Assassins Creed Unity feature 5

Assassin’s Creed: Unity – PC Performance Analysis

A lot has already been said about Assassin’s Creed: Unity and to some degree, gamers are right; Assassin’s Creed: Unity is a mess. It’s full of bugs and glitches. However, we should all admit how gorgeous this game actually looks. Assassin’s Creed: Unity is by far the most beautiful game with an amazing lighting system and some glorious Global Illumination effects.

Assassin’s Creed: Unity is powered by the next iteration of the AnvilNext engine and as always, we used an Intel i7 4930K with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest version of the GeForce drivers. NVIDIA has already included an SLI profile that offers amazing SLI scaling, however we witnessed some really frustrating stutters that happened randomly.

These stutters appeared in both SLI and Single-GPU modes, suggesting that there is something really ‘strange’ going on in the background. Most of the times, these stutters appear right after a cut-scene, making the game almost unplayable. During those stutters, all physics go crazy (and most noticeably the hair physics, resulting in THAT hairstyling AC joke that has been circulating the web over the last few days). Moreover, performance takes a big hit and mouse movement is as unresponsive as it can get. A simple workaround (that not always works) is to either restart your game or your machine whenever those stutters appear, however Ubisoft needs to address it as soon as possible.

Assassins Creed Unity CPU graph

In order to find out whether the game scales well on a variety of CPUs, we simulated a dual-core, a tri-core and a quad-core system. Assassin’s Creed: Unity scaled incredibly well on twelve threads, something that definitely impressed us. Still, we did not notice any performance differences between our hexa-core and our simulated quad-core systems. Moreover, enabling Hyper Threading did not bring any additional performance gains on our systems, despite the incredible scaling on those additional threads.

For what is worth, our simulated dual-core CPU (with Hyper Threading enabled) was able to push constant 40fps – even when there was a huge crowd – when SLI was enabled. In Single-GPU mode, our simulated dual-core was limited by the GPU, as we can see in the following screenshot. Still, the overall experience was better than the one witnessed on consoles (both in terms of framerate and visuals).

ACU 2014-11-19 18-38-10-77

In short, Assassin’s Creed: Unity is mostly – surprisingly enough – a GPU-bound title. While a current-gen Intel dual-core (with Hyper Threading) will be enough for constant constant 40fps, a single GTX680 will be able to offer you constant 35fps (no matter what CPU you’re using). A current-gen quad-core is capable of pushing constant 60fps and there is no performance difference between a current-gen quad-core and a current-gen hexa-core.

With SLI enabled, we were able to enjoy an almost constant 60fps experience. Our framerate dropped at 50s when there was a huge crowd but most of the times, we were above 60fps. That was at 1080p with Very Ultra Environment Quality, High Textures, High Shadows, HBAO+, FXAA and Bloom enabled. Anything higher than that and we were limited by our VRAM. There was slight stuttering when we enabled PCSS shadows (though our GTX690 was able to handle them most of the times), and there were major stutters with Very High textures.

Scalability is another big issue for Assassin’s Creed: Unity, as we were not able to achieve constant 60fps on a single GTX680 even with the game’s lowest settings. As a result of that, we are almost certain that a number of PC gamers will face major performance issues, especially if they own weaker graphics cards. Ironically, Ubisoft was spot on with the game’s GPU Requirements. But does its visuals justify them?

ACU_2014_11_19_17_18_39_689

Not in our opinion on its lower levels, but most definitely on its higher ones. Assassin’s Creed: Unity sports a similar crowd to the one found in the benchmark stress test of Hitman: Absolution. And that stress test ran with a minimum of 60fps on a single GTX680 at max settings. Obviously, Assassin’s Creed: Unity packs better lighting system (as well as additional Global Illumination effects and Physical Based Rendering) than Hitman: Absolution. On the other hand, Hitman: Absolution features a better and more demanding LOD system. Moreover, we are basically comparing a linear stage (Hitman: Absolution) with an open world game that packs ‘enterable’ buildings (Assassin’s Creed: Unity). Still, it’s quite obvious that a single GTX680 should be able to handle this title better than it currently does.

But then again, at its highest settings Assassin’s Creed: Unity is gorgeous. As we’ve already said, it is by far one of the best looking games out there. Thanks to the newly added Physically Based Rendering, the indoor environments look incredible, and with high amounts of AA this title can come close to CG-quality visuals. The fact that you can also enter most buildings without any annoying loading screens is a huge improvement over all other open-world games. Also, Ubisoft did a great job with the animations for almost all main characters, and Arno moves way better and smoother than all previous assassins. Given its open-world nature, you will be able to spot some low-res textures here and there (even with Very High textures enabled), but that’s understandable. Most main characters are highly detailed and are made of a high number of polygons. Of course that cannot be said about the game’s NPCs who look outdated and sometimes really ‘blocky,’ but then again that was also to be expected.

ACU 2014-11-18 04-10-10-92

Still, there is one graphical feature that Ubisoft left unpolished and that’s no other than the ridiculously aggressive LOD system that has been used. In Assassin’s Creed: Unity, characters switch between their low and high models right in front of view, and buildings appear out of thin air on the horizon. Hell, Ubisoft did not even implement a fade-in/fade-out effect in order to smooth out the pop-in of objects and characters. Couple this awful LOD system with all sorts of bugs and glitches that plague Ubisoft’s title, and you get yourself a game that would benefit from a couple of months of additional development.

All in all, Assassin’s Creed: Unity is a mixed bag. At Very Ultra, the game looks phenomenal, especially if you enable the higher amounts of AA (but in order to do that you will need some really, really, REALLY powerful GPUs). At Low, the game feels like something that should be running with ease on GPUs like the GTX680. And while there are occasions when the game achieves CG-quality visuals, its awful LOD system makes it look ‘weird’ and ‘fuzzy’ in motion. And don’t get us started with all graphical its bugs and glitches.

Assassin’s Creed: Unity is one of the most beautiful games out there, but it is also one of the most demanding ones. PC gamers have been asking for titles that push their hardwares to their limits, and at its Very Ultra settings, Assassin’s Creed: Unity does exactly that. Moreover, Assassin’s Creed: Unity looks visually better than pretty much all current-gen games (surpassing visually even Ryse or Crysis 3, especially if you take account Unity’s open-world nature). If Ubisoft manages to resolve all the bugs and glitches, and further optimize it, we can safely start talking about a masterpiece. In its current state, however, Assassin’s Creed: Unity is the epitome of an unfinished and full-of-bugs game.

Enjoy!

Nothing is true, everything is permitted.

ACU_2014_11_18_03_51_32_191ACU_2014_11_16_04_23_34_260ACU_2014_11_16_04_24_48_195ACU 2014-11-18 04-19-46-99ACU_2014_11_19_17_11_26_808ACU_2014_11_19_17_13_43_647ACU_2014_11_19_17_42_47_618

323 thoughts on “Assassin’s Creed: Unity – PC Performance Analysis”

      1. Did u saw that grass? u r basing u opinion on inside floor textures…and that half baked medium texture of buildings, roads…?

        Head Animation and even position of the heads are just ridiculous even in cut-scenes!

        No story at all, almost a multiplayer game…even COD has better single-player…

        Altough people always hype new games from UBI I dont see why…apart FC3, they crapped out even Splinter Cell…

        UBI EA

          1. lmao! best looking game so far of that called next-gen is Dragon Age…and I dont like that crappy game from EA!

          2. Really? Dragon Age Inquisition looks good, but it looks like the cross gen game that it is. It was clearly held back by the last gen consoles.

          3. Nah even infamous fares better atleast it looks more saturated during daylight and not like a white bland shadowless enviroment like unity.

          1. During at night, i would agree, but during day it has the same issue this game has, no shadows.

          2. God, now you are getting plain ridiculous. Next, are you going to tell us that the Wii U version of Watch Dogs looks better than Unity on a high end PC?

            I wouldn’t put it past some of you.

          3. Wiiu? I’m writing pc version vs pc version.

            Did u ever played Crysis, Witcher 2, Metro redux…that’s sir are great textures…

          4. Except that Metro LL Redux on the PC was downgraded and they took volumetric lighting out of it and parallax occlusion mapping out.

        1. I dont know why john said all this bull on the review.
          “we can safely start talking about a masterpiece”
          I really want this site to keep honest. For the opposite i can read ign maybe

          1. Papa is a UBI fanboy man…but we could agree in art direction the game is damn beautiful…horrible textures and effects tough!

          2. Horrible textures? You must be blind in both eyes. The game generally has fantastic textures. Especially considering the vast number of these assets that are being streamed in and rendered in any given moment.

          3. They are being honest. It’s all you liars that aren’t being fair or honest.

            It was a very fair comparison. In fact, if anything they were a bit too harsh on the game, as far as what I have experienced in the game. There are some bugs and they rightly called the game out for that.

            The game isn’t even close to a broken mess on any decent PC. It has some issues, but the vast majority of them are not gamebreaking. The game runs great on many decent PCs. Go read the neogaf performance thread or the Steam user reviews. There are a lot of people who recognize how great the game looks and why it is demanding.

            You ghetto PC gamers are going to return PC gaming to the dark-ages with the way you complain about every demanding game that gets released. Supposedly, all these games are “unoptimized”. Lol as if any of you had a clue what goes into making a game or what optimization means. No, your simplistic thinking leads you to the absurd conclusion that.. “herp derp it doesn’t run at 60fps on my PC, it must be unoptimized”. Raaaage.

      2. Best graphics? I would argue that the npcs are low poly, the game lacks shadows, the draw distance is a joke and the textures dont look even as detailed as fallout 3 hd mods. Infact they are blurry.

        1. They are no more “low poly” than those in ISS, only there are FAR more NPCs in Unity.
          Any large open world is going to have blemishes. Even narrow corridor games have weaknesses. But ISS has far more blemishes in terms of low-poly modeling, missing shadows, low res blotchy shadows and low res textures than Unity does.

          I would bet you haven’t even played both games. In the other thread you admitted you haven’t even played Unity.

          1. Obviously infamous has lower poly models, but thas a smaller game, its not exactly graphically impressive.

            Now i have not played unity but every single thing seems to lack shadows here, while infamous ss is overrated in graphics….THIS is not one of the best looking games ever and trully next gen as you claim it to be.

