using both 10 bit and 12 bit depth and the difference and clarity of the image is staggering. In both cases using native 4K, the games looked washed out and blurry when using 8-bit color depth, compared to 12-bit which made the image pop and HDR enabling an almost three dimensional effect.

      1. I use chroma subsampling necessarily but it still provides a better image, regardless at the UHD resolution artifacts are not visible.

    5. They don’t. The noticeable HDR benefits is based on the TV used and the game running with the multiple “range” contrasts mixed in motion. Taking a picture of it doesn’t do anything to improve the image on non-HDR displays.

    6. PC has HDR too if you connect it to a 4k HDR TV. Unfotunately most of us dont have 4k HDR TV or monitor yet.

      1. HDR is only supported by Shadow Warrior 2 and Obduction on PC right now through NVIDIA implementation. Neither of the two games do the technology justice, although certain effects like the beams and holograms in Obduction look gorgeous. Windows does support HDR yet so it’s not the same. Support is supposedly coming in March for the general consumer as it is only available to developers at the moment.

    1. i have it for pc and in the options it says “texture quality=insane” but its insanely low,really very low,but well we all know “parity” excuse

  5. This article is flawed. I feel the need to chime in since the author of this article didn’t mention a crucial fact about the PS4 Pro: ‘The Checkerboard-Upscaling Technique’.

    What is it? Basically using a combination of hardware and software solutions, games on the PS4 Pro using this technique attempts to “reconstruct” a 4K image based on information from previous frames. Think of it as something similar to Temporal Anti-Aliasing, where you use previous frames to construct a better looking image at the cost of ‘image ghosting” and artifacts in motion.

    Why is this important? Because even though still images appear to be comparable in 4K, the actual game isn’t running in 4K in motion. The Checkerboard upscaling technique works amazingly in STILL IMAGES. However, when the image is moving, you start seeing the artifacts used to reconstruct the image (Probably from 1440p?) and even though its a smart technique, its simply a “trick” and not really comparable to true 4K you can get on PCs.

    To explain it simply: There is a possibility that TitanFall 2 on the PS4Pro uses the ‘Checkerboard-Upscaling’ technique, which if shown in this article without context, doesn’t tell the reader whats actually going on to achieve those results. It can be misleading to the PS4Pro’s actual capabilities, even if the author didn’t intend it.

    I’m not aware of DSOG’s policy about links, but my argument is based on the findings done by Digital Foundry. Their latest video “DF Videocast #4” explains it in detail at the 19:00 mark and you can google more about it online.

      1. Pterois, lets say for the sake of argument you are correct. That doesn’t invalidate the information in my post because Digital Foundry got this information based on their interview with Mark Cerny in the Eurogamer article “Inside PlayStation 4 Pro: How Sony made the first 4K games console”.

        Mark Cerny himself confirmed and explained PS4Pro’s checkerboard-rendering technique.

        1. The upscaling technique has nothing to do with this, I am stating the benefits that HDR has in the overall image quality. The checkerboard- rendering method provides an almost indistinguishable picture to native 4K. Even if native rendering would essentially provide the better end result, because of HDR the PS4 Pro still has the more beautiful picture.
          Regardless the exclusive developing environment of the PS4 will still provide the better looking games despite of it having weaker hardware than most high-end PCs. Keep in mind that I do game on a PC with a GTX 1070 at 4K and I can say that I am not impressed so far.

          1. … The upscaling technique has everything to do with this, because you claim DF findings where “flawed and lacking” in my post about the technique.

            The rest of your post is opinionated and irrelevant. I believe you are making arguments on what you *think* I’m typing, rather than the actual content. Please read my post again.

          2. The folks at Digital Foundry fail to take into account several factors and instead focus on irrelevant details that seem to appeal to some people, that’s why they’re lacking. They do know their stuff for sure though, more than most. There is no reason trying to get through, you seem to have made up your mind so lets leave it at that.

          3. “so lets leave it at that.”

            I agree. A claim made without evidence can be dismissed without evidence.

        1. It appears that you’re a fan of the crew, well enjoy if they appeal to you nothing wrong with that. No need criticizing others that feel differently though.

    1. Executive producer Drew McCoy told Stevivor that because the PS4 Pro is simply “a PS4 that’s faster,” the game will more reliably deliver a frame rate of 60 frames per second. Titanfall 2 uses dynamic resolution scaling on both PS4 and Xbox One, a technique in which the game adjusts resolution on the fly in an effort to maintain 60 fps. McCoy said that the power boost provided by the PS4 Pro means that
      when the game is running on Sony’s new console, it needs to scale down
      the resolution less often.

