Murdered: Soul Suspect – PC Performance Analysis

Murdered: Soul Suspect, Square Enix’s dark supernatural thriller, has been released earlier this month and it’s time to see how this new title performs on the PC platform. Murdered: Soul Suspect is developed by Airtight Games and is powered by Epic’s Unreal Engine 3. And as such, this game is not demanding at all.

For this Performance Analysis, we used an i7 4930K with 8GB RAM, Nvidia’s GTX690, Windows 8.1 64Bit and the latest version of the GeForce drivers. Althoug the green team has already included an SLI profile for this new game, we noticed negative SLI scaling in a lot of scenes. While our framerate never dropped below 60fps, we strongly suggest all owners of relatively strong SLI systems (680 SLI and above) running this game in Single-GPU mode.

negative SLI scalingsingle GPU

Murdered: Soul Suspect is really easy on the CPU, and most gamers won’t encounter major performance issues with it. The game was perfectly playable on a simulated dual-core system, something that will please those whose systems are not powered by a top-of-the-line CPU.

As a result of its really low CPU requirements, Murdered: Soul Suspect can be described as a GPU-bound game. A single GTX680 is able to provide an almost constant 60fps experience (there were some scenes in which our framerate dropped to 55fps). High-end GPUs won’t have any problem with Airtight Games’ latest title, and those with weaker systems can tweak a – respectable – number of graphical options.

Murdered Soul Suspect performance

Murdered: Soul Suspect lets players adjust – among common things such as the game’s resolution, Vsync and whether it’s running in fullscreen or window mode – Motion Blur, Bloom, Ambient Occlusion, Distortion, Anti-Aliasing, as well as the quality of Textures, Texture Filtering, Shadow, Shaders and Particles Effects.

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Graphics wise, Murdered: Soul Suspect is doing a pretty good job. Although its characters are similar in polycon-count to those found in most other multi-platform titles, they are nicely detailed and feel overly polished. In addition, the game supports both normal and anamorphic lens-flares, as well as self-shadows on characters. What really impressed me was the high quality of the game’s textures. Surely there are some low-res textures here and there, but overall Murdered: Soul Suspect comes with really good textures. Unfortunately, however, the game does not support POM and its lighting system feels really outdated. Its environments are packed with a lot of pre-baked shadows and – since you are a ghost – its physics effects are almost non-existent.

All in all, Murdered: Soul Suspect performs ideally on the PC. The game runs great even on weaker systems and comes with lots of graphical options to tweak. Moreover, we did not notice any mouse smoothing or stuttering side-effects, and there are proper keyboard+mouse on screen indicators. And while the game’s visuals are not capable of rivaling those of current-gen games, they are considered really good for an old-gen multiplatform title.

Enjoy!

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28 thoughts on “Murdered: Soul Suspect – PC Performance Analysis”

    1. well I would hope developers to be able to port a UE3 game to the PC properly, its only been almost a decade lol. Then again… Bioshsock infinite…. haha.

      1. What about bioshock? It looks gorgeous and is light to run, I use 1440p supersampling with everything on max and get steady 60fps on GTX 670.

        1. When it first came out it ran like a mess. Massive stuttering like watch dogs, major crashes and memory leaks that filled up your vram after an hour of gameplay. Not until after the 4th patch did it run like it does now. I was pretty angry that I spent $60 and I didntnplay it for months due to the state it was in. Lot of angry people in the BioShock forums.

          1. Hmm, I got it after a week from the release and I din’t have any complaints. I played it on my laptop before I got a desktop and got 60fps on 900p high settings, not a single crash, no disturbing shuttering like watch dogs.. I didn’t know as much back then but I sure would have noticed something.

          2. Maybe you used lower texture settings? The stuttering bug was due to texture load every few minutes and a texture streaming bug exactly like that of watch dogs. Also to do with shadows and how they were drawn while running around. I guess if your textures were lower than very high or something? I dunno. But it was a very prominent bug and it was affecting a shit ton of people. You can even Google how bad it got with people demanding refunds by the 100s.

          3. I used the best textures as I had 3Gb of VRAM and textures on low/ultra have no effect on fps.

            ”texture load every few minutes”
            So did the shuttering occur briefly every few minutes? If so, who cares?

          4. Not sure what you are talking about…? played and completed the game within the first 24 hours of game release. The game ran beautifully, no crashes, steady framerate.

          5. Ughh… Yes I am making it up because I enjoy it… Come on you your head ffs.

            Google search BioShock infinite stuttering. Then Google search what patch 4 was primarily supposed to address.