            Infact its underwelming as far as textures and lighting goes, lets not go into draw distance.

  1. I’ve never been a fan of this series i tried it several times but i’m sad others can’t enjoy it. Far cry 4 seems to play decent enough(with little to no stuttering) at ultra with textures on medium.

    1. i gone into the first game because it came with a old videocard….meh, the second and thid game were awesome though, revelations was ok, ac3 was meh, after that i gave up, i still havent played blackflag, the series really needs a change and judging by reviews and scores, unity seems to be the worst one yet.

  2. “However, we should all admit how gorgeous this game actually looks.
    Assassin’s Creed: Unity is by far the most beautiful game with an
    amazing lighting system and some glorious Global Illumination effects.”

    LOL nope the lighting is a joke prebaked global illumnination and severy lacking shadows.

    “But then again, at its highest settings Assassin’s Creed: Unity is
    gorgeous. As we’ve already said, it is by far one of the best looking
    games out there. Thanks to the newly added Physically Based Rendering,
    the indoor environments look incredible, and with high amounts of AA
    this title can come close to CG-quality visuals”

    I urge anyone to click the image with the boy at the center of the article…Where is your “amazing lighting system now?”

    That boy doesnt look CG either.

    Now lets take a look at the screenshot with arno on the stairs…wtf is up with his hair? Thats early ps3 quality Pathetic.

    Now lets look at the last screenshot where everyone is dancing…generic creed blocky fake npcs and not even one of them has shadows.

    The games visuals are ridicuously inconsistant. Blurry textures, awful hair, blocky npcs, no shadows of various objects or characters and lets not get into the low draw distance.

    Pathetic. So much for next gen.

    BUT DONT WORRY i am sure if ubisoft copy pastes some more npcs around, that is sooooo gonna fix everything.

    Infamous SS has better shadows that this game, i dont care what HUR DUR illumination system unity uses, but the shadows are laughable and over the entire game has awful lighting.

    That picture where arno is the street…look at that npcs face bahahahahahahh

    Now look at the screenshot that arno is on a rope, everything under him is blurry.

    ” single GTX680 will be able to offer you constant 35fps (no matter what CPU you’re using). A current-gen quad-core is capable of pushing constant 60fps and there is no performance difference between a current-gen quad-core and a current-gen hexa-core.”

    Ah ok, so its another ubishaft game that doesnt utilize multiple cpu cores.

    Thanks ubi.

    1. You’re obviously a f’ing Sony fanboy troll. Wipe the Sony jizz from your eyes and maybe you’ll see better. Infamous Second Son looks good, but Unity definitely does beat it in graphics and overall density and seamlessness.

      You’re so stupid you can’t even understand what was said in this analysis. The game is NOT bottlenecked by most decent CPUs, just as I said in those other articles. You and the other idiots have been proven wrong. This game is GPU limited most of the time, for most PC gamers. There is usually no difference between those processors because it IS GPU LIMITED.

  3. “Moreover, Assassin’s Creed: Unity looks visually better than pretty much
    all current-gen games (surpassing visually even Ryse or Crysis 3”

    Battlefield 4, Crysis 3 or Ryse destroy Unity in every way, shape or form.

      1. That’s because you are an absolutely blind troll. You ghetto PC gamers are going to still be claiming games like Crysis 3 and Metro LL look better than anything years from now, even after they’ve been left in the dust by hundreds of games.

        1. on technical side MetroLL and Crysis 3 or even Ryse will destroy unity. don’t even try to defend a game that lacks dynamic shadows and runs like s**t on beast rigs you shill

          1. well said amir.
            the fact that he is defending unity in every comment is just stupid.
            even insulting people…

          2. Yeah, I’m done with the ignorance and complete lack of rationality some of you are guilty of. I’ve tried to put forth well reasoned arguments with people like Amir and all he comes back with are bare assertions, insults and the like.

            He won’t even admit that he and a few others on here were dead wrong about the CPU scaling issue.

            He’ll just keep making utterly ridiculous claims likie Metro LL looks better than AC: Unity. So screw it, I’m just going to say you’re wrong and have your heads up your arses. It’s no worse than the insults these fanboys directed at me as soon as I expressed an opinion that went against their cult-like agenda.

          3. “Yeah, I’m done with the ignorance”
            good, now get the hell out of here. you said it last time idiot.

            “I’ve tried to put forth well reasoned arguments”
            you start the argument with insults, then you didn’t shaow any proof but called anybody else with proof a liar

            “insults and the like”
            you mean you ?

            “He won’t even admit that he and a few others on here were dead wrong about the CPU scaling issue.”
            i didn’t said anything about CPU scaling for this game, i’m sure the game is s**t and they didn’t optimized it, digital foundry and this article are my evidence.

            “claims likie Metro LL looks better than AC: Unity”
            on a technical level yes, it has all sorts of dynamic shadows, and almost perfect use of tessellation and really great textures. but in ACU all i see is just nice textures in most places and bad texture filtering.

            “I’m just going to say you’re wrong and have your heads up your arses”
            of course you are, because you can’t even defend this s**t, not only because you have lack or knowledge, because there isn’t anything to defend for.

            “It’s no worse than the insults these fanboys directed at me as soon as I expressed an opinion”
            fanboys are the ones who defends products, just like you, i didn’t defend this s**t.

          4. “fanboys are also those that mindlessly bash things they don’t even own.”
            because ? because they are trying to defend something else on some other platform they own. ACU is a multiplat titles, words like fanboy have no meaning in this situations

          5. Yes, they absolutely do. Sony fanboys, for example, hate this game with a passion mostly because it runs worse on PS4 than XB1. They also hate the fact that it looks better than any other game on the PS4.

            Some Nintendo fanboys hate Ubisoft because they dropped multiplatform support for the Wii U for the most part.

            Certain PC gamers hate Ubisoft because they once made a stupid remark about PC gamers being pirates. And they hate the fact that their mid-range PCs don’t max this new gen game out with solid 60fps.

            Those are just a few examples of how people can have an axe to grind and be unwilling to be fair about a game. This is an extremely common thing in the gaming community and if you had been paying any attention you would know that.

          6. “Sony fanboys, for example, hate this game with a passion mostly because it runs worse on PS4 than XB1”
            it won’t run as bad as X1 and PS4 on PC, so there is no reason to be a fanboy. and console version textures are little bit lower than High on PC. so no reason at all.

            “Some Nintendo fanboys hate Ubisoft because they dropped multiplatform support for the Wii U for the most part”
            they can hate ubisoft for that, i don’t see the problem with that. and it wont count as fanboism.

            “Certain PC gamers hate Ubisoft because they once made a stupid remark about PC gamers being pirates”
            they have rights to hate ubisoft becasue of that.

            “And they hate the fact that their mid-range PCs don’t max this new gen game out with solid 60fps”
            thats new, only heard it from you. but that’s just hiding a fact that most ubisoft titles are bad ports or they can’t optimize their games.

            “This is an extremely common thing in the gaming community”
            and that should be fixed by now, but again we see bad port or poorly optimized games. nothing wrong with gaming community but everything wrong with some devs and or publishers.

          7. i have r9 290 and i completely agree with you freaking 680 is a massive GPU and there is a rule.if i can run crysis 3 and BF 4 on ultra then no game ever can possibly hinder my GPU

            Does your 680 have 2GB or 4GB VRAM Because if it is only 2 here is your problem

          8. i have a GTX 660ti. yeah 2GB Vram is a problem but at least Dragon Age 3 runs just fine without any problem and ultra 40fps to 60fps and that game is gorgeous

          9. But you dont need to optimize for pc, you can always get a better GPU.

            -ubisoft

            MIND BLOWN!!!!!

          10. Wow! you really love Ubicrap that much, huh ?

            Have you ever been on the PC section of Ubicrap forums ? You’ve been throwing “ghetto PCs and mid-range PCs” a lot when even people with high-end rigs are complaining about performance too. Go to Ubicrap’s PC section of the forum.

            And PC gamers “do not” hate Ubicrap only because of that “stupid remark about PC gamers being pirates.” They’ve done MANY things that makes them deserving of the hate they are getting now

          11. That literally happens with any demanding game. I could show you people complaining about EVERY game. Some more than others, but I’ve already given very plausible possibilities about why the hate for AC: Unity is greater than average. But then again, you guys are probably some of those types of people and wouldn’t see anything wrong with it anyway.

          12. Then why are you throwing “ghetto PC” or mid-range PC a lot when people with high-end rigs are also complaining, huh ?

            So in your eyes, the ones that are complaining have ghetto PC but when they say they have a high-end rig, you will suddenly retract that comment ? Nice “reasoned argument” there, bud.

          13. No, I’m actually not saying that. I’m saying the people with average PCs and unreasonable expectation play a fairly significant role in the general tone generated about this game. I’ve seen it time and time again with other games as well.

            I’m saying that some people have legitimate issues with the game, but that they often exaggerate and try to sell this idea that it runs like crap on everybody’s PC and is a broken mess. This definitely isn’t my experience with the game and I’m tired of people trying to censor opposing opinions like mine. Still other PC gamers have good rigs, but very little knowledge about how to tweak their games to get solid performance. Being wealthy doesn’t automatically imply intelligence or knowledge of any give subject.

            Then there are the people that are having problems by no fault of their own. There ARE glitches with this game, as with all games, and certain types of NPC glitches definitely are more common in this game than in other similar games. It’s inevitable that some people with certain configurations are going to run into issues.

          14. So again, why are you throwing “ghetto PC” a lot like everyone that’s complaining have “ghetto PC” ?

            A quote from you “you ghetto PC gamers”

          15. I’m throwing that insult mostly at Durka Durka and Amir, because they are. It’s not just their attitudes about this game, it’s their attitudes about gaming in general. They admit to being pirates and they have unreasonable expectations about everything. They act like ghetto people who think the world owes them something. Their attitude of entitlement is a disease, not only in gaming, but in the world in general.

          16. “They also hate the fact that it looks better than any other game on the PS4.”

            While i agree that sony games are not that impressive, it doesnt look better than any game on ps4, and THATS what FOR ME makes this game so pathetic.

