Dishonored 2 is powered by the Void Engine and as we know, this engine under-performed in that particular title. But what if Arkane’s title was powered by one of the triple-A engines?
Well, 3D Environment Artist, Red Freeman, has recreated a scene from Dishonored 2, giving us a glimpse at what that title could have looked like in Epic’s Unreal Engine 4.
To Freeman’s credit, the atmosphere of this recreation is similar to the real Dishonored 2, so kudos to him for stay so close to it.
It’s too bad that Dishonored 2 will never be properly optimized, and will always suffer from its ridiculous performance issues.
But anyway, enjoy the screenshots from this recreation!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Unreal Reskinning Other Games Engine 4 xD
Isn’t the first dishonored powered by UE3???I wonder why they not used the upgraded version of that engine (UE4),instead they choose their poor optimization engine…smh
Maybe they started the development before UE4 was a viable option?
Bethesda is to blame for making Arkane Studios use the old id Tech engine.
OK, I misread DavidCage’s comment, I thought Dishonored 2 was powered by UE3.
Unreal 4 released before the original Dishonored even came out (May 2012, October 2012, respectively). As such, by the time they started work on Dishonored 2, Unreal 4 should have been long out, & long since viable. No, this was a pure cost-cutting measure; ZeniMax wants to follow EA’s path & skimp on engine licensing fees by converting everyone to Creation Engine & id Tech.
I’d really be shocked if Arkane even gets to re-license CryEngine for PREY 2, really, unless they’re getting it from Crytek for next to nothing.
I misread DavidCage’s comment, I thought Dishonored 2 was powered by UE3.
If ZeniMax wants to follow EA’s path, they have to stick to one engine. That’s the beauty of the Frostbite engine. It was the best in-house engine since its inception and EA decided to make it its only engine, making it so that every dev team can iterate on it, making it better with every day.
ZeniMax needs to use its best in-house engine, which I’d say is iD Tech 6, and make their devs work with it. If you start with your best in-house engine, that engine will only get better with each day your devs work on it.
Bethesda both should & needs to drop Creation Engine for Elder Scrolls 6 in favour of either id Tech 6, or something based upon it, assuming it’s not fully RPG-compatible. Either way, basically they need to move on from the outdated piece of sh*t joke that is the Gamebryo modification known as Creation Engine, though I’d wager it’s still a coin toss in regards to whether they actually give a f*ck about moving on from it yet, or not.
After all, people expected them to move on from Creation Engine for Fallout 4 as well, but that didn’t happen, either, so who knows at this point.
Dishonored 2 could have run on [a modified (due to lack of Windows 10 support)] Unreal 3, sure. Even Arkham Knight was running on a modified Unreal 3, so you know it’s got power, it’s just antiquated “under the hood” in regards to legacy tech coded back in 2003 or some such dragging down its core.
Problem being, as I already said, they’d still have to pay Epic Games licensing fees, which I’m assuming was the exact “problem” that got Arkane off of Unreal 3 in the first place 😛
“Until mid-2008, development was exclusively done by Tim Sweeney, CEO and founder of Epic Games.” 😛
But yeah, it is starting to drag, which is why they seem to be working on major internal upgrades right around now, in order to get it in line “with the times.” Fortunately, it seems this time they made it rather more modular than its predecessor, so they most likely won’t need to debut Unreal 5 any time soon….. Or, unfortunately, rather, I suppose, depending on how much GPU-melting power they’d be able to coax out of it? (Lol…..) Then again, maybe they want to follow the general model of moving away from numbers, towards just a steady stream of endless updates to the current release, excepting major upgrade stages at various points, in order to clear out the gunk, or whatnot?
Like how consoles seem to be moving towards a faster refresh cycle. After all, it was really just Sony & Microsoft playing “count the money” that delayed the new-gen consoles for so long, & with those, the release of Unreal 4 itself.
“I wonder, would paying Epic whatever they’re asking for the ancient engine that Dishonored 1 used have been more expensive than all the man-hours wasted “rewriting” id5 or wrangling Cryengine?”
F*ck knows.
“Reminds me of the US TV execs who cancel successful shows simply because they’re not wholly owned by their airing network.”
And even when they do wholly own them, their business sense still manages to utterly & epically fail them. Case in point; Walking Dead Season 2: The showrunner from the award-winning Season 1 got fired, & the budget got halved, because apparently success needs to be accompanied by a good old “F*CK YOU!” in order for it to truly taste good? Or, something…..
Oh, & let’s not forget about good old Twin Peaks, which they managed to knock off the air for literally a quarter of a century (8 days & counting…. ^^) with all their executive meddling. “We’ve got a gold mine, you say? OKAY, B*TCHES, BEND OVER & TAKE IT! YEAH!”
going to idtech was really a bad decision for Dishonored 2 :/
I don’t think there is a single idTech 5 game that didn’t have performance/graphical issues.
