NetEase has released its new Wuxia open-world action-adventure RPG, Where Winds Meet, on PC. This is a game a lot of PC gamers have been looking forward to. So, before publishing our PC Performance Analysis, I decided to take a look at its performance at Native 4K on the NVIDIA RTX 5090.
For these early benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and the NVIDIA GeForce RTX 5090. I also used Windows 10 64-bit and the GeForce 581.80 driver.
Where Winds Meet supports Intel XeSS, AMD FSR, and NVIDIA DLSS. To use them, you’ll have to run the game in DX12. By default, the game uses the DX11 API. To enable DX12, you’ll have to launch the game from the Steam client and then select the DX12 version.
Where Winds Meet does not have a built-in benchmark tool. So, for these early tests, I used the forest area after the prologue. For our PC Performance Analysis, I’ll progress the game so that I can get to a city. Still, these early tests should give you an idea of how the game runs in its first areas.
Although NVIDIA stated that Where Winds Meet will launch with support for DLSS 4 Multi-Frame Gen, there isn’t any in-game setting to enable it. Moreover, I could not enable MFG X2 or X3 via the NVIDIA App. Right now, the latest version of the NVIDIA App does not have a profile for it. I could not enable them even when I manually added the game’s executable file (or when I changed the Global Settings).
The good news is that Where Winds Meet is not a demanding game. At Native 4K/Ultra Settings, the NVIDIA RTX 5090 could push a minimum of 115FPS and an average of 126FPS. By enabling Frame Gen, we were able to get to over 175FPS at all times. Input latency wasn’t an issue as our base framerate was already over 100FPS. As such, the game felt really responsive.
At 1440p/Ultra, the NVIDIA RTX 5090 pushes framerates over 165FPS at all times. As for 1080p/Ultra, we were getting a minimum of 180FPS and an average of 211FPS.
Perhaps this is not a really demanding area. However, the game’s Prologue (which had lots of enemies and explosions) performed similarly. We’ll have a better idea of how the game runs once I get to a city. But right now, it appears that the game runs great on PC.
For those wondering, there are a few traversal stutters here and there. Most of you won’t notice them, though, unless you constantly look at the frametime graph. For the most part, the game feels smooth.
Our PC Performance Analysis for Where Winds Meet will go live this weekend. In that article, we’ll test numerous GPUs from both NVIDIA and AMD. So, stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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