            Then again hoping for ubisoft do do soemthing usefull on pc hardware (next gen consoles) and not screw up is like praising the flying spagheti monster.

            But hey if you want to use this as ammo against sony fanboys and ACTUALLY SAY that this game which RUNS BETTER ON XBONE looks better than ANY PS4 EXLUSIVE….feel free to do that, you have my blessing on that one.

            “And they hate the fact that their mid-range PCs don’t max this new gen game out with solid 60fps.”

            No one talked about midrange pcs or solid 60 fps MORON

            The game has a gtx680, now thats not a mid range card now is it?

            IDIOT, i know the game doesnt need that to run but EVERYONE has been saying the framerate is going to h3ll and back AND YOU TALK ABOUT 60 FPS? TB has 2 gtx980s and he goes below 30 at times, wtf does this game needs?

          17. I died laughing.

            So bashing a corporation makes me a fanboy, but when he damage controls for ubisoft 24/7, thats a “consumer critisism”

            and gamersgate is about sexism

          18. “No, idiot. fanboys are also those that mindlessly bash things they don’t even own.

            BAHAHAHHAHAHAHHAHAHAHAHAHHAHAHAHAHHA

            AHAHHAHAHAHHA
            AHAHHAHAHAHHAH

            HAHAHAHAH

            LOLWUT?

            Full MCintsoh!!!!

          19. WAIT you didnt say anything about cpu scaling either?

            Who the h3ll is he talking about then? Propably more people who bash ubisoft online and he hunts them all down and damage controling.

          20. No, I threw in some insults after you started calling me a shill and I could see that a civil discussion was off the table.

            Even now you deny that you attacked me for what I said about the CPU optimization for this game and can’t even acknowledge you were wrong.

            And no, Amir, if I give up trying to talk to you guys it’s not because I “can’t defend this s**t”, it’s because you guys are impervious to facts and logic.

            Fanboys are the mindless hatemongers that jump on bandwagons and bash games they haven’t even played.

          21. “I’ve tried to put forth well reasoned arguments with people” Uhh… insulting people is not “reasoned arguments”

            “Assassin’s Creed: Unity scaled incredibly well on twelve threads, something that definitely impressed us. Still, we did not notice any performance differences between our hexa-core and our simulated quad-core systems.”

            Even though the game scales well on all cores, it’s still not giving any added performance so what’s the point ?

            I see you commenting back with everyone that doesn’t have the same opinion as yours and that gives the feeling that you’re on an agenda and that gives you less credibility than you should

          22. Processors over a certain level of performance are not giving any more gains because the game is mostly GPU bound.

            Are you guys really this clueless? This isn’t a hard concept to grasp.

          23. —__— that still doesn’t change the fact that the method AC : U uses that you call “scaling” isn’t giving any added performance. So again, what’s the point ?

          24. You truly don’t understand this.

            That’s like saying, “my graphics card can maintain 60fps in this game and I can’t see any higher framesrates on my 60Hz display so what’s the point of having a more poweful GPU?”.

            The fact that processors like mine aren’t bottlenecking the game is only a good thing. It means this particular game isn’t going to drive me to need to upgrade my CPU. It means that I can buy a more powerful GPU, like the GTX 970 I just bought, and not be hamstrung by my processor. This is extremely basic stuff, guys.

            Most PC gamers would rather be limited by their GPU than by their CPU. I guess you guys are a “special” class of PC gamer.

          25. “It means this particular game isn’t going to drive me to need to upgrade
            my CPU. It means that I can buy a more powerful GPU, like the GTX 970 I just bought.”

            Wow, this exact comment came straight out of Ubisofts mouth last year, hmmmmm, i wonder???

            “On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU.”

            http://www.videogamer.com/pc/assassins_creed_4_black_flag/news/ubisoft_provides_statement_on_ac4_pc_optimisation_proud_of_pc_version.html

          26. ‘The fact that processors like mine aren’t bottlenecking the game is only
            a good thing. It means this particular game isn’t going to drive me to
            need to upgrade my CPU.”
            The game runs on a tablet cpu on consoles OBVIOSULY its not cpu bound.

          27. It’s mostly GPU bound, but that doesn’t mean that it isn’t fairly demanding on the CPU side in certain places. Whenever very large crowds are present, for example, it definitely hits the CPU hard.

            The consoles are limited by both their CPUs and GPUs in this game. That’s why they run at 900p and still can’t maintain 30fps. Their framerates usually drop in areas with large crowds.

          28. Just think of us poor AMD users, no optimisation at all for us in this game. It amazes me who a game with practically the same architecture as AMD console hardware can perform so bad on PC AMD systems. Maybe that’s why it doesn’t run well on consoles because they ported over the crap optimisation and just optimised it for Intel and NVIDIA instead.

          29. Didn’t AMD release new drivers that improved framerates in this game. I’ve heard quite a few people report dramatic improvements with the new drivers.

          30. They did but Unity runs like crap once I get to that big mansion and sneak in. It’s like the game doesn’t cull anything, looking at a wall at a certain position I get below 30fps, yet looking the other way with lots more detail I’m like in the 40s.

          31. ” I’ve tried to put forth well reasoned arguments ”

            HUR DUR NEXT GEN GAME HUR DUR PREBAKED GLOBAL ILLUMINATION”

            is nt an argument especially while ignoring the TONS of thigns this game lacks graphically.

            “He’ll just keep making utterly ridiculous claims likie Metro LL looks better than AC: Unity.”

            Yes id say it “looks” better you know why? The textures are better, the shadows and lighting is better, so much for global illuminination, the characters dont look like robots and their hands are not filled with rough edges.

          32. Lol, sure they do, Amir, sure they do.

            You guys will be playing those games on your ghetto PCs for years claiming “nothing looks better than Crysis 3 and Metro LL”, while the rest of us will be enjoying better and better looking games.

            Unity is rendering a hell of a lot more shadows than most other open world games you could point to.

          33. how is my PC a ghetto when it has a better CPU than yours ?

            “while the rest of us will be enjoying”
            so you enjoy to be a slave. right .

            “better looking games”
            ok then, show me a proof and those games are better in terms of looks

            “Unity is rendering a hell of a lot more shadows than most other open world games you could point to.”
            which none of the are dynamic, when it’s cloudy there is no shadow in game, when it’s sunny they are static shadows everywhere. how stup*d are you ? i guess there is no end to your stupidity.

          34. Because that isn’t really your PC. It’s just a PC Sony gave your Sony shill friends that you can run to in order to take a screenshot “proving” you own a high end PC.

            Your real PC, on the other hand, is probably back at your mom’s house where you live. That one is cobbled together from parts you stole while robbing the neighborhood ghetto PC gamers of their mid-range gear (which you insanely think should run every game maxed out at more than 60fps).

          35. “Because that isn’t really your PC.”
            yeah, you got me, it’s my imaginary PC.

            ” It’s just a PC Sony gave your Sony shill friends that you can run to in
            order to take a screenshot “proving” you own a high end PC.”
            sony ? :)) lol, yeah got me again. i’m a sony shill which loves pottatostation alot.

            “which you insanely think should run every game maxed out at more than 60fps”
            i’m ok with insults but i never think my pc should run games on 60fps maxed out. optimization is f*cked in this game, don’t even try to defend it, they know it, you know it, all evidence are against it.

          36. I made an absurd comment to illustrate a point. Anybody can flarp out bare assertions and conspiracy theories. Actually putting forth a coherent, reasonable, rational argument supported by independently verifiable facts is much harder.

          37. “I made an absurd comment to illustrate a point”
            so your saying all of your comments only count as one ?

            “conspiracy theories”
            what conspiracy theory ? we are talking about a half finished/rushed product.

            “Actually putting forth a coherent, reasonable, rational argument supported by independently verifiable facts is much harder”
            i agree with that.

          38. Calling anybody that doesn’t agree with your extremist position a “shill”, for one thing.

          39. Nope, hatemongers like you are far worse. You’re the bane of gaming.

            You didn’t try to have a civil debate with me several articles ago, you just started calling me names the second I didn’t agree with your almost religious convictions.

          40. “You’re the bane of gaming”
            actually thats you, your the one who throw money at unfinished products.

            “You didn’t try to have a civil debate with me several articles ago”
            and several months ago i said they better not release their games for pc if they are not going to bother with optimization and you attacked me with lots of F words and other things. so please don’t lecture me about civil debate when your not doing it.

          41. that was the first time you replayed to me in your life and starts with an insult. so yeah, you tried

          42. “It means this particular game isn’t going to drive me to need to upgrade
            my CPU. It means that I can buy a more powerful GPU, like the GTX 970 I just bought.”

            Wow, this exact comment came straight out of Ubisofts mouth last year, hmmmmm, i wonder???

            “On
            PC, usually you don’t really care about the performance, because the
            idea is that if it’s not [running] fast enough, you buy a bigger GPU.”

          43. Notice how fc4 doesnt get hate…WHY COULD THAT BE? COULD IT BE IT FCKING WORKS?

            “You’re the bane of gaming.

            Boy oh boy, you really should stop this, because defending ubisoft AKA the new ea and consoletards agree…is not gonna end up well for you.

          44. i really like how you and me the biggest sony haters are now sony fanboys according to this moron.

          45. Well you need light to cast shadows LOL and cloud occludes light from the Sun. It’s setup in a way like Infamous SS and not like Watch Dogs or Black Flag and there is no point at all in making shadows dynamic if there is no lighting direction change.

            We can only guess why Ubisoft didn’t add time of day, like I sad before, might be they wanted to save CPU cycles but there are shadows on objects that move in the Sun.

          46. true, they are shadows but with that pre baked GI no point of dynamic shadows because light wont change, that count as a downgrade to me, of crouse with power of next-gen they were able to do that 😀

          47. Such as? lets laugh.

            “Unity is rendering a hell of a lot more shadows than most other open world games you could point to.”

            Then why are they invisble?

          48. I know right? He defends a NEXT GEN game with blurry textures and no dynamic shadows, very little usage of ambient occlusion to save perfomance, awful law distance and the nutfcks argument is

            “HUR DUDR PRBAKED GLOBAL ILLUMINATION, NEXT GEN ONLY”

            I facepalmed.

