New screenshots from the Crysis Remaster scene that was featured in CRYENGINE 5.6 Tech Trailer

In August 2019, Crytek shared a new tech trailer for CRYENGINE 5.6. That trailer featured a scene from the first Crysis game being remastered in the latest version of Crytek’s Engine. Now while some assumed that this was a hint at a Crysis Remaster, both Crytek and EA have not announced anything yet. Still, you can find below some additional screenshots from that scene.

Lars Hofrichter, Lighting Artist at Crytek, was responsible for this “Crysis Remaster” scene. According to Hofrichter, the following screenshots showcase the capabilities of CRYENGINE. Moreover, Hofrichter used CRYENGINE’s GI solution (SVOGI) for ambient lighting and cubemaps for reflections and spec highlights. Oh, and in case you are wondering, these screenshots have not been doctored. In other words, there aren’t any additional lights so they can enhance the visuals of these shots.

As said, there aren’t currently any plans for a Crysis Remaster. While this would have been great, I’m almost certain that Crysis is – at this point – a dead franchise. It sucks, we know, but then again would Crytek make justice to a real remaster/remake of Crysis? Especially after what happened with Crysis 2 and Crysis 3?

But anyway, go ahead and take a look at the following screenshots. And… well… let’s hope that I’m wrong and that EA will announce a Crysis Remaster for next-generation platforms!

31 thoughts on “New screenshots from the Crysis Remaster scene that was featured in CRYENGINE 5.6 Tech Trailer”

  1. “but then again would Crytek make justice to a real remaster/remake of Crysis? ”
    Crytek owns the IP and EA has exclusive publishing rights, likely impossible, both are not interested in making games anymore…. The screens are gorgeous, i’d love to see a remake of both Crysis and Warhead with RT, updated assets with their new engine and proper multithreading capabilities

    1. Yeah, they both reminds me of Konami. They really don’t care about making games anymore but they just won’t leave us alone. Go to the Konami website and it doesn’t even look like a video gaming website. It look like a bloody pharmaceutical company.

      1. Checked their site, actually true LMAO The pain is real when you know they hold numerous good if not legendary IPs and they turned themselves into a crap mobile centered publisher…

      2. Dude wtf i went to check and you’re right looks like they want to sell viagra or something…

        How did it end up like this

    1. Hell yeah, and a good one “por favor” !

      I had a blast playing the 1st one with my ATI Radeon 9800 Pro, so much nostalgia !

        1. This has nothing to with female hate. I wonder how many people have insuficient IQ to even agree with your mambo jambo

  2. >Oh, and in case you are wondering, these screenshots have not been
    doctored. In other words, there aren’t any additional lights so they can
    enhance the visuals of these shots.

    This is naive. A “lighting artist” wouldn’t hand-place a few lights in the scene to enhance crucial views? Please. Not only would one do this for screenshots, it would also be common practice for an actual game. No real-time GI solution is going to result in just the amount or hue of bounce lighting you would like for a particular scene so you add an area light here and a spot light there to get more contrast in a forest clearing or more visibility in the entrance of a cave without having to crank up the intensity on the sun to unrealistic values. Completely normal and wouldn’t make the shots “doctored”.

    1. This is straight up not true in this instance. The approach you described is oldschool and is used commonly in engines without PBR and with baked lighting.

      Read what the artist said on Artstation: “Everything is completely lit with Cryengines GI solution (SVOGI) for ambient lighting and cubemaps for reflections and spec highlights. No additional lights were placed in these shots.”

      Having used SVOGI myself, it really is a magical piece of tech and it provides physically accurate bounced lighting and the ambient lighting comes from environment probes (cubemaps with physically based BRDF’s).

      That’s the beauty of CRYENGINE, you don’t need to “fake” a look with lights that don’t belong there.

  3. The main problem was that the multiplayer experience after the great execution that was Crysis Wars simply sucked more and more with each subsequent release. I blame console fever.

  4. We need to start a petition for a Crysis Remake.
    Modern graphics cards have been enjoying unhindered recognition. They need to be afraid again. They need fear Crysis again.

  5. “I’m almost certain that Crysis is – at this point – a dead franchise.”

    Well, they did one game worst than the other and expected everyone would play the textures instead. If there was a game in the middle of all that “our engine is the prettiest” fuzz, maybe they wouldn’t be broken right now.

  6. Is this a LEGIT news John ?

    Crytek releases yet another Crysis teaser – Is a Crysis Remaster coming?

    The video below highlights what has been achieved with CryEngine over the past decade, ending with the words “Never Stop Achieving”, followed by footage from Crysis.

    Crytek knows about the speculation regarding a Crysis remake/remaster, and knows that adding this footage to another video will add to the hype surrounding the rumours of a potential new Crysis game. There is no reason to add these hints unless they are teasing a future Crysis remake. If Crytek isn’t making a new Crysis, they are setting their fanbase up for a world of disappointment.

    https://www.overclock3d.net/news/software/crytek_releases_yet_another_crysis_teaser_-_is_a_crysis_remaster_coming/1

    https://www.youtube.com/watch?time_continue=1&v=wGQWGAuNx6M&feature=emb_logo

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