That doesn’t mean much, though, considering how there was only ever one id Tech 5 game, in the end (RAGE).
Besides that, though, VOID was (allegedly) less than 20% id Tech 5, so the comparison is overwhelmingly moot, really.
Well doesn’t Wolfenstein the new Order and Old Blood use id Tech 5?
as to quote John in Wolfenstein The Old Blood performance analysis
“All in all, Wolfenstein: The Old Blood performs and looks almost the same as Wolfenstein: The New Order. While this is an undoubtedly great and fun game, it is plagued by technical and performance issues similar to those of pretty much all other games that are powered by the id Tech 5. Developers should simply stop using this engine, plain and simple. “
Yeah, sh*t, my bad, I always forget about Wolfenstein. Also, Evil Within uses it too. Another game who’s existence I continuously forget about…..
But yeah, in short, id Tech 5 was bad.
It isn’t idtech5. It’s void, which is idtech6 based. To that end, Wolfenstein TNO and TOB are both idtech 5 and they run flawlessly. They never had performance issues. Get a clue what you’re talking about. Rage had issues because it was too advanced to run on GPUs that existed at the time. Evil Within didn’t have issues other than being ugly and made for consoles.
Again: Your PC is bad, your hardware is bad, and you’re bad. Stop blaming games that run flawlessly on other peoples systems on “poorly optimized engines” when you’re running trash hardware.
I hope you’re being sarcastic because if you’re not I seriously feel pity for your parents.
With Prey they went with CryEngine and it paid off 😉
It’s void which is a modified idtech6 and no, it wasn’t, because the game runs fine. Stop using your trash outdated hardware and AMD processors.
Lol this is terrible. Dishonored 2 looks twice as good wtf was the point of this? How much worse could it look? ffs
Can you make one that shows what could it perfom like if it was on unreal engine 4? Even for a few second, please!!!
Looks W*nk, too cartoonish and too blurry
i get that the aVoid engine wasn’t so optimized but at least it looked good
this doesn’t look good, and unreal engine sucks.
Yeah, performance issues aside Dishonored 2 is BEAUTIFUL game.
I will start to pay attention to unreal engine when it runs equally well on AMD hardware.
Btw this engine is overhyped, on this instance at least the games looks better on the void engine.
Tell AMD to make a high end graphics card. You buy cheap hardware you get cheap performance
So people with less money should not have the right to play a game because its exclusive to nvidia, fckoff id ot!
No. People with less money should save their money and buy quality, or otherwise stop expecting a Civic to perform the same as a Ferrari. Besides you’re acting like people who buy Nvidia just walk down the street and pay retail price out of pocket, that’s not the case. I had to wait 3 months for a 1080 I wanted to be in stock and then I spent $746 on one liquid cooled card, on payday. That’s nearly half a check. And I suffered until the next one.
WTF?
THIS X10101010101018192947798
There is yet to be one good game on UE4. Vanishing of Ethan Carter looked cool, sure. Mean Greens plastic warfare looks cool, sure, but how hard is it to make authentic looking army men? Not hard that’s how hard. I couldn’t even name a game that has come out on UE4 other than those. There is that new horror FPS that just came out, maybe that one.
Yeah, except Bethesda’s version of “heavy modifications” is something akin to “oh, hey, we added in light beams! :D” or something equally as moronic as that, just like their attempts to pass off the Creation Engine as something other than a Gamebryo modification.
“A decade later and we still have to deal with the same sh**ty engine that can’t even fully support hyperthreading or even multiple cores correctly in 2015…”
That’s more a general issue with console-first developers still struggling to upgrade their tech properly, while also trying (& failing) to be overly-reliant on DX11 &/or 12 in that regard, but yeah, it is ridiculous, I agree.
Definitely. We could already see the first “major” signs of that with Skyrim, & Fallout 4 only exasperated the symptoms further (considerably), meaning if they don’t shape up in time for Elder Scrolls 6, they’re going to have one hell of an under-performing piece of sh*t on their hands – & good riddance to it, really.
Totally worth moving to an unoptimized blurry low res textures stuttering mess of an engine instead…
* yes, I’m aware this is not official
Beautiful game but choppy animations and bad performance…
Where did this blog site get its followers, exactly? This blog is so stupid. D2 doesn’t suffer from optimization issues.
So, not like Dishonored? These screenshots all lack the distinctive pastel watercolor style of Viktor Antonov and overall direction of Sebastien Mitten, which is what Arkane has been known for for years. It’s all too neat and too blatantly designed.
Void and Unreal 3 and the way they were used grants a disbelief-enhancing imperfection to the art of Dishonored 1 and 2.
I’m sure if Arkane themselves had used UE4 that they’d pull it off, but these images are just wrong.
Clockwork mansion was ba.