            Thats like saying that crysis 2 who overdit it with tesselation is next gen just because of that single feature.

            Then again he things unity is not held back in any way as far as graphics go.

        2. “even after they’ve been left in the dust by hundreds of games.”

          yet you talk about being a blind troll.

          There is so much hypocrisy and irony in your posts that makes me facepalm.

          So lets see Those games have better shadows and textures as well as better geometry but poorly implemented PREBAKED global illumination and some volumetric effects make unity look amazing.

          CLAP CLAP CLAP CLAP

          R3tard award right there.

        3. Do you work for ubicrap,sony,microsoft? Why do you say so much crappy useless comment troll?
          oh because your are a troll.

      1. I would really like to play it to see wtf happens when you play it, does the game have flashing lights that brainwash you into thinking its the most amazing thing you ever seen?

        or does it have so good animations and lighting shifts that the game feels trully alive.

          1. I’m going to laugh at you idiots with each game that gets released that you mindlessly think should run at 60fps on your rig, but doesn’t.

            You guys actually thought all those last gen ports and cross gen games were as demanding as it was going to get? Hahahaha.

          2. laugh idiot, your the one who’s paying for this s**t and supporting these kinds of practice, just like a slave

          3. You haven’t even played it. You’re just being a sheep jumping in the back of a truck to ride a bandwagon.

            The game isn’t perfect, but it is pretty damn good and it runs just fine for how graphically advanced it is.

          4. “You’re just being a sheep jumping in the back of a truck to ride a bandwagon”
            no, i’m skeptical and i don’t support these devs, why should i pay for a half finished yearly product with microtransaction in it ?

            “The game isn’t perfect, but it is pretty damn good and it runs just fine for how graphically advanced it is”
            it’s not perfect, it looks good, never said it looked bad, and i’m sure i can lock it to 30fps and just play it on high to ultra, but they rushed in releasing the game. they should’ve released it next year.

          5. No, you are a hater devoting significant amounts of his life to a game he hasn’t played and has no intention of playing. That’s pathetic.

          6. “No, you are a hater”
            ok, now i’m confused. i am a hater or a fanboy ?

            “devoting significant amounts of his life to a game he hasn’t played and has no intention of playing”
            but i read about it and watched enough of it. funny thing is, i have more knowledge about it’s problems than it’s fans who played this mess.

          7. “ok, now i’m confused. i am a hater or a fanboy ?”

            They generally stem from the same mentality. And they are not mutually exclusive concepts.

            You certainly don’t have more knowledge about the game. Your grasp of these basic technical concepts is woeful.

          8. “You certainly don’t have more knowledge about the game”
            actually i have.

            “our grasp of these basic technical concepts is woeful”
            i don’t care it’s woeful or not, as long as it’s true and it’s a fact. you can choose what to believe, nobody forced you to believe something else. but again if you want a conversation then prove those people wrong with facts not opinions and calling others idiots.

          9. You assume nonsense. But hey get a gtx680 as MINIUM for a game that looks average at best.

            HUR DUR PREBAKED GLOBAL ILLUMINATION…thats one freaking feature that has been butchered so what is you point?

          10. Says the guy who doesn’t even know what dynamic shadows are.

            And trying to bash the game for, gasp, PREBAKED GLOBAL ILLUMINATION…oh the horror! I guess you don’t know that a majority of games so far haven’t even used global illumination at all and NONE yet have used dynamic real-time global illumination. Even the SVOGI implementation in Unreal Engine 4 was axed in favor of a baked solution. (Although Nvidia’s new VXGI tech is supposedly being integrated into UE4 and hopefully we will see it in games at some point).

            “Epic Games’ Global Illumination technique is called Sparse Voxel Octree Global Illumination (SVOGI), a technique that was developed by Andrew Scheidecker. Despite what Epic Games showcased at last year’s GDC, it seems that this technique is too heavy for actual games.

            Sweeney told GameTrailers that SVOGI was extremely expensive. Therefore, Epic Games decided to create a series of graphical effects that achieve the same image fidelity as SVOGI with far better performance.

            Global Illumination refers to the calculation of light bouncing around a scene and gives realistic glossy and metallic reflections.
            This means that UE4 supports realistic real-time reflections, realistic lighting, and a combination of direct lighting with pre-computed Global Illumination.

            As Sweeney stated, the aforementioned features enabled them to achieve that level of effects of SVOGI without all the cost.”

            The fact that the global illumination is pre-computed in Unity doesn’t mean that the light probes aren’t updated in real time, or that there aren’t dynamic shadows, or that the lighting in general isn’t some of the best lighting ever seen in a game. You are bashing something you don’t understand.

      2. i played it at ultra with 4x MSAA NOPE ryse is the best looking games out there and at some environments it didn’t just achieve CG but came close to reality unity is beautiful but battlefield crysis 3 and Ryse beat it in everything technically and in power

        1. battlefield and crysis 3 arent even close, Ryse is but I still think Unity takes it. BF4 shouldnt even be in the discussion

          1. No kidding. Who are these jokers? They sound like clueless morons that don’t know anything about PC gaming and couldn’t accurately judge the graphics techniques used in games if their life depended on it.

          2. Only cause fcktards like you are hating on it as if your life depended on it. If you guys were a little more reasonable and not exaggerating the hell out of everything maybe some of us wouldn’t need to defend it.

          3. ” and not exaggerating the hell out of everything maybe some of us wouldn’t need to defend it.”

            Says the guy exaggerating about this game looking amazing when even TB bashed it and not to mention you constantly defend ubisoft….UBISOFT FOR CRYING OUT LOUD.

          4. Says you, a ubisoft shill,Sorry the joker is you and using ubisoft as pc gaming makes YOU aclueless moron. Ubisoft the company who butchers their games half way through to get them to run? Get over yourself

            all techiniques unity uses are used badly.

          5. No, I play a wide variety of different kinds of games on my PC. I don’t have prejudices against certain kinds of games. If a game looks good to me and I do a little research and feel pretty certain I will enjoy it, I’ll buy it. Everything from Divinity Original Sin to AC Unity…yep, that’s me.

            I’ve quite enjoyed some Ubisoft games. They’ve also had some great graphics. I’m sorry you can’t get over yourself to enjoy good games wherever they may be found.

          6. Both are beating unity, both have better shadows and textures.

            Bf4 looks photoreallistic as far as lighting goes, unity looks photoreallistic only in the illumination and blur effects, everything lacks shadows and textures are blurry.

          7. Don’t know why you keep saying it mate, I proved to you in my own shots that’s not the case and I’m not sure where you’re getting this “everything lacks shadows” and blurry textures from.

        2. Ryse though, LOL, it doesn’t have time of day and you can claim exactly the same thing as AC Unity with it about shadows, oh and the game is complete junk. I understand people hating on Ubisoft about Unity but man the game is stunning on a graphical level, vast and dense. As for FC4, as nice as it is it stutters horribly.

      3. Those awesome halfbaked medium textures at building, roads, tree, grass, weird head animations, no lighting and no story at all!

        as said before u misunderstood art direction x raw graphics…and in that UBI is always a crytek in it!

      4. Sorry…but Dragon Age Inquisition just released yesterday completely sh*ts all over Unity in the graphics department.

        1. Lol now I’ve heard everything. It’s a cross gen game that’s as demanding as Unity to run but doesn’t look nearly as good. The graphics elements in the game show tons of examples of its last gen roots. What’s next, are you guys going to start saying LittleBigPlanet 3 crushes Unity, Far Cry 4 and DAI?

          1. fyi crysis 3 was a cross gen or better saying a last gen game and it was and is better. secondly DearRising 3 was a complete next-gen game and it was s**t. so this cross gen or only next-gen is better is just a f*rt noise, like anything you are saying.

          2. Damn, your stupidity is without bounds.

            Crysis 3 was released at the end of last generation by the developer most known for pushing graphics in the industry, Crytek, and you want to act like it is the norm? WTF?

            That situation is the extreme minority. Every cross-gen game I have played clearly shows evidence of being held back by last gen consoles. It’s not that they can’t be good looking games, but they are never going to match the best fully new gen games.

          3. That lack of you having mustered even a single up-vote after 22 posts in this comment section is pretty telling of the quality and scarcity of knowledge displayed in your posts.

            You either have buyers remorse from paying full price for Unity, or it’s simply that you’re blind. Or possibly both.

            Carry on though….it is amusing.

          4. No, I’m out. Most of you are painfully ignorant and biased. It’s like trying to have a discussion with a bunch of apes.

            I’ll head to other sites on which at least some semblance of a rational debate is possible.

          5. “No, I’m out”
            good bye.

            “discussion with a bunch of apes”
            so you have problems with insults or you just ok with it ?

            “I’ll head to other sites on which at least some semblance of a rational debate is possible”
            next time make sure to check other articles about game’s problems (like this one of digital foundrys) instead on jumping on defend wagon. and always watch trusted srouce videos. exp: TB

          6. I’ve actually played the game extensively. Unlike you, I don’t need to base my opinion on hearsay or the opinions of others. Of course, I weigh and consider those opinions, but Richard Leadbetter isn’t a god. His opinion isn’t the gospel truth. There are PC gamers on forums across the net that honestly know more than Leadbetter.

            I do respect him and consider what he has to say, but I’ve seen him make mistakes on quite a few occasions.

            But even Leadbetter recognizes how astounding the graphical makeup of this game is. He clearly doesn’t agree with your twisted, extremist view.

          7. so, those sources and those fact are just empty opinions but what you are saying is a fact because you don’t have problem ? sorry, it wont work that way

          8. Just like you ignore the many people saying it’s a good game or that it is the best looking game yet released?

            Ultimately, though, the truth is the truth. It wouldn’t matter if the whole world believed something that was untrue, it still wouldn’t make it true.

            What’s stupid is that most of you hating on the game the most have already admitted that you haven’t played it. You’re speaking out of ignorance, not first hand experience. But somehow you think that a small group of you hanging around on dsogaming and patting each other on the back somehow makes you right.

          9. it most be hard for you i know but at the end you will get your check, so don’t worry.

