Mass Effect: Andromeda – New beautiful screenshot released

Electronic Arts has released a new screenshot for Mass Effect: Andromeda. Mass Effect: Andromeda is powered by the Frostbite 3 Engine and from the looks of it, the PC version will run flawlessly. Mass Effect: Andromeda releases on March 21st and it will support, among other things, NVIDIA’s Ansel on the PC. Enjoy!

32 thoughts on “Mass Effect: Andromeda – New beautiful screenshot released”

          1. 90% of my post are sh*tposts, 5% are Bane posts, and the rest of it is me drunking posting extreme political views…. oh… wait, I do that on IGN.

  1. So when Nvidia is involved in a Frostbite title we get no DX 12 (just like Mirror’s Edge 2), the ability to take E3 bullshots and do the false advertising for the game developers and colors that look fake and cartoony in a HDR filter we avoid on Reshade/SweetFX on our recent mods.

    That is way better than the 43 percent jump in performance Bloomfield Intel CPU’s saw on Dragon Age Inquisition with Mantle. Why would anyone want a low level API on a open world game in a engine built around DX 12 from DICE when they can take their own bullshots and make their game look like a acid trip.

    THANKS NVIDIA. Appreciate that you took away the gains I would see on my 1070 which actually is ok in DX 12. They were still gains, but F those gains cus AMD would see bigger gains. Always thinking about your customers Nvidia. Keep up the good work.

      1. It fully suports DX 12 and has saw gigantic gains in games that were not even very CPU intensive which open world games are. This is simply Nvidia paying to keep small performance gains from 1060,70/80/xp owners and large gains from AMD owners. All throughout development Bioware and EA first committed to Mantle in old slides and later put it out there this game would support DX 12. We now have money exchanging hands to cripple a competitor and to keep performance from their own users.

        Also gameshardware saw 43 percent gains on a I7-920 on a R9 290x in Dragon Age Inquisition in Mantle which was first gen frostbite. The proof it helps AMD A LOT is already there. The proof it helps new Nvidia cards is also there.

        1. “It fully supports” is not the same thing as “built around”. I find your statement that they supported Mantle “all throughout development” to be pretty dubious given that literally the first article that comes up if you do a cursory search for the term ‘frostbite mantle’ brings up an article *directly from the Frostbite website* that states, and I quote:

          “bringing over an advanced existing engine *to an entirely new graphics API*”

          And yeah, you might well be right that Nvidia are cockblocking DX12 adoption, but it kind of doesn’t do your argument any favours when you’re throwing in a bunch of wild speculation and outright untruths to go with it.

          1. What “wild speculation”? We have already seen massive gains on DX 12 on AMD and newer Nvidia hardware. Thre is no speculation here except to wonder why the two recent Nvidia titles did NOT get DX 12, while BF 1 did. Also people love to confuse DX 12 with UWP. UWP is a @$%#show with overhead. DX 12 is fine. Gamers would love for Vulkan to take over, but EA using Vulkan ain’t happening any time soon.They have had a long working relationship with MS on exclusives and MS also let them put EA Access on Xbox, when Sony said no.

            Open world games are the most CPU bound and the games that would benefit and have been shown to bennefit (DA:I Mantle) CPU’s most people have. That is just another fact.

            None of this matters anyways. This game will be a train wreck and EA will shut Bioware down after it’s release. Nvidia paying to keep DX 12 off titles though is a very slippery slope and no one should support it. They also engaged in other shenanigans in Mirror’s Edge 2 with VRAM which led to fake benchmarks. See Digital Foundries video on 390 vs 970 in that game where hey had to clarify those shenanigans.

            EA/Nvidia have already proven they will engage in unethical acts for cash.

          2. “What “wild speculation”?”

            Specifically the part where you talk about Nvidia supposedly paying EA money to withhold DirectX12 support like it’s verifiable fact and not just internet hearsay.

            Or indeed the part where you’re sure that EA are supposedly going to shutter Bioware after this, in spite of the fact that DA:I was the most successful launch in Bioware’s history.

          3. LOL at DA:I being successful. It has a 5.9 on user ratings on metacritic, they never announced hard numbers and they put it on EA Access QUICKLY to try and give it away. The only thing DA:I was successful at was getting unearned good ratings due to LBGT content and gaming journalism living in bubbles (like IGN at their San Fran office) pushing that 24/7. Even they were forced to give the DLC horrible ratings due to the public hating the game.

            Bioware is done. The founders left, the creator of Mass Effect left, the lead writer left the ME team after 2.In desperation they tried to hire people like Sam Maggs who tweets about ending the patriarchy and claims she was raped in GTA 5 and probably encouraged Manveer Heir (never required a disqualifier saying his views were his own) to spout nonsense like white people being a different species.

            ME:A is the last chance for Bioware. All the talent has left the studio. EA probably only gave them this chance so they could hang themselves and so they would not be blamed for Bioware’s death.

          4. I dont need no DX12 for my GTX1080, DX11 is fine, see quantum break, deus ex and many others.
            Not a single game (benchmarks excluded) get higher fps under dx12 on Nvidia

  2. I’d be glad to watch a gameplay, around twenty minutes. No cuts, straight, with everything around. But no, two minutes of 120 cuts of random places, without sense!

  3. Isn’t this game supposed to be like 9 weeks from launch? We have heard like nothing about it.

    This really isn’t a great way to inspire confidence EA…

  4. Been playing some 2.6 in 4K lately. My god does it look impressive.

    When Squadron 42 comes out this year it will make Andromeda look like a joke.

  5. “beyond me how you make a 2017 Frostbite game so ugly after SWBF and BF1.”

    BioWare – making Engines look like sh*t since….. Hell, I can’t even tell how long anymore.

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