Soulstice feature

Soulstice PC Performance Analysis

Modus Games has released a brand new fast-paced action game on the PC, called Soulstice. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce 516.94 and the Radeon Software Adrenalin 2020 Edition 22.8.2 drivers.

Soulstice CPU scaling

Reply Game Studios has added a few graphics settings to tweak. PC gamers can adjust the quality of Textures, Visual Effects, Shadows and Anti-Aliasing. The game also supports NVIDIA’s DLSS tech which works great, and we highly recommend using it.

Soulstice graphics settings-1Soulstice graphics settings-2

Soulstice does not feature any built-in benchmark tool. Thus, and for both our CPU and GPU benchmarks, we used the following scene. This scene appeared to be stressing both the CPU and the GPU, so it can give us a good idea of how the rest of the game performs.

Soulstice - Benchmark Scene - 1440p/Ultra Settings - NVIDIA RTX3080

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Without Hyper-Threading, and although our average framerate was higher than 60fps at 1080p/Ultra, the game was unplayable due to extreme stuttering issues. By enabling Hyper-Threading, we were able to significantly improve performance and minimize those stutters. The game still has some minor stutters that occur when exploring the environments. However, they are not that frequent, and most of you may not even notice them.

Soulstice CPU benchmarks

For gaming at 1080p, the game also does not require a high-end GPU. As we can see, even our NVIDIA GTX 980Ti was able to provide a smooth gaming experience. Soulstice uses the DX11 API and currently underperforms on AMD’s hardware. In this particular game, the NVIDIA GTX980Ti was able to match the performance of the AMD Vega 64, and the NVIDIA RTX2080Ti was able to compete with the AMD RX 6900XT.

Soulstice GPU benchmarks-1

At 1440p/Ultra, our top three GPUs were able to provide a smooth gaming experience. As for native 4K/Ultra, there wasn’t any GPU that could provide a constant 60fps experience. As said, the game supports NVIDIA’s DLSS tech, so we recommend enabling it in case you want to game at 4K.

Soulstice GPU benchmarks-2

Graphics-wise, Soulstice looks cool. This is a small-budget game, so don’t expect to be blown away by its graphics. Regardless of that, though, the game has a great art style. Most characters look fine, and there are some cool lighting/particle effects. So, while the game does not push the graphical boundaries of PC games, it’s at least pleasing to the eye.

Overall, Soulstice does not require a high-end PC system for gaming at 1080p. However, for higher resolutions, you’ll need a mid-tier or high-end GPU. And as for native 4K/Ultra, you will most likely need an RTX3080Ti to achieve constant 60fps. So, the game could definitely benefit from some additional optimizations for when gaming at high resolutions. Thankfully, the game supports NVIDIA DLSS, so make sure to enable it.

Enjoy!

Soulstice PC screenshots-1Soulstice PC screenshots-2Soulstice PC screenshots-3 Soulstice PC screenshots-4Soulstice PC screenshots-5Soulstice PC screenshots-6 Soulstice PC screenshots-7Soulstice PC screenshots-8Soulstice PC screenshots-9 Soulstice PC screenshots-10Soulstice PC screenshots-11

13 thoughts on “Soulstice PC Performance Analysis”

    1. It feels more like Devil May Cry than GoW. It’s cool and a bit rough around the edges (don’t expect it to be as polished as DmC 5).

    2. Yeah it’s more Devil may cry mixed with Castlevania Lords of shadows. They have a demo on steam which I tried. The thing I hate about the game is that they just up and change camera orientation on you during a boss fight. But nevertheless, hopefully it comes to GoG, I’ll give it a buy then for sure.

  1. “Something something AMD DX11 overhead”, but 3080 is just as CPU limited as is 2080 Ti most likely as well. RDNA2 (or DXNAVI module in general) does not have DX11 overhead anymore.

    Also, your slowest V64 in existence shows again.

    How’s that ReBar testing going on your i9 9900K on 3080/6900 XT?

    1. Remember how DX11 was marketed by Microsoft as being able to make use of multiple cores/threads during the launch of Windows 7 (2009)?

      More than a decade later, being CPU limited by a single core is still the norm.

      Do you know of any DX11 games that are properly multi-threaded? [Genuinely curious]

      (Of course, anyone wanting to multi-thread any single-thread limited DX9-11 game can easily do so by translating the calls to Vulkan via DXVK…)

  2. all the hallmarks of a crappy review: stronk male who doesn’t know the difference between souls and hack n slash

    go back to sleep lil bro

    1. This game has nothing to do with Dark souls and so many fools keep comparing this game. It’s very easy, to tell the difference. This game and games like it, usually have over the top move sets and very high action packed combat. Games like dark souls don’t, they are usually slow, janky & lacking any finesse, especially in the combat.

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