            “the truth is the truth. It wouldn’t matter if the whole world believed
            something that was untrue, it still wouldn’t make it true.”
            exactly, but too bad you wont listen and you are still blind to the truth

          10. If the only “argument” you can manage to put forth is “herp, derp…you’re a paid shill”, this is obviously a waste of my time. Which I already should have realized a long time ago. I’m out. For real this time.

          11. “this is obviously a waste of my time”
            no it’s not, you paid to do that.

            “I’m out”
            good, bye bye. for the 90th time.

            “For real this time.”
            lol, ok. then don’t come here and cry again shill.

          12. I wonder do you work for Ubisoft Kiev lol ? the studio is known for terrible PC ports and AC Unity is no exception so please for God sake stop defending it blindly. It’s blind fanboy ship like this that made Ubisoft extremely lazy with PC ports.

            The game is utter mess with bugs and glitches that ruin your experience. Do yourself some favor and Google about it, you’ll find tons of articles discussing the bugs it has and if that’s not enough then please visit Steam reviews page and you’ll see bulk of thumbs down, now who is biased ? tons of people complaining about it or one guy defending it to death ?

          13. Sheesh, is that the only thing you people can come up with? I don’t agree with you so I must be a “shill” or work for Ubisoft? Ridiculous. But, no, neither of those things are true.

            I simply don’t agree. It’s painfully obvious that people are letting their hate for Ubisoft bias them against this game. When people can’t even acknowledge how damn good this game looks it’s pretty obvious this is a political-type thing going on, not people being sincere.

            And what’s worse is you guys won’t even acknowledge that there are LOTS of people saying the game is great. You act like your opinion is the only one that exists. There are many forums on the net I’ve visited where people like you are outnumbered. Hell, even the Steam reviews show that about half the people gave it a positive review and recommended it. Many of those reviews specifically commented on the fact the game runs well for them considering how good it looks.

            Now, is the game perfect? Hell no. I have my own complaints against the game. But much of the typical crap that is getting bandied about is nothing more than people parroting things they’ve heard from other people. As someone who has now played both the PC and PS4 version of the game, it’s pretty clear to me that there is HUGE amount hyperbole and exaggeration going on.

          14. I don’t let my hate for Ubisoft cloud my opinions about their game, for example I just bought FC4 which is also a Ubisoft game, I am enjoying it as it’s better than AC Unity so what’s good is good and what’s bad is bad simple as that.

            But it’s certain that you’re being overblown by game’s graphics and judging it on that thing alone, okay it looks good but at what cost ? pretty much all next gen games look good, Ryse, Shadow of Mordor, Call of Duty Advanced Warfare, Dragon Age Inquisition look good. Hell The Witcher 3 might put all these to shame with it’s scope and graphics but my point is if it doesn’t run well and contains tons of glitches/bugs then there is no point in looking at those graphics. It’s just like packing rotten food in brand new can.

            It could have been a better game if Ubisoft assigned it to Montreal studio for PC port, the game is terribly optimized for PC that’s for sure because people who have recommended specs are also facing tons of issues so I don’t know how else I should put it. Now I don’t even talk about AMD card owners, even Nvidia owners are having issues with this, what’s the point of using all those Nvidia optimized features if the game doesn’t run well on Nvidia itself ? what was they doing in their QC phase if the game needs tons of patches after launch ?

            Right now you’re the only one out numbered here so I would love to see a forum where guys like “me” are out numbered by people living in denial.

          15. TB even said that the textures are blurry and the requirments and perfomance dont justfiy the visuals.

          16. You can stop posting nonsense. Crysis 3 on consoles runs UNDER the lowest settings.

            Also you can stop upvoting your comments with your guest ips.

            “Every cross-gen game I have played clearly shows evidence of being held back by last gen consoles. ”

            AND THIS ONE DOESNT?

            MAN THE UBISOFT DAMAGE CONTROL IS STRONG ON THIS ONE.

            -blurry textures.
            -no dynamic shadows
            -awful draw distance
            -low poly models

            Yeah totally not held back.

          17. Haha so now you’re going to try to discount everybody that disagrees with you by claiming I have multiple accounts? Good god, you people are truly nuts. I can just as easily say that there’s really only one of you nutjobs on this site and you’re just using a bunch of different accounts to agree with yourself. But I won’t stoop to such absurdities.

            No, this is absolutely my only account and the only one I have used. You’re just going to have to face the fact that there lots of people that don’t agree with you.

            Blurry textures? Bullsh*t. Pure bullsh*t.
            Awful draw distance? Bullsh*t. It’s better than in any comparable game. The amount of stuff being rendered at any given time is unequaled. Did you ever see how flat the buildings are in Infamous Second Son? That’s the only open world game that even competes with AC: Unity, yet that game is sparser, rendering less stuff and still has the same LOD issues on distant buildings.
            Low poly models? Give me a break. The geometric complexity of this game is extremely impressive. Of course there are always going to be limits due to the current state of the hardware, but it looks more detailed than the vast majority of games. I honestly saw much more low poly modelling in Infamous Second Son.

          18. lol no one dissagrees with me, everyone dissagrees with you, also i know what dynamic shadows are, you seem to forgeting that the global illumniation is prebaked.

          19. Crysis 3 wasn’t really cross-gen, it uses a DX11 render path only, you could call it next-gen, the first PC game to solely use DX11 and even today’s consoles would have trouble running that on ultra because of it. Just cause 2 uses DX10 only and it benefited from it as you do when you leave behind legacy DX versions.

          20. Right but it’s DX11 only, no PC game every did that at that time and why it superior. Pretty sure it wasn’t a port being DX11 only, unlike that POS Crysis 2 at the time.

          21. Oh, you’re just going to ignore facts and reasoning because you think it gives you some ammo in your war against this game? That’s what’s known as “BIAS”. When you ignore what you know is true simply because you have an agenda, it shows a lot about what kind of person you are.

            How in the world was Crysis 3 a cross-gen game? Cross-gen means that a game is released simultaneously on more than one generation of consoles. PC doesn’t have generations. A game that is released on two consoles of the same generation, as well as PC, is simply a multiplatform game.

            The PC version of Crysis 3 was so much more graphically advanced than the console versions that it was essentially a generation ahead. Hell, until Ryse came out it was still the best looking game I had played on any platform. The fact that it can compete with new gen games does not mean that it was cross-gen. It simply means it was a really damn good looking PC version.

            Most cross-gen games are held back to a greater or lesser degree. All these cross-gen games that we have got for most of this generation so far have definitely been limited by the need for them to work on last generation hardware. Most of them exhibit a mixture of last-gen and current-gen graphics techniques. And while some of them still managed to look quite nice, none of them compare to the fully current-gen games like Ryse, Infamous Second Son or AC: Unity.

          22. “you’re just going to ignore facts”
            which fact ? why you people talk about facts but never care to share one ? even one

            “PC doesn’t have generations”
            games have and engines too

          23. Give me a break. Just because you ignore every fact I present or every line of reasoning I put forth doesn’t make them go away or not exist.

            One fact you are ignoring is the fact that Crysis 3 is not a cross-gen game and you know that, but you basically told sean that since it helps in your little war you’re just going to keep pretending it is. If you tried to say Crysis 3 was a cross-gen game on most game forums you’d be laughed off the site by nearly everybody.

          24. “every fact I present”
            you said that 100times but you failed to provide even one fact or one proof. jeez, work on your f*rtbrain

      5. lack of dynamic shadows, lack of real time day & night cycle makes it best technical game ever ? or is it just bugs ? because i never saw a game comes close to this which runs like s**t on any hardware and have this many bugs & glitches

        1. You’re just making crap up and exaggerating. Nobody with a brain should should give you a second thought.

          Everything you said is either a complete lie or an absurd exaggeration.

          The game has lots of dynamic shadows and that is not arguable. Anybody that has even the slightest idea what they are talking about can see that the game has lots of dynamic shadows.

          Real time day and night cycle? Ok, which other game that uses this kind of global illumination lighting together with physically based rendering on this kind of massive scale is running a full day-night cycle? Bashing the game over something that no other game has done either is the height of ignorance.

          1. “You’re just making crap up and exaggerating”
            no dynamic shadows are exaggerating ? there is none, how can it be exaggerating ?

            “Everything you said is either a complete lie or an absurd exaggeration.”
            prove me wrong

            “The game has lots of dynamic shadows and that is not arguable”
            oh nice proof. next time you are going to play it, select a sunny day, go and stand next to a tree’s shadow, watch it moves, sorry it don’t move. and when a could comes to play, shadows disappearing.

            “Bashing the game over something that no other game has done either”
            at least i’m not defending a game that didn’t achieved anything.

          2. dynamic shadows you mean shadows casted on all objects and characters as the lighting is moving…yeah unity doesnt have that, it has the volumetric lighing, but you freaking IDIOT you dont get to say a game has dynamic shadows when PREBAKED global illumination is used to create that illusion.

            IDIOT.

          3. Unity does have that and any object in cloud shadow and in general shadow like shadow from buildings in the way won’t cast a shadow. If you go into houses and walk past a window ,your shadows casts in the light, that goes for NPCs as well. Any thing moves casts a realtime moving shadow, like the windmill. See my screenshots above.

          4. Well, if there is no Sun movement there is no shadow movement, it’s that simple but there are dynamic shadows on moving objects and NPCs. My guess is they wanted to save on CPU time or something for the consoles. LOL

          5. i don’t think that moving objects count as that there are shadows but Fifa 92 on sega genesis had those type of shadows ;))

            that is bad, considering FC4 have amazing shadows which even cast in volumetric fog and that is some beautiful work there, even watch dogs had that but no, screw it, we don’t need those on that self claimed best looking game ever made

          6. You obviously haven’t played Unity. There are dynamic shadows everywhere, cast by people, animals, water mills, flapping flags,…basically any dynamic element in the environment. Hell, even pieces of paper blowing in the wind cast dynamic shadows.
            And shadows are constantly being cast through volumetric smoke and fog. It’s actually one of the most prevalent things that gives Unity its characteristic look. Again, you CLEARLY haven’t played Unity.

            You also don’t have a clue what dynamic shadows are. Read my post above and click on the link.

          7. “you obviously haven’t played Unity”
            so what ? we are not talking about gameplay experiance.

            “There are dynamic shadows everywhere”
            they are shadows but not dynamic, they tied them to animations.

