Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises, Gears of War. Powered by Unreal Engine 4 and with support for DirectX 12, it’s time to benchmark this game and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 445.87 and the Radeon Software Adrenalin 2020 Edition 20.4.2 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.
The Coalition and Splash Damage have added a lot of graphics settings to tweak. PC gamers can adjust the quality of textures, texture streaming, texture filtering and shading. There are also options for screen space reflections, world detail, contact shadows, shadows resolution and dynamic shadows. Players can also tweak particle spawn rate, cone step mapping, sub surface scattering, ambient occlusion, glossy reflections and more.
Gears Tactics comes with a built-in benchmark tool that is representative of the in-game performance. Thus, we’ve used this benchmark in order to test our CPUs and GPUs. For our CPU benchmarks, we lowered our resolution to 1280×720 (as we were GPU-limited at 1080p). We also avoided the Variable Rate Shading setting on NVIDIA’s RTX2080Ti as it slightly degrades image quality. We also enabled Glossy Reflections, pushing the game beyond its Ultra settings.
Gears Tactics does not require a powerful CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, surprisingly enough, even our simulated dual-core system was able to provide a smooth gaming experience. Without Hyper Threading, our simulated dual-core system was able to push an average of 86fps at 1080p/Max settings. However, there were some annoying stuttering issues that were eliminated the moment we enabled Hyper Threading.
Unfortunately, due to some issues with the Windows Store, we were unable to test the game on our Intel i7 4930K system. These past few days, we had major issues with downloading this specific title. Thankfully, Microsoft resolved these download/install issues, however, there is currently no way to copy-paste the game folder. Thus, we’d have to re-download the game on our other system, something that would significantly delay this article. And, since the game does not require a powerful CPU, there was no real reason to do so.
Given its relatively low CPU requirements, Gears Tactics can be easily described as a GPU-bound title. Not only that, but Gears Tactics is more demanding than Gears 5. At 1080p/Max settings, the only GPUs that could run it with constant 60fps were the Vega 64 and the RTX2080Ti. The GTX980Ti came close, though there were some dips to 50fps.
At 2560×1440, the only GPU that was able to offer a 60fps experience was the RTX2080Ti. The AMD Radeon RX Vega 64 came close to it as it pushed a minimum of 53fps and an average of 58fps. As for 4K, our RTX2080Ti was unable to hit a constant 60fps experience. However, and by lowering our resolution to 3328×1872, we were able to get constant 60fps (both during cinematics and in-game sequences).
Graphics wise, Gears Tactics is the most beautiful strategy game to date. In fact, Gears Tactics’ real-time cinematics look better than those of Gears 5. There are a lot of high-resolution textures, gorgeous special effects, and highly detailed character models. Everything looks top notch, so kudos to both Splash Damage and The Coalition.
In conclusion, Gears Tactics is a more demanding game than Gears 5 on its Max settings. Thankfully, this is a slow-paced strategy game, which means that you can enjoy it even with 50fps. However, these Max settings are not THAT much better than Ultra or High. The game also does not require a high-end CPU, and comes with a lot of graphics settings to tweak. So yeah, while Gears Tactics requires a high-end GPU for its Max settings, it can scale well on older GPUs (as long as you lower the settings). Overall, though, it’s a polished PC game.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”