The Witcher 1 VS The Witcher 2 VS The Witcher 3 – Geralt’s, Merigold’s & Zoltan’s Visual Evolution

Yesterday, CD Projekt RED released a new set of screenshots for The Witcher 3. In one of them, a really familiar character was featured and that was no other than Zoltan. Zoltan has been in every part of the ‘The Witcher’ series, so it’s time now to witness the graphical evolution of that character. As a bonus, we’ve also included Geralt’s and Merigold’s evolutions. This comparison should make it clear that The Witcher 3 is not a simple ‘open world The Witcher 2’ game. The Witcher 1 is on the left, The Witcher 2 is on the center, and The Witcher 3 is on the right. Enjoy!



Zoltan



Geralt



Triss Merigold

43 thoughts on “The Witcher 1 VS The Witcher 2 VS The Witcher 3 – Geralt’s, Merigold’s & Zoltan’s Visual Evolution”

  1. I think clothing and armor designs are actually worse in TW3 than TW2. They look too clean and perfectly fitted now.

  2. There’s a lot of discussion on the cdpr forums about geralt’s look in tw3. For some reason cdpr insists on going against against the lore and giving him grey hair and beard. They really want him to look like a sexy aging aragorn and not like Gwynbleidd, The White Wolf, a mutant :/

  3. Consoles limited the potential of The Witcher 3, it is plane and simple. Yes the character models in the The Witcher 3 are better but the the environment detail will not be a big step up from The Witcher 2.

      1. Even if they could push the environment detail much much more than The Witcher 2, because of the increase in the map size they have to scale it back to make it much less detailed than they could if it was of similar size to The Witcher 2, blame the weak consoles who would even struggle to play the 4 year old The Witcher 2 at max settings.

        1. keep telling yourself that, its most likely just that making an open world with the graphics your asking for is extremely difficult, not to mention my PC has trouble as it is running the witcher 2 and its a $1700 rig that I built myself, so if they were to make the witcher 3 that much better it would be eating away at PC gamers wallets anyways, also given the fact that most PC’s won’t even be able to run this game maxed out anyways, I know mine won’t…so stop being so immature about it..

          1. good to know there are such nice, mature people willing to talk about technology and gaming. 🙂

          2. when I said “max it out” it was in reference to the witcher 3, but you are right, Ubersampling is a major hit on performance, and usually is the worst offender for my PC at least, but still the way I see it, if you can’t run it with Ubersampling on..then you’re really not maxing the game out, being that if you were you would have all the settings cranked all the way up..to the max.

          3. put it together 3 years ago? 680 ftw+ 4GB, 16GB corsair vengeance ram, 3770k, Z77 sabertooth motherboard among other things like mouse keyboard speakers or headset, power supply, case and all that..and yeah, its basically like someone else said, its Ubersampling that hits it, and when I say can’t max it I mean, sure I can jack everything up but it runs like s**t :s

          4. That’s funny, cause I ran witcher 2 on ultra on my old $950
            Setup I built back in ’12.
            You either got ripped off on your hardware, or… well, I can’t really think of another reason other than that.

            My old card was an AMD FX 6950.

            old processor was a 6900 3.3ghz.

        2. While i do, they could aways just add it as an option on the PC no? Like Ultra or max gfx, while the consoles are other PC users dial down to make it run smoothly. Why do they have to scale back i wonder? For any video game.. Is it because of the cost and testing?

    1. The image is inaccurate in the sense that it doesn’t consider the requirements of these two games. The Witcher 3’s (tentative) requirements are nowhere near that of Dragon Age: Inquisition. Good graphics require good computing horsepower, not just budget. Also, Inquisition is a current-gen game, so this comparison is misleading. Lastly, CDP isn’t all that poor… they may not be comparable to BioWare, but they are one of the biggest gaming companies of Europe in terms of revenue.

      1. They earned by giving trust to the consumers. People buy their games for them to continue to make great games. Bioware cares only about your wallet. If you think Bioware is still the awesome developer from 10 years ago, think again. The only thing it retains it is the name, nothing else. This image is apt. Either you like it or not.

        1. And what does your reply have anything to do with what I just said? I explained why the image is inaccurate, while your response deals with company ethics.

          1. It is a apt image, it does reflect on what is spent in the games and what they deliver with that investment.
            Is it factually accurate? Of course not.
            Is it just a fraction of what Bioware spends? Yes.
            Does “The Witcher 3” look much better with far less spent (demanding the same or even less from your system)? Yes.
            Bioware didn’t even bothered to make the game optimally played with keyboard+mouse. This image tries to reflect the enormous gap between the dedication of those companies towards consumers. It does so extremely well.
            It is an apt comparison. Like it or not.

          2. “Is it just a fraction of what Bioware spends? Yes. ”

            Agreed, but that fraction is still sizable, and much more than an average studio spends.

            “Does “The Witcher 3″ look much better with far less spent (demanding the same or even less from your system)? Yes.”

            No. The minimum requirement for DA: I is an HD 4870/8800GT and a generic quad-core. Good luck getting Witcher 3 running on that setup. There’s a reason for that like I said, Inquisition is a current-gen (PS3/X360) game. Witcher 3 isn’t.

            The rest of your comment doesn’t address my previous comment, but rather goes on about “dedication” and other moral frivolities instead of technical details pertaining to “graphics”. Which was the entire point of the image. Hence my assessment of the image stands as it is. I welcome further discussion though.

      2. It’s not really about graphics that require power. You need skill to craft realistic looking humans and good voices, emotions etc. Both are massive rpg games so that’s same.

        1. Well artistic skill only takes one so far. You can have fabulous concept art and character design and gorgeous facial detail , but ultimately the gamer is looking at polygons rendered by the engine, so that transition has to go down well. Hardware limitations play a significant role in that. Considering that Frostbite 3 is built for cross-platform scalability, I suppose some graphical sacrifices had to be made in certain areas, an issue that most likely will affect Witcher 3 as well. Because consoles.

      3. Anatomical accuracy doesn’t have anything to do with processing power. It’s simply the skill of the artist at work. Bioware doesn’t seem to give a f, obviously.

        That being said, in TW3 there are a lot of the same faces with minor tweaks used over and over for minor characters. I can’t remember if DA:I did the same but they clearly won the ugly faces of the year award.

        PS: TW3 runs equally good as DA:I on a Geforce GTX 760 (which is ~40 FPS @ medium/high).

  4. Amazing evolution from Aurora Engine to REDengine. Seriously can’t wait to see how great Cyberpunk 2077 will look.

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