DOOM The Dark Ages feature-3

DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks

Bethesda and id Software have just released the Path Tracing Update for the PC version of DOOM: The Dark Ages. So, it’s time now to benchmark this new path-traced version of this new DOOM game and examine its performance on a high-end PC.

For these Path Tracing benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.80 driver.

DOOM: The Dark Ages does not have a built-in benchmark tool apparently, the devs added one. You can find it in the Extra menu. So, for our benchmarks, I used the same scene we had in our PC Performance Analysis. In this area, you get to fight a lot of enemies. This is one of the most demanding areas early in the game. As such, it should give us a pretty good idea of how the rest of it runs.

At 4K, DOOM: The Dark Ages falls to unplayable levels with Path Tracing at Native Resolution. The NVIDIA RTX 5090 is unable to offer a 30FPS experience. This shouldn’t come as a surprise. After all, we’re talking about Path Tracing in a modern triple-A game. The performance hit of Path Tracing is around 63%. Without Path Tracing, the game runs with a minimum of 68FPS and an average of 74FPS. With DLSS 4 Quality Mode, we were able to get to 50FPS. However, we were nowhere close to a smooth 60FPS experience. Thankfully, with DLSS 4 Performance Mode, we were able to get over 60FPS at all times.

DOOM The Dark Ages Path Tracing benchmarks-1

Now, if you want to keep using DLSS 4 Quality at 4K, you’ll have to enable Frame Gen to get over 60FPS. As I’ve reported, the DLSS 4 implementation is DOOM: The Dark Ages is amazing. I could hardly spot any visual artifacts, even with MFG X4. So, I highly recommend using it. Well, that is if you already have a somewhat healthy framerate without Frame Gen.

At 4K/Ultra/Path Tracing with DLSS 4 Quality and MFG X2, we were able to get to the 80FPS territory. Then, with MFG X3, we were getting over 110FPS at all times. Finally, with MFG X4, we were hitting framerates above 140FPS.

DOOM The Dark Ages Path Tracing benchmarks-2

Just for the fun of it, I also tried the game at 8K. To get a somewhat playable experience, I used DLSS 4 Performance with MFG X4. And the results were not that great. The game ran with 70FPS. Again, this was just for fun. It’s not possible in any way to get a playable experience in DOOM: The Dark Ages at 8K with its Path Tracing.

What’s crucial to note is that the game felt responsive, and there was minimal input latency. And when I say minimal, I mean minimal. Most of you won’t be able to notice it. As for visual artifacts, I could not spot any major ones.

But what about the visual differences between Ray Tracing and Path Tracing? Well, here are some comparison screenshots. Ray Tracing is on the left, whereas Path Tracing is on the right. As you will see, in some cases, the difference is huge. Take, for example, the first and last comparisons. In other cases, the differences are pretty small. The good news is that Path Tracing can maintain a high level of image quality. It looks better, and if you have the appropriate hardware, you should enable it.

Doom The Dark Ages Path Tracing Off-1Doom The Dark Ages Path Tracing On-1Doom The Dark Ages Path Tracing Off-2Doom The Dark Ages Path Tracing On-2 Doom The Dark Ages Path Tracing Off-3Doom The Dark Ages Path Tracing On-3 Doom The Dark Ages Path Tracing Off-4Doom The Dark Ages Path Tracing On-4 Doom The Dark Ages Path Tracing Off-5Doom The Dark Ages Path Tracing On-5 Doom The Dark Ages Path Tracing Off-6Doom The Dark Ages Path Tracing On-6

My only gripe is with the game’s Textures. Now that we have Path Tracing, the lighting exposes the game’s textures even more. DOOM: The Dark Ages would greatly benefit from an HD Texture Pack. From what I know, though, id Software does not plan to release one yet.

All in all, DOOM: The Dark Ages looks great with Path Tracing. Compared to the default ray-traced version, the path-traced version looks better. There are scenes in which the visual improvement is huge. There are also places in which the difference is small. So, it all comes down to your personal preference.

Let’s also make something clear. The Path Tracing Update is mostly for those with a high-end GPU. If you own a mid-tier GPU, you should avoid it. Because if you’re expecting to enjoy Path Tracing at 4K on a mid-tier GPU, you’ll have to be delusional. Yes, you might get away with it at 1080p with DLSS 4. But would the resolution hit justify it? As I said, it’s up to you to decide.

Speaking of DLSS 4, given the fact that its implementation is so good here, I don’t see why someone with a high-end GPU would not enable it to enjoy these new Path Tracing effects.

Ultimately, since this is a free update, you can try it and see for yourselves whether it’s worth it. In my opinion, this is the best way to experience DOOM: The Dark Ages on a high-end GPU. But then again, that’s just me. Others may have a different opinion.

Enjoy!

DOOM: The Dark Ages - Path Tracing 4K/8K/DLSS 4 Benchmarks

16 thoughts on “DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks”

  1. Maybe it's because the levels are larger in Doom TDA, but Alan Wake 2 also has path tracing and it both looks better and runs significantly better (45FPS average at native 4K maxed according to techpowerup). What happened to id? Did becoming a microsoft company really affect them this much?

    1. Forward rendering is old tech and it's been understood for decades now.

      Going full PT isn't yet as optimized due to relatively limited mainstream knowledge currently for game devs.

      Also Nvidia sponsored PT will never help performance.

  2. Ray Tracing vs. Path Tracing looks the same as Ray Tracing OFF vs. ON comparisons from a couple of years ago, and that already looked like "Shadows and Lighting LOW vs. ULTRA" before this useless tech existed.

    The only purpose of this technology is to make lazy devs do less work now, yet prices rise to $70 and $80.

    Wolfenstein: The New Colossus uses the same engine (an older version) and runs on any potato PC at 4K@144Hz.

    I'm almost giving up on gaming; this industry is just pathetic now.

    https://uploads.disquscdn.com/images/316758bbd765fbd84133abd79901e7fb49add667b44ae5cb29082ba70c2a9643.jpg

    1. Gaming is not a necessity; it is a luxury. You hold the power of choice—step away, if it serves your peace. The industry marches on with new or updated technologies; your absence won’t halt its rise.

    2. It's called diminishing returns for a reason. Objectively, there are visual differences between the two games that justify the performance. Whether you see them or not is irrelevant.

        1. This is why you can't see the difference between RT and PT. You're focusing on the wrong things. Path Tracing's strengths lie elsewhere.

  3. Maybe it looks better in motion and I'll judge for that myself soon enough but…

    Looking at the comparisons, it absolutely does not look worth the performance hit. I had to go back and check which was which because in some, I think raytracing actually looks 'better' shrug

  4. Did you happen to test how cutscenes look with pathtracing and ray reconstruction turned on? Because something appears to be bugged with the RR denoiser specifically during cutscenes where everything about a foot away from your character has horrible shimmering grain as if the denoiser has some kind of super short LOV or is glitching out do to the depth of field shifting around. Using the normal denoiser option seems to resolve the issue but obviously would prefer RR..

  5. I think it's rather simple here. If you have a top of the line expensive Nvidia GPU and prefer maximum visual fidelity in your games, then turn on path tracing with DLSS and/or frame generation and enjoy! For everyone else with AMD GPU's, mid-tier or lower Nvidia GPU's, keep path tracing off. To be honest, most modern games look pretty good, even on medium/high settings. In my opinion, path tracing really ain't worth the performance hit, especially in a fast-paced game like Doom the Dark Ages. You will have a way better experience at 120FPS+ (without Frame Gen).

Leave a Reply

Your email address will not be published. Required fields are marked *