Grand Theft Auto San Andreas RTX Remix Performance

Grand Theft Auto San Andreas RTX Remix Path Tracing drops below 50fps on an NVIDIA RTX4080 at 1440p with DLSS 3.5 Quality

YouTube’s ‘MxBenchmarkPC’ has shared a video, showcasing Grand Theft Auto: San Andreas with an RTX Remix Path Tracing Mod. The YouTuber has also included some comparison scenes with a Performance Stats Overlay. And, from the looks of it, you’ll need an NVIDIA RTX 4090 to run it, even at 1440p with DLSS 3 Quality.

Without the RTX Remix Mod, GTA: San Andreas runs with over 300fps in the open-world areas. In those areas, the YouTuber was CPU limited (they used an Intel Core i7 10700F). In the interior areas, we could see framerates that could reach 800fps. And when they enabled Path Tracing, the game took a MASSIVE performance hit. In an interior area, it went from 844fps to 48fps. And that was WITH DLSS Quality at 1440p. Ouch.

From what I could see, this latest version of the RTX Remix Mod for GTA: San Andreas comes with new assets and materials. In the apartment, for instance, the armchair has more polygons, the couch has more stuff on it, the table has a completely different model, and the floor has better textures. And yes, it looks absolutely amazing. But let’s be honest here. The performance hit is TOO BIG. And we’re talking about a game that came out in 2004.

Now I’m certain that there will be ways to further optimize the Path Tracing effects. I also assume that in this video we don’t get to see DLSS 3.5 Frame Generation. So, with DLSS 3.5 FG, we could see a major performance increase.

Last month, we shared several RTX Remix Mods that are in the works. As such, you can take a look at screenshots and videos for Tomb Raider 2Grand Theft Auto: Vice CityManhunt, and Dark Messiah of Might and Magic. A couple of days ago, we also shared some screenshots from Garfield Kart RTX Remix.

Speaking of Path Tracing Mods for older titles, you might also want to check out the following ones. Modders have released early demos for their Path Tracing Mods for Tomb RaiderMax Payne and Call of Duty 4. Do note that the COD4 Mod is a “proof of concept” demo, and it does not look that great. On the other hand, the RTX Remix Mod for Max Payne looks amazing (at least in my opinion). Let’s also not forget the RTX Remix for COD: WoW. And then there is this amazing RTX Remix Mod for Need for Speed: Underground 2. Finally, you can download Path Tracing Mods for Doom 2QuakeHalf-Life and Serious Sam.

Enjoy and stay tuned for more!

GTA San Andreas Path Tracing with RTX Remix On vs Off - Graphics/Performance Comparison | RTX 4080

40 thoughts on “Grand Theft Auto San Andreas RTX Remix Path Tracing drops below 50fps on an NVIDIA RTX4080 at 1440p with DLSS 3.5 Quality”

  1. The contrast between low-poly assets and path traced lighting really makes this look dumb IMO. Completely out of place.

      1. Can’t replace all the assets. Textures yes but not all the geometry and in most cases not the models either and not with ones significantly different from what was in the game to begin with or you can break things.

        For a performance comparison to actually quantify how badly these mods make old games run… right now PC’s can run AW2 arguably (definitely) the best visuals EVER as of RN at 4k60 fully maxed out with path tracing using DLAA.. If it was running at 1080p (aka 1440p DLSS quality) then it would run above 120 fps.

        Super high resolution textures wouldn’t work on the current models or geometry in terms of art because it looks goofy, and even if you could replace all of that so it doesn’t.. at that point you’re literally building an entirely new game on the bones of old technology with none of the potential to actually optimize or debug any of it so it’s now running worse than making a new game and looking worse with no changes in mechanics but for basically the same level of effort.

        Remedy is remaking Max Payne 1-3 right now in the latest version of their engine so think Alan Wake 2 but better visuals in and audio yet it would run better than this ugly mismatched mod by about… 90 FPS @ 1080p so a easily locked 120 fps (or 1440p80-90 fps with DLAA).. hmm decisions decisions. Having something on such a different end of the spectrum puts the performance of these remix mods into perspective. Hopefully this one turns on good, I’m not opposed to it I just don’t think it makes sense for aarge number of titles

        I’m not saying this to discount the hard work of modders either. I’m a PC gamer because of its ability to run modded games and what a ton of them are doing with remix is significant amounts of work but most of it doesn’t make sense…

          1. It depends on the engine and in GTA you can replace certain things but not others, I’ve never modded it myself meaning on the creator side but the important ones to me aren’t necessarily model meshes because that still leaves most of the geometry and that can’t be changed because it would require the ability to edit tons of other things which would just start causing things to break the most important foreseeable one would be physics on objects and the ai.

            Sure in some games parts of all these things might be able to be changed but at that point you’re basically talking about making a new game. You’re losing massive amounts of performance building on the bones of an existing game which is why this runs at 1080p sub 60 and Alan wake 2 by comparison runs maxed out at 4k60 DLAA with path tracing.

            I appreciate the effort, I love mods, they are why I got into PC gaming in the first place but I don’t find this appealing at all it just looks off. True on a technical level path tracing looks better but that doesn’t mean it’s always better on an artistic level

          2. That’s not how Remix works, at all. It intercepts draw calls, consistently groups them into distinct assets within a runtime generated scene graph and then applies modifications to that before rendering. It’s essentially engine agnostic, albeit with a sizable overhead.

            Effortless AI upscaling of textures and PBR conversion where advertised as part of the toolset – not sure what that’s like in practice though.

