Resident Evil 4 Remake screenshots-1

Resident Evil 4 Remake PC Performance Analysis

Resident Evil 4 Remake will officially release tomorrow. Powered by the RE Engine, it’s time now to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64,  RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 531.26 and the Radeon Software Adrenalin 2020 Edition 23.3.1 drivers.

Resident Evil 4 Remake CPU scaling

Capcom has added a lot of graphics settings to tweak. And when we say a lot, we mean A LOT. PC gamers can adjust the quality of Anti-Aliasing, Textures, Shadows, Ambient Occlusion, Corpse Physics, Hair Strands and more. The game also supports Ray Tracing (for reflections) and FSR 2.0. However, there is no support for DLSS 2.  PC gamers will also find a FOV slider. Not only that, but there are small windows on the right, showcasing the changes you make in real-time. These are some of the best and most advanced graphics settings we’ve seen in a PC game, so kudos to Capcom.

Resident Evil 4 Remake PC graphics settings-1Resident Evil 4 Remake PC graphics settings-2 Resident Evil 4 Remake PC graphics settings-3Resident Evil 4 Remake PC graphics settings-4

Resident Evil 4 Remake does not feature any built-in benchmark tool. As such, we’ve decided to benchmark the village area. This area appeared to be stressing both the CPU and the GPU, so it should give us a good idea of how the rest of the game runs.

Resident Evil 4 Remake does not require a high-end CPU, provided you have one based on modern architecture. Even with only two CPU cores, our AMD Ryzen 9 7950X3D was able to push more than 100fps at all times at 1080p/Max Settings/No RT.

Resident Evil 4 Remake CPU benchmarks-1

For those wondering, the 7950X3D is 5-9% faster when you disable its second CCD. Moreover, this CPU is 60% faster than the Intel Core i9 9900K. Do note that only the following benchmarks are with Ray Tracing On.

Resident Evil 4 Remake CPU benchmarks-2

Most of our GPUs were able to run the game with 60fps at 1080/Max Settings/No RT. At this point, we should note that the game is better optimized on AMD’s hardware. As we can see, the RX 6900XT is significantly faster than the RTX3080, and the RX 7900XTX can match the performance of the RTX4090.

Resident Evil 4 Remake GPU benchmarks-1

At 1440p/Max Settings/No RT, our top four GPUs were able to provide a smooth gaming experience. Again, we were impressed by the performance of the RX 6900XT and the RX 7900XTX. And as for native 4K, the only GPUs that could provide a constant 60fps experience were the RX 7900XTX and the RTX4090. At native 4K, our RTX4090 was finally able to beat the RX 7900XTX.

Resident Evil 4 Remake GPU benchmarks-2

Graphics-wise, Resident Evil 4 Remake is a graphical powerhouse. Although it relies on rasterized techniques, it is easily one of the best-looking games we’ve seen. The characters are highly detailed, and the environments look incredible. You can also bend the game’s bushes and grass. And, as I previously said, Leon’s hair looks better than ever with Hair Strands. However, there are some black horizontal lines on NVIDIA’s hardware. They are not THAT distracting but you won’t be able to unsee them once you notice them. So, let’s hope that the green team will address them via a new driver.

All in all, Resident Evil 4 Remake looks and runs incredibly well on PC. It’s not perfect, though, as there are a few issues. For instance, there are some traversal stutters here and there. The game also uses a lot of VRAM with Max Textures which may introduce additional stutters to some configurations. And although RE4R plays wonderfully with the K&M, you’ll have to increase the mouse sensitivity as its default values are a bit low. You can’t also use resolutions higher than the one you set on your desktop. So, 1440p monitor owners will have to set their desktop to 4K in order to use that resolution.

Enjoy!

Resident Evil 4 Remake - PC Demo - Native 4K - Max Settings + Ray Tracing - NVIDIA GeForce RTX4090

22 thoughts on “Resident Evil 4 Remake PC Performance Analysis”

  1. At this point, we should note that the game is better optimized on AMD’s
    hardware. As we can see, the RX 6900XT is significantly faster than the
    RTX3080, and the RX 7900XTX can match the performance of the RTX4090.

    It really looks like AMD having won the console wars is slowly but surely starting to pay them dividends when it comes to low-level graphics APIs such as DX12 & Vulkan.

    Similar results happened with COD:MW2 (2022) [DX12] & DOOM (2016) [Vulkan], where they can port the AMDGPU-optimized shaders from the consoles pretty much straight to PC, which idSoftware themselves even presented upon during SIGGRAPH 2016:

    https://uploads.disquscdn.com/images/d15966e8828119636bedcd69c85b71eed76f9d7a81f788d28f8cf423270aeee0.png

  2. Well,great news. A well implemented Rasterisation beats faketracing anyday considering performance and visuals.

    1. Nope. Well implemented pathtracing blows rasterization out of the water, and doesn’t even need top of the line GPUs to run as Metro Exodus proves.

        1. You’re in denial. Raytracing is hands down superior to rasterization. Even partial raytracing like shadows or reflections beats the cr?p out of rasterized equivalents.

          1. Ray tracing is just too taxing. Rasterization can look good but devs arent doing it right.

    2. Ya, if you don’t want the best visuals or performance then go with AMD… RT reflections in this game are FAR better then SSR. And this is ONE game talk to us on April 11 when the Path Tracing Cyberpunk 2077 patch comes out… LOLZ.

      1. SSR’s in RE Engine are bad like X360 reflections.
        The same goes to TAA in this engine.
        Ghostwire Tokyo has SSR reflections that are looking very good.

  3. Resident Evil Village, Far Cry 6, Halo Infinite, and Forspoken. What do they all have in common? They require a ton of VRAM and Ray Tracing looks non-existent. And they’re AMD-sponsored. Coincidence?

  4. John, you should also run a set of benchmarks with the hair setting off. I remember in the demo that setting alone tanks performance just as hard as ray tracing, if not more.

  5. Instead of disabling CCD1, why not just set the scheduler in the bios to prefer CCD0. It is the same performance without losing 8 cores.

  6. Ashley no longer has her ballistics so that should give a few extra frames for anyone cucked enough to play this garbage.

    1. Also, her skirt was replaced with a skort, her unlockable white costume (the one with the bikini-looking top) from the original game is now gone, and Ada’s dress is gone. Apologists will say that they’re just “design changes”, but we all know that the censorship/changes are made by man-haters to defeat the dreaded “male gaze”.

      I’ve seen a lot of people on gaming forums comment on their progress playing the game, which of course means that the majority of them bought it. These people are a disgrace and is the reason on why SJW agendas and censorship in gaming doesn’t die.

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