Dead Space environment recreated in Unreal Engine 4 (Original versus UE4 comparison screenshots included)

Dead Space is a game that a lot of gamers loved. The original series was powered by the Visceral Engine but have you ever wondered what an updated version in Unreal Engine 4 would look like? Well, time to find out. 3D Environment Artist, Douglas Davis, has recreated Dead Space’s ‘Main Atrium’ level from Chapter 4 in Unreal Engine 4.

As Douglas claimed:

“All models, textures and effects were created by myself using Unreal Engine 4, Maya, Photoshop, and Crazybump with the exception of a few default Unreal assets and the in-game posters, which are from the original game.”

Dead Space level remade in Unreal Engine 4

Douglas has also provided some comparison screenshots between the original Dead Space and his recreation in order to showcase the changes. Unreal Engine 4 screenshots are on the left whereas the original screenshots are on the right.




11 thoughts on “Dead Space environment recreated in Unreal Engine 4 (Original versus UE4 comparison screenshots included)”

    1. The game never needed a sequel to begin with. The ending of the 1st one was perfect and should have been left alone, but of course EA had to do their thing.

    1. It depends. I would buy it but I’d need to see it first. Frostbite doesn’t really do graphics well, period, especially not lighting – which is the absolute most important part of Dead Space other than sound.

  1. The remade environments look a bit too pristine for my liking. They lack the “stained” feel from the original.

  2. Dead Space isn’t much of a dark game to begin with, and they make it brighter? :v
    Do not like.

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