            “And shadows are constantly being cast through volumetric smoke”
            nope, they are not, throw a smoke bomb and see what happens. notthing. but it happens in FC4 everwhere.

            “Again, you CLEARLY haven’t played Unity”
            Again, we are not talking about gameplay.

            “you also don’t have a clue what dynamic shadows are”
            playing the game but failed to see them. you don’t even know what dynamic means.

          8. You call me an idiot when you clearly don’t even know what dynamic shadows are.

            Dynamic shadows are any shadows generated in real time (not pre-baked into the environment) cast by dynamic objects in the environment reacting either to directional light such as the sun or local lights. Unity has both, though dynamic shadows from local lights are used more sparingly (the same thing we saw in Infamous Second Son). However, the shadows are generally quite a bit better in Unity than ISS, both in terms of the quantity and the quality.

            http://gaming.stackexchange.com/questions/177325/what-are-dynamic-shadows

            How can we even take people like you and Amir seriously when you don’t even know what something as basic as dynamic shadows are?

          9. It’s certainly not on the scale of Black Flag when it comes to dynamic lighting and realtime shadow casting during times of day and weather. The rain in Unity looks poor, nothing like as complex as Black Flag but in turn, Unity is more complex in scope and geometry. I mean remember how the rain in Black Flag tanks frame-rates and on top of that lighting showing shadows? I bet top end PC can do it but parity plays a part here.

          10. Exactly unity may be larger and more complex but lighting, and textures have suffered.

            Yet unity is the most graphically game ever.

          11. They haven’t if you have 3-4GB of VRAM. The lighting and textures look a lot better than Black Flag, All the NPCs have shadows ,trees, buildings. Black Flag has day and night cycles with much better weather effects, Unity pretty much destroys Black Flag every other way.

            Note that if you have 2GB of VRAM, the setting is classed as low on the texture settings.

          12. That’s simply wrong. The texture quality has definitely seen an improvement from Black Flag to Unity. I own both games and max both games out and it’s easy to see.

            And lighting? Give me a break. Unity easily has the superior lighting. Nearly everyone on neogaf agrees the lighting is among the best, if not the best, lighting ever seen in a game. Can you get any more ridiculous? Wait, don’t answer that, I’m sure you can.

          13. I agree, the rain was definitely better in Black Flag than in Unity.

            I don’t agree about the scale of the real-time shadows being cast across the environment. Could you give an example?

          14. The main different is the night and day cycles, Black flag’s shadows move in realtime according to the time of day, that’s all of them, where ACU doesn’t have any realtime day and night cycles so the shadows in the world don’t move because the Sun stays in the same position.

            Also, when you see lightning in the Black Flag, it casts shadows

          15. “The game has lots of dynamic shadows a

            LOL NOPE

            Stop shiling for ubisoft its laughable.

            “Real time day and night cycle? Ok, which other game that uses this kind
            of global illumination lighting together with physically based rendering
            on this kind of massive scale is running a full day-night cycle?”

            HAHAHAh the DAMAGE CONTROL is real.

            Yeh which other game is STUPID enough to utterly FAIL on PREBAKED global illumination that makes things look worse.

            Look everyone with half a brain reallizes that both unity and watchdogs are techinical messes with graphical features that were axed becuase ubisoft once again FAILED to make the gam run properly.

          1. :))
            i heard end of seq2 and seq9 memory 3 will run less than 20fps on most high end gpus and some indoor scenes like notre dom

          2. AMD FX-6300@4.5Ghz/R9 280@1100/1500Mhz, the start of the game before you go searching for Elise, I can keep 30+ on ultra but then going to the mansion where loads of people outside the frame-rate just tanks into the 20s and below. After that the game pretty much stays in the 20s all the time where you can explore the cathedral.

          3. Yeah, that’s pretty disappointing. Did you try the new drivers. I’ve heard from quite a few AMD users that they really improve performance in this game.

            I can understand why that feels like a crappy experience to you. I was able to maintain over 30fps even on my GTX 770, but now on my 970 I can use lots of downsampling and still maintain above 30fps at all times, even in cuts scenes.

      1. Nor do they look as good in general. Ryse is fairly close, but still gets surpassed in terms of the core tech being used and especially the scale. The fire and cloth physics in Ryse on certain flags and other fabric often looks atrocious.

        1. that’s one of the best physics you can see i wonder what are the specs for your pc and what graphical settings did you use in Ryse ?i maxed it all out even the supersampling

    1. This. Im with you. The game is a blury mess. And da fuq with that words…” we can safely start talking about a masterpiece”
      John my friend… you really miss this time.

      1. That’s because you are playing on PS4, you fake wannabe PC gamers. You’re just hating on the game because your precious Sony console doesn’t run the game as well as you want it to.

        1. Wtf me a sony fan boy. Lol. Get a life troll. Or quit being in comment section if you cant take a comment. Now go and buy wd too. Lol poor kido.
          He called me console gamer… lmfao

          1. You sure do act like one. And saying the game is a “blurry mess” is an out and out freaking lie. It’s very sharp on my display and you can see the same thing in countless screenshots people have posted. So you must be playing the console version, or you have something in your eyes.

          2. from geforce page

            In addition to TXAA, Assassin’s Creed Unity gives players the choice of FXAA and MSAA anti-aliasing modes, though as in Assassin’s Creed IV: Black Flag, FXAA is enabled simultaneously alongside MSAA to anti-alias transparent textures, such as those used to create foliage.

            that is why you never going to get any good IQ.
            maybe you are new in the pc scene.
            that is the problem… why on earth they mix 2 aa method…
            never heard something like that. they killed MSAA

            ohhh. my ghetto:

            im running an evga gtx 780 sc. 2 way sli
            12gb ram.
            i7 920 4.3 ghz
            game installed on ssd
            all stuff in phantom 820 with liquid cooling

          3. BF4 does it but there are options to use both. MSAA isn’t good with deferred rendering based engines, you need shader based to do the job MSAA technically can’t do. Just try BF4 wit MSAA, aliasing all over the place and it can’t anti-alias objects with post processing effects around them very well at all.

          4. No blurry mess is what i would describe this game

            The hair look awful, the tetures are blurry the enviroments are muddy with a fog feel to it and its a techinical mess.

    2. Yeha you are crazy. The game looks Amazing. There really is no comparison. The cloth physics and detail in the clothes alone take it to a whole new level lol

  4. i don’t understand doing a performance analysis of a game that’s basically broken and unplayable in it’s current state. john, next time wait several months before doing this, by then ubicrap will have fixed the game.

    1. what is it that makes this game so good looking because i dont see it.

      i HONESTLY want to know why you guys think it looks so good.

      1. The global illumination is one of the best implementations I’ve ever seen, the physically based rendering and the overall way materials react to the lighting is second to none. The character models are the best I’ve yet seen in a released game. The volumetric lighting and particle effects are also top notch. I’ve never seen a game with equal scale and graphics to Unity. Only a complete idiot would deny these things. But then again you and some of the other dimwits on this site have an axe to grind with this game and you won’t give it the credit it deserves no matter what.

        1. “The global illumination is one of the best implementations I’ve ever
          seen, the physically based rendering and the overall way materials react
          to the lighting is second to none.”

          The exact opposite, the global illumination is prebaked and most objects seem to exist in a realm that light and shadows doesnt touch them.

          if you disable HBAO it looks ridiculus.

          “The character models are the best I’ve yet seen in a released game.”

          Which character models? The ones in the cutscenes look good, but are still on par with killzone shadowfall, but just like killzone shadowfall every npc in the game looks bad and generic just like the crows in unity.

          “The volumetric lighting and particle effects are also top notch”

          Those are but feel like they were put in a game without shadows.

          “I’ve never seen a game with equal scale and graphics to Unity. Only a complete idiot would deny these things. But then again you and some of the other dimwits on this site have an axe to grind with this game and you won’t give it the credit it deserves no matter what.”

          Blurry textures no shadows, but you think the game has the best graphics ever.

          Am sorry but the dimwit is you.

          As for having an axe to grind? I wasnt impressed with the graphics before its out, i am not impressed the way it looks on consoles and i am still not impressed the way it looks on pc, those requirments are beyond laughable as well. If you think unity is one of the best looking games, all i got to say to you is FACEPALM, unity is a mess and no credit should be given, all the techiniques they are using in this game as used badly and will be properly used in a few years. The division makes this game look like trash…just to give you an example.

          I dont have an axe to grind with this game and there are far more things to bash than its graphics like its buggy broken luckluster gameplay, online forced in features and microtransactions.

          What the people who upvoted you dont seem to know is that you CONSTANTLY defend ubisofts games.

          That alone makes you a shill and it is impossible for anyone to take you seriously.

        2. physically based rendering is added to improve performance while maintaining visuals but the games failed with it ask COD it showed a very good example of how to make it work

  5. F*CKING YEEAH!!
    Finaly that beast Crysis 3 is surpassed whopitydooah FA**OTS 😉

    So finaly UBI did a great job about that visuals, to bad I have never been into those assasin games but F*CK ME RIGHT, I bloody F*CK must test it out 😉

  6. I happen to think the game looks pretty lovely. The best looking game on PC IMO, beating out Ryse and Crysis 3. I’ve posted them on NeoGAF already, but here’s a couple pics I took. 2 OC’d 980s SLI, 3930k@4.9ghz, 16gb 2133 RAM. 30fps locked, and a sight to behold in motion.

    http://i6.minus.com/igjwooyfwHvIS.jpg

    http://i5.minus.com/iX10oxEBekFSd.jpg

    I downsampled the pics to 1080p for posting in the thread at NeoGAF, but I have the raw 4k pics on my PC still, and if you have a 4K monitor, then you can see how truly amazing this game really looks.

  7. Assassin’s Creed: Unity is one of the most beautiful games out there, but it is also one of the most demanding ones. PC gamers have been asking for titles that push their hardwares to their limits, and at its Very Ultra settings, Assassin’s Creed: Unity does exactly that. Moreover, Assassin’s Creed: Unity looks visually better than pretty much all current-gen games (surpassing visually even Ryse or Crysis 3, especially if you take account Unity’s open-world nature)
    Really?can someone honestly tell me if this game looks better than crysis3?
    Please ignore artistic graphics or the game being open world. How does it technically look?
    The screen shots are nothing so much impressive and i don’t have the game to see for myself.

