First official screenshots for RAGE 2 released

Alongside the first official gameplay trailer, Bethesda has released the first official screenshots for RAGE 2. These screenshots showcase some of the game’s environments, as well as some of the enemies.

In RAGE 2, players will dive headfirst into a dystopian world devoid of society, law, and order. Players can go anywhere, shoot anything, and explode everything.

The game is being developed by id Software and Avalanche Studios and even though Bethesda has not revealed any release date, we can assume that it will release in 2019. Our guess is that the publisher will unveil the game’s release date at this year’s E3 event, so stay tuned for more!

42 thoughts on “First official screenshots for RAGE 2 released”

    1. doesnt look much different than your average cod game or your average far cry game, but this is probably gonna have a larger map.

      1. no what i mean is that it doesnt look much better than your typical far cry, cod or ubisoft game.

  1. It’s quite similar to Mad Max in my opinion with some Doom alike gameplay in first person of course, I like it.
    Hopefully it will perform as good as Mad Max.

  2. I remember that old man with the robot on his should from the last game. But i dont see any destroyed cities, too much fauna, too many trees.

  3. Narrow FOV with the gun taking up so much screen real estate, yuck. Console version?

    Nice texture work in 4/8 and ambient lighting in 6/8, though.

  4. RAGE 1 looks better LOL. But it’s fine this one still looks cool even tho it feels robbed from id Software’s style.

      1. the guy below had to comment for me to understand what you saying. This is made by avalanche so i dont get how id sold out. Also fallout 4 shooting mechanics were made by id software, way i see it, avalanche is making the open world id is making the combat.

    1. ehmmmm the last rage game had no dynamic lighting and all the textures were blurry. There is no such thing as id software style. The art director for rage went to work on obduction. This is why that game looks like rage while rage 2 does not.

      1. No, the textures were not blurry, the game did suffer from Texture poping. And that was more related to graphics cards with low ram on the cards.

        1. the game was made with one megatexture per level. Some of those textures are terabytes large. So they had to scale them down and compress them. The textures are blurry, dont be ridiculous, i even remember phones on top of desks being one with the desk, no physics, you cant knock objects down.

        2. The textures were extremely low res compared to nowadays standards, or even compared to other games of the time.

          1. It aimed for 60 but I played the demo on 360 and I’m sure it dropped under 60 fps often, even when the resolution would drop to laughably blurry levels to compensate. And that was an area they hand-picked to show it off so…

      2. “and some environments where they have these dead monsters / plants stored in containers, ”

        Not sure what you mean, but i am sure singularity qualifies for what you are trying to get there.

  5. Maybe whit less enemies (in the gameplay video they are too many), and a good story…
    I have fun whit the 1st one

      1. In other words
        an empty “sandbox” with tons of worthless $hit to collect
        and a bizarre art-direction followed by mediocre soundtrack

        bugthesda is just begging to lose money eh?

        1. true that, developers nowadays are too lazy nowadays to make a good story/deep mechanics/innovative gameplay so they just play it safe and use the “Ubisoft Formula” to just craft a large empty map and just cram it with useless $hit (be it collectables, meaningless fetch quests etc…)

          sadly the plebs are too dumb to realize this, they never played games with GOOD design
          so they just keep buying the same (((AAA))) trash over and over again

          thankfully, not all developers are american, we’re still getting Metro Exodus this year (December if i’m not mistaken)
          there are definitely good games to come, simply not from the west
          because the standards in the west have declined SHARPLY this decade (from 2011 actually)

          1. actually Avalanche Studios works on this game, not ID software
            and considering the art direction this game exhibits, it’s gonna be trash 100%
            honestly if you’re skeptic, just pirate the damn thing
            bugthesda doesn’t care anymore

          2. or cyberpunk, thinking about it and how better will be from other open world games makes me wet…then again they could fck it up, due to the game being in development he ll

          3. yeah CDPR actually managed to make a GOOD open world games
            i pray this is the same CDPR that delivered us witcher 1&2
            because if it’s a new team of inexperinced millennials (women/soyboys) we’re absolutely f&#ked

            hopefully the new alpha demo will be leaked soon so we’ll see
            in which direction does the game take

        2. Maybe its an open world with shooting arenas that are more like proper levels? That’s a little better than another stupid open world..

          1. “Maybe its an open world with shooting arenas that are more like proper levels”

            Looking at the 20 identical brutes in the middle of the flat desert, id say this isnt the case.

          2. Well that’s unfortunate, but I guess we won’t really know until it releases.

      2. No borderlands thank you very much i had enough of those bulletspongy enemies, how about the combat play more like doom? That would be fun.

  6. “The desert scenes from RAGE 1 are outclassing those from RAGE 2. ”

    Type obduction in google. Same art director.

    “.. Even the weapons looks better in RAGE 1. ”

    Those are my problems too, weapons and environments and possibly character designs wont be as good as the first game, or level design. They will be more “generic”

  7. The combat in nuDoom is pretty bad. It’s got some nice level design for a recent game, that old school sense of exploration was sort of there, sometimes. But overall it’s a modern shooter with all the modern shooter flaws. Most importantly bad combat designed around console input.

    1. Well, yeah. But that feel when in order to praise a game you have to reach for something it DIDN’T do.

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