      Even so, McCoy noted that Titanfall 2 won’t run at native 4K resolution on a PS4 Pro. “I would be surprised if anyone saw native 4K with AAA level games any time soon,” he said. “It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do that.”

      Source: Titanfall 2 on PS4 Pro runs at higher resolution, more stable frame rate – Polygon

      Confirmed it for you. As for links, the spam filter sends them to the mods, who’ll approve just about anything links-wise (within reasonable parameters, of course), so long as it’s not blatant spam, etc. YouTube etc. is fine, DigitalFoundry especially gets linked repeatedly.

      1. “I would be surprised if anyone saw native 4K with AAA level games any time soon”

        Maybe we need wait for only 1 more year. If Xbox Scorpio will be 1.5-2x more powerfull than PS4 Pro then we may got native 4K:

        PS4 Pro:
        – CPU 8 cores AMD Jaguar (simple mobile CPU)
        – GPU 4.2 teraflop
        – 8 GB GDDR5 217 GB/s

        Xbox Scorpio:
        – CPU 8 core AMD Zen (much faster than mobile Jaguar)
        – GPU 6.0 teraflop
        – 12 GB GDDR 320 GB/s

        1. By that time pc will be at 8k! 5K can already be done on a high end pc and 8k monitors are coming next year!

          1. Two 1080s can play BF1 in 8K highest settings at around 44-50 fps in multiplayer with a bunch of stuff going on.

          2. but they are too expensive more than 1000 euros. we must wait until 1180 for 8k max settings gaming that will cost as a 1080.

          3. Sure if 40 fps in single player of 64 player combined arms shooter is 8K ready. Also most games don’tcome close to optmization of BF1, so yeah 8K MY A.

            Also this is using ingame settings not actual 8K so god knows if it’s 8K.

          4. Words can describe your reply:
            I disagree with you therfore I must’ve insult you.

          5. More like:
            See an incredibly concentrated amount of idiocy in one comment, leading up to not knowing what to say.

          6. Well yes, but would it really matter how many Ks we get if the majority of gamers are still unable to afford or utilise it ?

        2. NO. Scorpio will NOT be able to provide the type of native 4K@60fps gaming a PC is capable of. 6 Teraflops just isn’t enough unless we’re talking about short cuts here where textures are cut down and graphical features turned off. If you’re waiting for a Scorpio to provide that then you’re gonna be really disappointed.

          If you want TRUE native 4K@60fps gaming then you need a gpu capable of over 10 Teraflops. That’s likely 3 years away.

          Basically get yourself a PS4 Pro and enjoy what it delivers.

        3. PC that costs 1500 € barely runs 4K, and you are saying Microsoft will deliver 4K for 400 €?

          Is this some kind of joke?

        4. MS has explicitly said that all of their first party titles will run at native 4K. Which imo is a mistake, as they might need to sacrifice performance and other settings to achieve that. Meanwhile the PS4 Pro might in practice provide a better experience.

        5. Those are alleged specs (I seriously wouldn’t put it past Microsoft to downgrade their hardware in order to save money), but yeah, maybe the Scorpio will feature native 4K at 60 FPS.

          Regardless, like the other bloke said – 6K Teraflops isn’t exactly “impressive” anymore.

    2. Article it’s not flawed, and what they are doing is clever marketing that will result in success.

      There’s nobody that can make 400 € machine that runs 2160p.

    3. This is true, though it’s also true that Digital Foundry has been seriously impressed by the results of the technique in practice.

  6. It seems like in the HDR images the AO is far stronger. Color wise its stronger too but the ambient occlusion is what really stood out for me on the textures. Thank god we have Sweetfx that helps us intensify colors/contrast for certain games on pc.

    1. PC is the big loser and will stay because not enough people are ready to buy AAA games so they always focus on consoles and PC players will almost always have to suffer in some way.

  7. PC at max settings 1440p or 4k destirys ps4 pro. I finished the game yesterdsy. It played max settings 1440p 60 fps. Ps4 pro is nothing compared to pc max settings 1440p or 4k!

      1. For 1440p you dont need a so expsnsive pc. My pc is 2500k gtz 970 g1 gaming 4gb 12 gb ddr 3 1600 mhz and i play all games max settings some of them at 60 fps some others at 40+ fps. It is only for 4k max settings that you need a expenive pc(core i7 6700k gtz 1080 or better). But a pc who these spces on a 4k HDR monitor/tv will loook and perfom much better than ps4 pro. I have 1440p ips 24” monitor and ifinished Titnafall2 2 days ago and guess what? From these screenshots i dont see much of a difference compared to my 1440p ips monitor. Of course a 4K HDR looks better but not so much better comapred to 1440p ips. I say that as someoe who finished the game 2 days ago.

