While Metro Exodus has not been released yet, a 3D environment artist has decided to recreated one of its concept arts in the Unity 2018 Engine. Jan Fidler has remade this scene in order to see what the new Unity 2018.1f is capable of, and it took him twelve days in order to complete it.
Now we don’t know whether these visuals that are presented in Unity 2018 are better or worse than what 4A Games is currently working on. Naturally, we expect the game – that is being created by a whole team – to look better than a project of one 3D artist.
Still, Jan Fidler has also provided the concept art from which he was inspired and his recreation is really close to it. Not only that, but we can see some really high quality materials that have been used. So yeah, this recreation looks really cool.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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The guy doing the T pose is creepy
I dress in a suit and go stand out in cemeteries in a T pose all the time. It’s not a big deal.
You are the reason I cannot sleep at night.
That’s a lie. I know for a fact you sleep. I watch you sleep while in a T pose.
O_0
Why is he using the UE4 mannequin?
Edit: he seems to use it for scale in most of his projects. I just don’t understand going to the trouble of putting it in Unity when that engine has a similar sized mannequin