NACON will release later today its latest third-person action adventure game, Hell is Us. Powered by Unreal Engine 5, it’s time to benchmark it and examine its performance on PC.
For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 581.15, and the Radeon Adrenalin Edition 25.8.1 drivers.
Rogue Factor has included a respectable number of graphics settings to tweak. PC gamers can adjust the quality of Textures, Global Illumination, Shadows, and more. There is also support for NVIDIA DLSS 4 with MFG, AMD FSR 3.1, and Intel XeSS.
Hell is Us does not have a built-in benchmark tool. So, for our benchmark, I used the following area. This was the same area we tested for the PC demo that came out in June 2025.
The final version appears to be running a bit better than the demo. On average, I see around 4-6FPS higher framerates. Previously, it was impossible to get a smooth gaming experience at Native 4K. But now, if you own a G-Sync monitor, you can actually enjoy the game.
At Native 1080p/Ultra Settings, most of our GPUs were able to provide framerates higher than 60FPS. The NVIDIA RTX 3080 was unable to come close to a 60FPS experience. Similarly, the AMD Radeon RX 6900XT could not provide a smooth gaming experience. To its credit, though, it was able to match the performance of the RTX 3080. The AMD Radeon RX 9070XT was also able to match the performance of the AMD Radeon RX 7900XTX. Both of them were slightly slower than the NVIDIA RTX 5080.
At Native 1440p/Ultra Settings, our high-end NVIDIA GPUs can run the game without issues. The AMD Radeon RX 7900XTX was slightly faster than the RX 9070XT, and it was able to provide a smooth experience. That is if you use a FreeSync monitor.
Finally, at Native 4K/Ultra Settings, the only GPU that can provide a somewhat smooth experience is the NVIDIA RTX 5090. That is, of course, if you use a G-Sync monitor.
Hell is Us uses Software Lumen, which is why it can be so demanding, especially at 4K. Lumen is a form of Ray Tracing. So, like it or not, you won’t be able to run most of the games that use it at Native 4K, even if you own a high-end GPU like the NVIDIA RTX 5090.
The good news is that Hell is Us runs well if you adjust the graphics settings. On the NVIDIA RTX 5090, lowering the settings to High gave us over 65FPS at Native 4K. Dropping to Medium or Low made the game run even faster.
Graphics-wise, Hell is US looks great. It’s not THE best-looking game. However, it is pleasing to the eye. Thanks to Lumen, the lighting is amazing and remains consistent, even in shadowy areas. I did spot some distant pop-ups here and there. However, for a small budget game, Hell is Us looks amazing.
It’s also worth noting that I did not experience any major stutters. This is something that will please a lot of PC gamers. During my two-hour playthrough, I got perhaps one or two stutters (for instance, when you move from the open world to the catacombs, you will get one).
All in all, Hell is Us is a UE5 game that performs great on PC. Not only does it run better than most UE5-powered games, but it also has fewer stutters. Plus, it can scale well via its in-game graphics settings. So, there you have it. A UE5 game that can run great on PC.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Can confirm that it runs surprisingly good for an UE5 title, even on the Steam Deck with a SteamOS 3.8 dev branch (low settings, obviously).
wow so cool.i wish i could enable hardware lumen and ray reconstruction like mgs delta.its a great looking game and looks like first alan wake in ue5
So this Lumen thing is obligatory ray tracing that can't be turned off right?
Technically, you can turn it off through ini files, but most games have no fallback technique to simulate lighting and reflections – meaning the lighting and reflections will look worse than PS2 with Lumen turned off.
Example E33 with/without Lumen:
https://uploads.disquscdn.com/images/bb62cd2ea743c34fb51aae2ea392d33d72a0dc46edf2de8ebff4aa6fbac06d0f.jpg https://uploads.disquscdn.com/images/bcc91eeb58d78af9fe1931c828fb5e0539c602dd3bbc17427e84d9c1b0edbf3e.jpg
This game doesn’t even use lumen. And most lumen implementations are software only and use maybe 5% performance tops
Yeah this is a weird test you did. I use native AA and FG on my 7900xtx and regularly hit my fps cap of 144.
So having fewer stutters than other games means great pc performance… Owkay! John well played
So benchmarks using native res and ultra settings. So the top 1% of PC gamers then? Would have been nice to know some relevant info. At least something like a 5060 ti running at 1080p/1440p Default high with DLSS quality. to give us peasants some idea how it would run on a PC that doesnt cost $1800.
Seriously, I'll also add my vote to the request for adding Very High at least, to see how it runs barring the usually ridiculous performance penaltiy of Ultra, and get a better idea of the actual possible performance. 👍🏻
It's a bunch more work but… For future tests.
Testing this myself. Default High, DLSS quality with a 3060ti keeps a locked 60. looks good and runs fine.
So 2 more generations of GPUs(6-8 years) until the average gamer can play this at 4k/Ultra/60. UE5 a gift to Gamerkind/s. I honestly dont see WHY/WHAT is causing these performance numbers, a 10+ year old game Horizion:Zero Dawn looks 75% there….
BLA BLA BLA, just use dlss and stop crying like a little baby
“A ue5 game that runs great” 4K not even reaching 60fps on a 5090… on a game that has no ray tracing at all… we need to bring back charts from mid 2010s games and gpus, there’s this mass amnesia about what a truly optimized game runs like