Avatar 4K PC screenshots-13

Avatar: Frontiers of Pandora is one of the best-looking PC games to date, is the next “Crysis” game

Ubisoft has just released Avatar: Frontiers of Pandora on all platforms. The game is powered by the Snowdrop Engine, and it’s currently one of the best-looking games on PC. In fact, its open-world forest areas are so detailed that they will remind you of Crysis. Yes, Avatar’s forests feel like what Crysis 4 should look like.

In order to capture the following screenshots, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and an NVIDIA RTX 4090. We also used Windows 10 64-bit, and the GeForce 546.29 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

Avatar: Frontiers of Pandora features RTGI, ray-traced shadows, and reflections. What’s interesting is that Massive used software-based Ray Tracing, kind of like UE5’s Software Lumen. This means that you can enable them even if your GPU doesn’t support hardware Ray Tracing. But, there’s a catch. In dark areas, you will notice some visual artifacts. Also, the game cannot scale well on older GPUs. Well, that is unless you use FSR 3.0.

Speaking of FSR 3.0, I’d also want to touch on it. In my previous article, I said that the game had some stuttery/tearing issues. So let me elaborate on this.

FSR 3.0 Frame Generation now supports VRR displays, and it does not suffer from frame pacing issues. You also won’t have to force V-Sync. This is amazing news. And yes, the FSR 3.0 implementation is better than the one in Forspoken or Immortals of Aveum. However, most of you will still notice numerous tearing issues. HardwareUnboxed has explained this issue. Apparently, FSR 3.0 Frame Generation is disabled for the game’s HUD elements. As a result of that, the game can feel stutter-y while moving the mouse. I was able to immediately notice this. So, for me, FSR 3.0 FG is a big no-no. Yes, it doesn’t have the previous frame pacing issues. However, I can’t stand tearing now that I’ve enjoyed the smoothness of G-Sync/FreeSync.

Our PC Performance Analysis for Avatar will go live tomorrow. Until then, enjoy the following screenshots. These screenshots are at Native 4K with DLAA on Max Settings. And while we’re not looking at a path-traced game, I believe we can all agree that it looks absolutely stunning.

I’ve also included a video with the official benchmark tool that Ubisoft added to the game. Just take a look at the third benchmark scene. In that scene, we have some incredible wind effects. These wind effects are as good as those showcased for the new Star Wars game. I know a lot of people questioned that gameplay video. But, after seeing this windy scene in Avatar, I’m almost certain that what Ubisoft showed was in-game footage.

Enjoy and stay tuned for more!

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Avatar: Frontiers of Pandora - Official Benchmark Tool - 1080p/1440p/4K Benchmarks - Ray Tracing

46 thoughts on “Avatar: Frontiers of Pandora is one of the best-looking PC games to date, is the next “Crysis” game”

  1. I’ve read that it’s supposed to use hw rtgi if the hw is available is this not the case then and it’s just sw?

  2. “Apparently, FSR 3.0 Frame Generation is disabled for the game’s HUD elements. As a result of that, the game can feel stutter-y while moving the mouse.”

    But this means the whole game feels stuttery? Not just the mouse?

    I’m playing with FG right now, put my monitor at 100hz and put vsync on in game. It feels pretty smooth, definitely above 60fps.

    1. To see what John’s talking about, check out Hardware Unboxed’s latest video on the use of FSR3 FG in this game. If you’re sensitive to these things it can be egregious, but it seems like it doesn’t bother you in this case so you’re fine with FSR3 FG enabled.

    2. The tearing happens in all refresh rates and framerates. Once you see it, you can’t unsee it. The tearing occurs because the HUD elements are at half the framerate of the game. So, if the game runs at 100fps with FSR 3.0 FG, the HUD elements are at 50fps. You’re lucky if you haven’t noticed them.

  3. It’s a new shiny.

    My early impression is that the game is probably just average when all things are considered. Certainly not mediocre but not enough value for $70 imo. It does check the box for really good graphics which is the most important consideration for the average gamer so it will probably sell pretty well anyway.

  4. I can’t stand those miserable blue bastards. How many avatar films are there now, 2, 3? My interest died when duke nukem lost in the first one

    1. There are two and I believe there are five movies planned for the total story. But it probably depends how they perform in the theaters.

  5. This game might look nice but after watching about one to two hours of it, I think it looks very boring to play.

  6. Ubisoft just makes the same game over and over and over with a different skin. Star Wars Outlaws will just be The Division with a Star Wars skin.

  7. It looks very normal… Very console graphics… Graphics stylistically look quite similar to older Call of Duty’s.

    “Next Crysis” is a lame excuse for clickbait.

  8. Looks worse then Metro EE, recent star wars games, in fact im currently playing older chinese game made on UE4, faith of dashant and guess what? looks better then avatar… I think you forgot how good Crisis looked and how many years ahead of competition it was, in fact it probably looks beter then avatar still.

  9. who ever made an assumption that this plastic amalgamation of vomited colors is the next “Crysis” game, Gets a fart out 10 in my book.

  10. I am growing so old I don’t even care how the games look anymore.

    I wish we will go photorealistic sooner or later, so the focus goes back to writing good stories.

    Also filtering SJW and pink haired ladies/thems would be nice. Why did they have to infect our hobby, I will never understand.

  11. I wouldn’t support anything jubisoft, they peaked with fc2/3 and w the shenanigans with fc3 save encryption we could see how it just slid into always online for a sp game since then, still have denuvo on everything since 2017, never even patched it out on old game like origins. Read the steam discussions full of hate for always online req and problems.

    And avatar is just more occult programming nonsense disguised as scifi as well as social marxism spreading fake history under other appearances. This awful dev even had the effrontery to have “history” mode in origins and odyssey like they were there and such. Obvious feminotseeism in odyssey or tranneeism, both really etc etc

  12. F*k those blue monkeys, burn them all to a crisp and crack their whole evil hivemind planet for resources before nuking it from orbit to make sure nothing more grows from it!

  13. I wouldn’t support anything jubisoft, they peaked with fc2/3 and w the shenanigans with fc3 save encryption we could see how it just slid into always online for a sp game since then, still have denuvo on everything since 2017, never even patched it out on old game like origins. Read the steam discussions full of hate for always online req and problems.

    And avatar is just more occult programming nonsense disguised as scifi as well as social marxism spreading fake history under other appearances. This awful dev even had the effrontery to have “history” mode in origins and odyssey like they were there and such. Obvious feminotseeism in odyssey or tranneeism, both really etc etc

  14. Thea isn’t the next crisis.

    The lighting looks fake sw gi lumen crap look.

    Hybrid shadows lmfao deffo AMD sponsored

  15. Did you know you can unlock a graphics “Unobtainium” mode that cranks the graphics up even further? All you have to do is enter “-unlockmaxsettings” in the Add Launch Arguments menu in the Ubisoft Connect client

    I guess it will really bring a 4090 to it’s knees but is basically futureproofing added for the next generation GPUs

    Also every time you run the in-game benchmark it drops a CSV into C:UsersusernameDocumentsMy GamesAFOP folder that you can import into Excel and it gives you 26 datapoints (FPS, CPU %, CPU time, etc.) per frame for all 8070 frames in the benchmark. May have to consider adding some formulas for figuring average, min, max, 1% lows, 0.1% lows and perhaps looking for where bottlenecks are by looking times spikes in CPU or GPU rendering to figure out if it’s a GPU bottleneck (High GPU time, low CPU time) or a CPU bottleneck (High CPU time, Low GPU time)

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