        1. In total your PC still cost more than the console. 1440p is slightly sharper and the most overated res in years. It’s marketing gimic used to make consumers spend more on something that is barely any better than what they already have.

          And you won’t be able to run games well at that resolution in 2 years because they will not be as optimized for your PC meanwhile PS4 Pro will run the game or it won’t be allowed on PSN.

          And you keep repeating how 1200 € machien is better than 400 €. That’s obvious, why do you keep saying that?

          My ferrari is faster than my golf. OMG SHOCKING!

          1. My pc dont exist anymore since 2500k is 2011 cpu and 970 2014 gpu and both has been replaced by much faster cpus ram and gpus that while cost more than consoles they also offer much better experience(true 4k 60 fps 4k textures e.t.c)

  8. “For clarity purposes – and since most of you are still using 1080p
    monitors and TVs – we resized the uncompressed images to 1080p.”

    Seriously? What is the point of comparing 4K screenshots in 1080p?! Haven’t you even heard of zooming in?

  9. By the way since we are talking about 4k i want to ask your opiniom about iks 4k DSR worth it on my 1440p monitor?

    4K DSR on 1440P monitor will it make a big difference?
    Or will it only destroy perfomance without much of a picture/graphics improvement. I was using it when i had 1080p ,monitor but i stopped using when i bought 1440p monitor because now games look better than on 1080p monitor with 4k DSR. Of course for 4k DSR or native i will have to run games on medium or high instead of ultra that i play them on 1440p due to 2500 and gtx 970 not being powerful enough for 4k max settings until i upgrade them but i would like to hear opinions on this. Monitor is DELLP2416D(24” 1440P 60 HZ IPS). Or should i continue playing native 1440p until n a few years when i wll have upgraded pc buy a 4k-8K HDR monitor?

  10. “For clarity purposes – and since most of you are still using 1080p
    monitors and TVs – we resized the uncompressed images to 1080p.”

    Seriously guys? Is this for real? Do you realize that we can zoom in? You downsampled the images which mitigates the real differences.

  11. “For clarity purposes – and since most of you are still using 1080p monitors and TVs – we resized the uncompressed images to 1080p.”

    … wat.
    Well that completely defeats the purpose of posting the screenshots. You realise that 1080Peasants can zoom in on higher res/4K images right? And scale them to screen size? You know, a basic functionality of any PC and browser.

    1. why are you even here if youre a console peasant? if you made an account on here just to be a moron in the comments that just makes you pathetic and sad

  12. Those PS4 exclusives will never come to PC unfortunately. The PS4 Pro is a specific hardware which developers take full advantage of. Yes it is weaker than most high-end gaming PCs but that does not matter, it will still end up getting the better looking games. PC will get scalable games that cater to many different setups, with higher framerates and resolutions but not better visual quality or production values than console exclusives. Unfortunately the PC also gets severely flawed ports of multiplatform games as well as delayed releases months or even years after the consoles. The latest example is the announcement of Red Dead Redemption 2 coming to the PS4 and Xbox One in Fall 2017. No mention of a PC version, which will likely come a year later if that.

  13. i guess you pc gamers are going to let sony say they are better then you…lol.since you dont go any else but here and what pc gamer that it?.every other gaming media site but these to are going to do nothing but say ps4 pro is better then pc and you will let them do it…lmao

  14. not natively you cant, you need a keymander or one of those fake kb/m to console things that cost 100$ish give or take. if consoles adapted mouse and keyboard with just any mouse/kb that would be a huge stpe forward but they cant because mouse/kb is a tangible unfair advantage on a console just due to the fact its way more precise. and lets face it, most people who play console play a lot of shooters so that precise advantage shines in the shooter space. it would be a disaster

  15. I have 1440p ips 24” monitor (DELLP2416D)and ifinished Titnafall2 2 days ago and
    guess what? From these screenshots i dont see much of a difference
    compared to my 1440p ips monitor. Of course a 4K HDR tv looks better as i have seen them in shops but
    not so much better comapred to my 1440p ips. I say that as someoe who
    finished the game 2 days ago on max settings 1440p

  16. Rise of the Tomb Raider is a bad example. Most PS4 Pro titles render at 2880×1800 or 1800p, which is very close to native 4K and then upscaled via checkerboard-rendering.

  17. I really want these upscaling techniques and dynamic resolution options we’re seeing on the Pro and certain games integrated into AMD and Nvidia’s drivers. It would helps us get more mileage out of our video cards, and as someone who loves to tweak I love having more options to play with.

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