  8. lol well I got fooled thinking Ubisoft got everything tougher right. But as much as a F up ACU is… it’s a huge improvement over Blackflag/Watch dog’s after it’s pretty quick patches. Starting to think Ubi’s Dev’s would not be so bad if it was not for the publishing department wanting them to pump out unfinished games.

  9. 30 fps… that is the kind of bullshots killing the industry. For shoots i can post some skyrim shoots too… but what is the point if you cant pass 30 fps. I guess you locked at 30 cuz the insame stutter

    1. Eh, people are gonna say what’s the point of anything… What’s the point of playing on PC when I can play on console…vice versa. And since when is 30fps locked bad for 4K on the latest games? You realize that AC:U looks far above most other games out there right? And that next gen consoles average 25fps in AC:U at 900p with garbage AA right? Surely you must realize that 4K is almost 6x the resolution that 900p is, and that I’m still running at a faster framerate. And no, my game isn’t stuttering. It’s actually surprisingly smooth and looks simply incredible. But hey, AC:U is just 1 game. Others fare much better. 🙂

      1. He’s a console fanboy in disguise, just like several other people that post on this site. They’re just hating on the game because of the way it runs on their favorite console.

        I can understand being disappointed, and even upset, about the performance on consoles, but this hate train goes way way too far. They are making proclamations about the game in general that are simply not true.

        1. Well if you look, the defenders of the game’s performance are Intel and NVIDIA 900 series, 780Tis. If you have an NVIDIA GPU/AMD CPU you might be sort of OK but AMD CPU and AMD GPU you’re f*cked. Well optimised games work well on all hardware, not on a targeted set that Ubisoft clearly have done and when Dual Core Intel CPus beat AMD 8 core 4Ghz CPUs you know something is wrong on a technical level.

  10. im watching right now the pics in full screen… omg…. that crap looks awful…
    john posted 5 interior pics(obviously the better ones) against 2 from the outside. and that interior pics are looking bad!!!! check the pic n6. all npc low poly, all picture jagged… lod is bad and the texture resolution of that stair!!!! HOLY DAMN TREX
    JOHN… WHAT ARE YOU SMOKING BRO!!!!!!!!!!
    and i can bull shoot too. but good ones. look at this
    2880×1620 resolution
    4xmsaa plus fxaa(that is the cancer bluring all the image)
    game maxed out

    http://www.mediafire.com/view/922q9bf6fbmbw1a/ACU_2014_11_13_15_10_54_914.bmp

    http://www.mediafire.com/view/28aaiauifgshxb3/ACU_2014_11_13_15_06_53_336.bmp

  11. my 980 can just manage 60 fps at 720p with everything enabled, and still drops to 40 if anything more demanding happens, plus the controls seem to randomly be a slight unresponsive

    1. I run games in 1440p, 4 times that with the same card… It’s probably just CPU bottlenecked or something. 980 would get much more fps in 720p otherwise, I think some people ran the game in 800×600 and couldn’t get steady 60fps.

      1. what rubbish, i have an i7 -4790 . with every thing cranked to ultra high and anti aliasing at txaa, im getting a constant 45 fps

          1. rubbish is that im cpu bottlenecked cuz i doubt you need more than the latest gen i7, plus i call rubbish that you get 4 times the frame rate at 1440 with all the settings cranked up

          2. Oh, well I’m saying that the game bottlenecks itself, so that i7 doesn’t benefit much. And I don’t know if I said it wrong or you understood it wrong but I meant I should get about 4 times less frames in 1440p than 720p. But I’m sure I wont so there is something wrong with the game if dropping resolution doesn’t get you significantly more frames. And there we come to the CPU part again.

  12. these screens that john took are terrible, they completely fail to show just how beautiful this game truly is. do your selves a favor and head over to the neogaf PC screens thread. you will be blown away.

  13. I’m going to wait for Unity to appear in a Steam sale. It might work properly and be optimised at that point. The screenshots in this article are strangely flat and unimpressive.

    1. u r really an idiot.You are one of this noobs who is like”If its not running 60fps its not optimised”.Best way to enjoy the game.Crank graphics to max then lock fps to 30 and play with controller.

      1. 30fps is really laggy even with a controller. Also it is badly optimized, you may argue it looks good so it’s demanding(too demanding) but it has some serious problems. For example, you look at a wall, look away, and look back again at the same exact point in the wall. You should have the same fps but you may drop 10 frames. No-one knows why. Also there is the draw calls thing that has caused problems, you can look that up.

  14. OK, just played the game with the new AMD beta driver and the second part of the game where you can go about the city I’m getting 28-40FPS+ on ultra, 1920×1080, FXAA off, SSAO, V-Sync on. I’ve just recorded a video of me running around with MSI Afterburner on and showing frame-rates and such.

    1. With what graphics card? And what if you drop down from ultra to high? Some of the settings have very little or no benefit from high to very high to ultra.

  15. Unity is extremely optimised.It uses 100%gpu all the time.I got gtx 670.As for stuttering you need 4GBvram.2gb is not enough.It is easily the best looking game right now.Shits on ryse all day.Crysis 3 is still visually stunning.But since this is open world with so much detail.Ubisoft good job brothers.

    I really think ubisoft should add a crowd density slider.Will really help to improve perfoamnce in this game.

    1. Ubisoft claimed that crowd density isn’t the problem and I agree from my own tests. Even with the crowd and not at the big mansion ,the frame-rate drops regardless. If I go near that mansion, the frame-rate drops into the 20s with no NPC crowds like in the mission.

  16. This game just isn’t meant to run on mid-range hardware. I can understand the ultra setting requiring high-end GPUs but they could have at least made the medium setting run find on mid-range GPUs.

  17. I facepalmed so hard my head hearts, i hate sony, i constantly bash sony you f’ing idiot.

    EVERYONE KNOWS THIS.

    But the r3tard in the room didnt get the memo.

    “Wipe the Sony jizz from your eyes and maybe you’ll see better.”

    HOHOHOOHOO lol no am sorry dum***s but you dont get to say that when you DAMAGE CONTROL FOR UBISOFT.

    UBISOFT GODAMN IT, THATS THE COMPANY YOU ARE A FANBOY FOR AND HAVING BEEN SEEN THE FIRST TIME I SAW YOU, NOT EA OR EVEN ACTIVISION BUT UBISOFT.

    Really? I hate sony with a passion but compared to ubisoft, they are saints.

    “but Unity definitely does beat it in graphics and overall density and seamlessness.”

    Spoken like an ubisoft shill, you forgot to mention the crowds and the 30 fps being more cinematic.

    Dont forget to put TM after unity.

    “The game is NOT bottlenecked by most decent CPUs, just as I said in
    those other articles. You and the other idiots have been proven wrong.
    This game is GPU limited most of the time, for most PC gamers. There is
    usually no difference between those processors because it IS GPU
    LIMITED.”

    HOHHOHO this is getting beyond riddiculus i dont know how to tell you this but i NEVER stated that the game has cpu scaling issues, just that its awfuly optimized which is pretty much a fact, you must be confusing me with the ohter people you arguing about desperatly trying to do damage control for ubisoft.

    F’ING SHILL

  18. good now take a shot from outside where there isnt darkness to hidethe shadows or a yellow light fooling you into thiking thats sunglight when none of the characters have shadows

    1. Honestly mate, it’s really not like that. The console versions have worse lighting and no shadows at high distance across the city like that shot from DF I showed you. The lighting in the PC version is beautiful, textures are very nice if you have 3-4GB of VRAM and the shadows are all good quality, NPCs all have real-time shadows as they move about the city.

      1. jonaxkay posted 2 pics at the end of the article.

        Blurry textures awul npcs and some selective lighting, some things look good, then you look the other way and the other side is laughable.

        I havent seen any shadows on npcs yet.

        1. The game is buggy, the game doesn’t have any time of day but it’s probably the best looking open world game to date and the lighting is vastly better than Watch Dogs. I understand you hating on Ubisoft man, I really do but let’s not get silly, Ubisoft have actually delivered a really good PC version in regards to visuals(it destroys the console version), same with FC4, it’s not anything like FC3 and Watch Dogs downgrade.

          My own tests also reveal that the NPC count is not the problem with optimisation like they said. The big mansion where you go to find Elise for the first time has loads of NPCs in a mission and the frame-rate tanks badly, after the mission the frame-rate still tanks without the NPCs.

          1. I dont hate on ubisoft… i mean i DO hate ubisoft but not right now, but i honestly dont think this game is pretty. Its like ubisoft tried to make a next gen game, screwed up and had to remove shadows and lower the resolution of textures. Its a mixed bug, i still think far cry 4 has better lighting than unity, atleast it doesnt severly lack shadows on objects and characters.

            Anyway if i ever play blackflag and finish it, i might bother with unity, but so far its one broken borring and unoptimized rehash.

          2. They haven’t removed shadows and lowered texture resolution, it’s fine on my 3GB card on ultra high. Nothing special about FC4, it’s just a really nice looking game and not complex at all. Unity is a failure on a technical level but it’s graphics pretty much beat any open world game to date and the artwork is second to none. I don’t know what you have against baked GI, the lighting is very nice and like I said, the PC version just looks much better in terms of shadow and lighting distance.

          3. I dont think nor the textures or the ligthing are nice, infact they look like they couldnt pull it off so they butchered them like watchdogs.

    2. lol please troll more. pl pl please take the shot that shows the game in a bad light so I can justify my trolling. PLEASE! Take pics of somewhere high so we can see all the simplistic geometry and NPCs without shadows… Why don’t YOU take pics showing that? Regardless, it doesn’t change the fact that AC:U is one of the most technically impressive and visually stunning games that truly shines in high res 4K.

      So yes, please post games with hundreds/thousands of characters on screen and shadows for every character.. please post an open world game as detailed as AC:U is… then post a corridor game that is more detailed than the pics I posted above. Please do….or sit down.

      http://i1.minus.com/ibgF89BDfDqndt.jpg

      http://i4.minus.com/iLoDqNlNzpYfV.jpg

      1. Those are indeed good screenshots, better from what i have seen so far.

        But dont act like this is the most graphically impressive game, it is infact a butchered mess and when newer games will come out, this will look like a joke.

