Creative Assembly’s Environment QA Artist Recreates Silent Hill’s Environment In Unreal Engine 4

Yesterday, we shared some screenshots from Bloodborne being recreated in Unreal Engine 4. Created by EA DICE’s environment artist, that map looked really amazing. Well, brace yourselves as we have another game map/environment recreation in Unreal Engine 4.

Creative Assembly’s Environment QA Artist, James Brady, got in touch with us and shared some images from his Silent Hill recreation in Unreal Engine 4.

As James told us, this is a Silent Hill homage scene he made in Unreal Engine 4, and it’s described as “what P.T. could of looked like” in Epic’s engine.



John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email