            It’s not great at the moment, but in a hardware generation or two’s time, I can see it being useful. When that overhead becomes acceptable and Nvidia’s AI mesh generation has matured sufficiently, it means anyone can easily modify and/or remaster most of the games in their collection without needing bespoke mod tools (which dont exist for many games) or much by way of technical skill.

        1. This comparison with Alan wake 2 is far from a fair one. Alan wake uses a hybrid solution with its path tracing so it has a performance advantage, as well as being on a newer engine. Cyberpunk is still the graphical king especially when it comes to Ray tracing/ pathtracing.
          These are mods, don’t ever expect them to run at the same performance level as a AAA game with native implementation. Besides, this is far from a finished product. Remix is still in beta and modders haven’t even finished working on a single game. Performance complaints at this point are absolutely pointless.

  2. how is this new version of rtx remix(beta) ?much better than older version?will we see a rtx remix revolution soon?

    1. The new beta version is incredible, but give it at least two-three months. It will take a while for modders to improve/update most – or even all – of the game assets.

    2. Hopefully not and (for performance comparison and perspective) remedy is remaking Max Payne 1-3 right now in a upgraded engine used for Alan wake 2 which ran at 4k60 maxed out using DLAA with path tracing and is the best looking game to date … and this runs at 1080p sub 60 (1440p upscaled with DLSS) … Hmm

    3. It’s in version 0.3 so it has a looong way ahead in terms of rounding up the features and performance, but yes, we’ll see an rtx revolution that has already started with very early baby steps, but also, it’s not a trivial process to bring rtx to these old games, it takes a lot of work to jam it in and make the game work correctly with it.

  3. idk this kinda looks like the DE version vs the original pc version to me, which is a false comparison overall. I doubt an rtx remix includes the better chairs etc and lighting that the de version has already. And of course one looks like daytime the other looks night time so duh more lights. Tricks are for kids gtfo. I might just bootup the de version and see about this screenshot. Might be a heavily modded version vs a non modded vanilla also, no way those chairs etc are the same thing that is just rtx remix applied etc. dx9 and vulkan apis too.

    1. Yeah they replaced the whole interior there, the wood grain is the wrong way compared to the vanilla pc game and the DE version so it’s not a real comparison, it’s for clickbait all it is. Let’s do better on the curating here john, at least find a one to one of either the og pc version or the de versions w this tech, not a highly modded version to a low settings og pc version at different times of day etc

  4. I apologize in advance for this technically point rant about DLSS naming conventions.
    Yup this confirms it.. the future of content is becoming a separate article about a games DLSS frame gen performance and the other half are going to be DLSS 2 UPSCALING!!) performance numbers in RTX remix mods for games going back 20 years assuming said games run on modern hardware without compatibility issues.. and please stop saying 3.5, it’s DLSS 2 or DLSS upscaling, the 3 part is literally the frame gen and the upscaling works exactly the same so it’s version number is still a 2 (2.xx.xx) it’s a marketing term and since there are now 2 very different terms for 2 very different technologies using different files to use there needs to be more accurate reporting especially when used in a title.

    How about DLSS3 & DLSSFG so the title not only makes sense but isn’t misleading. I’ve seen a growing number of people talking about how game x is so high tech and wowzers it “even only hits XX fps using frame generation!” when I’m reality it’s not it’s just using upscaling so really what you’re saying is at 1/2 or lower of the resolution we are reporting it runs at xx fps.

    Your long title just says 1080p.. so why not just say 1080p instead of “DLSS 3.5 Quality”? You can still say the long form part in the article if you must. You’re breaking the ability to search for these things in the future and ruining news feeds today.

    If you actually read that I sympathize with your boredom my bored brother or sister.
    I am Sorry I didn’t have an entertaining rant at least but now I’m super bored and getting tired and nobody has been home all day lol…

    1. Agree. It’s a rant. And a lack of understanding even simple terms and technology.
      Please go sit in a corner for 5 minutes. Or wait for your sister to come home and than finger her 😉

      If you want to be smart, learn at least that it’s a “suite of machine learning based (AI) rendering technologies” and the part you (the mainstream talks about all the time) is called image reconstruction and not upscaling.
      If you want to be to some degree educated, than call that part at least “sampling and reconstruction techniques”.

      But you don’t want to sit down 15 minuts and read all of that comments here I wrote to “I’mWithJoe” or watch the 1 hour video for yourself, I assume?
      dsogaming(.)com/articles/amd-fluid-motion-frames-has-been-fully-released-and-its-still-as-bas-as-it-was/#comment-6375776483

      And while I’m at it: It’s already DLSS version 3.5 (and not 2) and Frame Generatiion version 3.5.
      The numbers are just telling the version. There will be nvidia’s “Frame Generation version 4” with their next gpu-lineup.

      Funny how you try to talk about how 99 % of the MSM and tech-media can’t even user properly technical jargon, but then you’re doing the same, Lol

      Cheers

    2. DLSS 3 is both upscaling and frame generation

      That’s why the current DLSS upscaling DLL (nvngx_dlss.dll) is version 3.5.10 ….. DLSS 2 is actually depreciated and there hasn’t been a version 2 DLL since December 2022

      You officially have DLSS 3 Upscaling and DLSS 3 Frame Generation and DLSS 2 was depreciated in 2023

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  6. There’s a certain amount of tweaking of config files necessary to get RTX Remix to work properly. It’s also not necessarily compatible with every game out there, and may require some bug fixing from NVIDIA.

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