  19. ahahahahh and thas on a super high resolution, such selective detail.

    The first pic has awful lighting and npcs, the second one looks half decent apart from the textures.

    This game is like watchdogs, it got butchered during development, certain things wre cut or downgraded so it looks like an incosistant mess and runs like a incosistant mess.

    1. ok the shadows are there but why all the characters models pop out of place and there is no ambient occlusion?

    2. there is always a problem with color saturation in AC titles this is nowhere near CGI or photo realistic.you know which came close Ryse Crysis 3 and BF4

  20. After finishing it i can say that Unity looks amazing but just in a 15 meter radius around the player. The horrible LOD is what takes away from it’s beauty and also the horrible lack of full scene AF. I also did not like the many animation bugs.

    1. You can force high quality AF and filtering on in your graphics control panel on both AMD and NVIDIA. I tested the performance of it in Sniper Elite 3 and the difference between performance and quality filtering is about 10fps.

  21. it’s sad to see you guys b*tch about things nobody cares about, ooo the sun does not move, that thing does not cast a shadow. Those things may matter to you freaks but normal people enjoy what this game offers as a whole, both in graphics and as a ac game. Way too much graphics talk from what you hear, none of you is an engine programmer or a graphics engineer, or worked on a game, you think you know stuff just because you can name different over talked and trumped about techniques ? In the past year i saw the same guys having the same “discussions” in these comments everywhere. 60 FPS ! Crysis 3 – the best graphics ever, console peasants, the same tired nitpicking of the same things in every game, between the same guys talking the same crap based on their perceived knowledge of computer graphics, game engines and everything in between. Discussions based many times just on what the god total biscuit said or footage of the game, with no actual play from the guy talk.

  22. Well that’s subjective whether Unity looks better than Crysis 3 but technically yes it is when you consider the graphics tech used. Crysis 3 is unique though, it was the first game on the PC to be DX11 only and that has benefits for the PC platform, performance and technically. In the end Crysis 3 is a linear shooter, even more limited than Crysis 1 and even that wasn’t open world.

    Again, Ryse is a linear third Person action game, follow the path and that’s it, Crytek have never even made an open world game, all their games have been linear but look technically nice. The open world nature of games do play a big part in how they perform and look for obvious reasons, since linear games can fit more detail into one space without having to steam the world at any given time.

    I do think people should play Unity on a card with 3GB VRAM or more to appreciate it but the people who critised it probably havn’t and might actually be angry that their uber out dated GPU with one or 2GB of VRAM can’t play the game at it’s best. AMD GPUs have 3-4GB of VRAM as standard on their mid to high end cards anyway, so we’re are more likely satisfied with the look since we have the VRAM to support it’s visuals as they supposed to be. People may also be angry at the fact that consoles have more RAM to use for games than a lot of PCs in terms of video memory, they have way more than 2GB, more like 3.5GB to use for video and there is no bottleneck having to take the memory from one pool, unlike PC’s.

    1. “better than Crysis 3 but technically yes it is when you consider the graphics tech used”
      not really. crysis 3 had real time GI (only game used that, and i guess ryse it the second one) which is technically superior than normal GI in ACU. and sorry with those foliage and trees and in general any alpha effect in that game (almost last gen level of detail) & pre baked reflections compared to C3’s real time reflections, we can’t call that a better graphics on technical level.

    1. does they change when lighting change ? oh wait there is no dynamic light. come on dude even Street of Rage had these kinds of shadows

          1. Not sure where you’re getting you information from about the shadows being tied to animation because they’re not. Baked shadows are static baked into the texture and there is no reason why the shadows you see there are not dynamic, besides the game is GPU bound anyway.

            As for dynamic light sources, that’s different.

          2. it doesn’t need that much information, you can see it, when there is no dynamic light there won’t be any dynamic shadows. buildings & some object use pre baked shadows. character shadows tired to their animations, it’s a trick. cut scenes have dynamic shadows specially on character’s hairs but in some cutscenes they are bugged & missing on PC version. as i said before, try it at night, next to a fire or in a cave or something.

            “besides the game is GPU bound anyway”
            what does that have to do in anything ? we knew that from day1

          3. You can’t prove that and you’re only saying it because there are no day and night cycles. Dynamic lights are different and if you move by a window where light is coming through, you will see the shadow cast. People on Neogaf thought the same until someone post a picture of you or NPCs casting shadows as they walked past a window.

          4. you are saying the same thing. i didn’t said there are no shadows, they are but they are not dynamic. you want proof ? then do as i said, put the time at night and go next to a fire, you have the game, test it and see the result. you can test that in other areas of the map (do not use fast travel because time will change) go to a bright land without building (on a hill or something), and then go to an alley, same shadow as before, the light don’t affect that. same as clouds, cloudy weather = no shadows on most object, when the cloud is gone they are shadows but it’s like on/off switch, you wont see the light cast shadows in that situation, there are shadows but when there are clouds they will be gone, when sun backs in shadows will back in an instant without any changes.

          5. What do you expect them to do then? The object is in the same position with the Sun in the same position. Static objects that don’t move probably have baked shadows but all objects that move have dynamic shadows according to the main light source. If you look at the first part of the game at night, you will see the shadows on the character shift according to the light direction.

          6. “but all objects that move have dynamic shadows according to the main light source”
            which is the sun and wont move at all.

            “you will see the shadows on the character shift according to the light direction”
            in cutscenes yes, i saw that in couple more cutscenes too. but in gameplay i didn’t see that happens when free roaming in most locations i saw in paris.

          7. https://www…youtube.com/watch?v=R4MmDzj6iIo#t=170 shadow is on the left

            https://www…youtube.com/watch?v=R4MmDzj6iIo#t=176 shadow is on the right since the light source from the fire is on the left.

            Note that in both he in running the the same direction.

          8. i can’t see that, camera angle is changed so as the location. it must tested in paris in open world section of the game next to firecamp with the same camera angle but different locations from the exact same fire source. one in the left of the fire, one in the right. test that, and share a picture.

          9. But it proves that the shadows are dynamic because otherwise his shadows wouldn’t cast to the right of the fire as he passes it. it’s probably one light source shadow per room.

          10. Yes but the fireplace is a light source, where the shadows casts and also shadows do cast in low light. Note how dark they’re in my shot and how light they go in other shots depending on the light.

          11. “fireplace is a light source, where the shadows casts”
            not really. it’s a light source but lack of dynamic shadows = no shadow from other light sources. only depends on moon/sun position

          12. It doesn’t because as you go into the room the shadow is in a different position, the correct one according to the light source in the room, out side before you go into the room, your shadow is on the opposite side while all the time running in the same direction as you go into the room.

            <——Light source in the room

          13. “go into the room the shadow is in the different position”
            no, still the same in indoor areas. sun on the east, shadows toward the west. in or out. one light source next to you, 1000 light srouces next to you, the result is the same.

          14. I wouldn’t expect even ACU with all those NPCs to cast multiple shadows from multiple light sources. It’s probably one shadow per light source.

          15. I just seen those images you posted. Yeah it looks like one shadow for the main light source, so the light itself isn’t dynamic, the shadows are dynamic.

            You guys need to say it right, there shadows are dynamic, it’s just the light sources don’t cast a dynamic shadow as you walk past them, doesn’t change the fact that objects with a shadow that move past them have a dynamic shadow, it’s just the light doesn’t cast, it’s just one dynamic shadow from the moon light outside. Saying there are no dynamic shadows is wrong but saying there are light sources not casting dynamic shadows is right.

            So to sum up:

            1. One main light source which is the Sun does allow moving objects to cast dynamic shadows.

            2. There seems to be baked shadows on static objects( we can’t prove if these really are baked as the Sun light doesn’t move anyway and neither do the objects).

            3. Few light sources at night cast shadows.

            4. Shadows cast in rooms and from the outside light and from light in the room, i.e like a fireplace.

          16. first pic:
            a light srouce which is not a fire but not matter where you are, shadows are the same because only moon/sun cast shadows.

            second pic:
            a fire, a light source, and not even a slightly change in shadow and where is casts. again, only factor is moon/sun. if moon/sun is in X position, shadows will cast on Y position. no matter what.

  23. But that’s not what I’m saying at all. I’m not saying, “hey, just keep arbitrarily increasing graphical demands through poor coding and just throw more powerful graphics cards at the problem”.

    But something like a GTX 970 is not an unreasonable requirement for games going forward. We’re finally getting past all the cross-gen games and last gen ports and games are going to generally be more demanding from here on out. Trust me, AC Unity is just the first of many. Even recent cross-gen games like Dragon Age Inquisition are similarly demanding.

    In any case, that’s not what my point was. Well, I actually had two points. The first point was, most PC gamers complain when they are bottlenecked by their CPUs. That was the central complaint people had about Black Flag. Now this game isn’t crippled by the lack of multithreading or poor CPU performance in general and that’s somehow a bad thing?

    The fact that he didn’t notice any performance differences going from a quad-core to a hexa-core setup is simply down to the fact that the game is mostly GPU bound. In this case his GTX 690 was usually limiting framerates before those processors were.

    Hell, he says this very thing right in the article:

    “In short, Assassin’s Creed: Unity is mostly – surprisingly enough – a GPU-bound title. While a current-gen Intel dual-core (with Hyper Threading) will be enough for constant constant 40fps, a single GTX680 will be able to offer you constant 35fps (no matter what CPU you’re using). A current-gen quad-core is capable of pushing constant 60fps and there is no performance difference between a current-gen quad-core and a current-gen hexa-core.”

    And this is right in line with what most people are reporting in the neogaf PC performance thread and across the internet in other game forums. It’s definitely what I’ve seen with my own rigs as well.

  24. You fave just rated an unplayable game, i have a 290x and i play at 25/35 fps, this is simply unacceptable … graphics are good but there are games that look way better and are much much less demanding. Take as example battlefield 4 that looks really amazing and during multiplayer sessions with 64 players with over 40k draw calls per frame i have average 130 fps. It’s clear that the team ea/dice-amd-mantle is way better than ubisoft-nvidia-dx11 in making games actually playable.

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