            Honestly just because you didn’t notice issues doesn’t mean it didn’t have any. Same as the guys who say they are running watch dogs smoothly… Ya no, engine wide issues.

          6. I didn’t say you were making it up but you are not in position to speak of it as if everyone had that problem. It is only the minority that complains and voice their opinions online.

  1. Been playing this quite a lot. An ok game, a bit different than whats out there currently. And nice performance as this article has also identified.

  2. Finished the game last week, and I am a HUGE HUGE HUGE ghost story freak, and love anything with the words Supernatural or Thriller in it…

    For the game, well, I LOVED IT!!! 😀

    The ending was a bit rushed though, but I loved the sad ghost stories, especially the ones you unlock after you finish collecting the side items in each area, those were damn damn damn scary.

    Also I really hope they make another game in the series because I think if they polish it right, they can have a great franchise on their hands!

    I would love more side quests the next time, and more gameplay mechanics. Also… stay away from Jason Graves if you can’t afford him properly because half-asses your work otherwise… 🙁

    There are many more other sincere composers out there, and they should’ve picked Bear McCreary in my opinion. At least he’d have given it a soul, which the current music lacked. You’re supposed to have this heartbreaking side to the ghost world, the music didn’t even remotely touch that and was generic horror bullshit.

    But still… I loved my experience, took me 10 hours to play through it! ^_^

      1. Oh and the voice acting is top notch! Especially Ronan, who I thought would be a douche but damn was I wrong. Probably one of my favorite characters in a videogame now.

        Try to see if it reduces in price this summer sale! 😉

  3. I’m impressed, I’m the only one who noticed the extremelly low FoV.

    I can’t even play the game, without getting sick.

    It’s all over those screenshots too, but on my PC, the FoV looks even worse on 900p.

      1. Its going great! Thanks for asking. EA are plotting to jew their few customers that they have left with a mod called Hardline for BF4 and as expected everyone revolted when they heard it would be full 60 bucks for a a Payday 2 mod, heh guess their customers picked a hardline for those pricks as well. I wish EA collapse asap. Its a worthless company just like Activision and Beteshda. Now look at this great game: Murdered: Soul Suspect less than 30 bucks on Windows PC Steam, NO micro transactions, no DLC that you have to pay extra for! An offer EA pricks would never give because they are greedy, evil and selfish.

  4. every Square Enix I played so far are well optimized. also they work really really well on AMD GPU’s 🙂
    Square Enix really care about PC

    1. its not a vendor specific title so it should work pretty much the same on both types of GPUs regardless assuming the drivers arent bugged ofcourse.

    2. AMD supported most of those games and they run well on all GPUs, which is unfortunately not case of most of NVidia supported games that lot of them do not run well an anything :/

      1. Thats because most of those Titles are in fact Square Enix titles in which Nixxes ported. That’s basically the reason. Lets not forget Bioshock Infinite ran like trash for both sides for a while with terrible stuttering similiar to watch dogs and constant crashes. BF4 also had terrible issues at launch too. Both of these were AMD titles.

        Sometimes I wonder if Nvidia or AMD sit back and ask wtf the devs were thinking. I cant imagine they know the game runs like garbage and just decided to do nothing. It benefits nobody whatsoever. I assume when they help the devs optimize, they only get snippets of the code or not full product so they can only work on what they have.

        We need more devs like Nixxes and publishers like Square Enix who care about the end product on PC.

        1. That is true but I have never mind any game that would run on NVidia HW worst than on AMD from Game evolved program |(it was actualy the right opposite, remember Dirt series?). There was Tomb raider but after NVidia released appropriate drivers, performance was fine. NVidia on the other hand often released games with massive tessellation that crippled performance all GPUs on market without any visual benefit – worst for AMD since they have slower tess. units.

          The Fact is that both companies are too small to optimized all games for developers.

          If there is a company that should push PC gaming, it should be intel, with much higher resources than NVidia or amd together but intel never give a fruck about PC gaming. And much less about multithreaded optimization.

          Nevertheless most common poor performance issue is cpu overhead caused by non-existent multithreaded optimization and that is primarily CPU not GPU issue, but intel is very happy that games are bound by 1 thread performance, right? And we all benefits from it^^ That’s why we all buy all those 4/6/8 threads capable CPUs 🙂

  5. I believe you but I find it strange that I didn’t notice the shuttering. Or as a new PC gamer I was still used to consoles’ max 30fps and shuttering. I wasn’t clueless about graphics etc though.

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