Arc Raiders feature

ARC Raiders runs with over 100FPS at Native 4K/Epic Settings with Ray Tracing on an NVIDIA RTX 5090

Embark Studios has launched the Open Playtest for ARC Raiders. Arc Raiders is a PvPvE extraction shooter from the devs behind the free-to-play online fast-paced first-person shooter, THE FINALS. The game is using Unreal Engine 5, and it supports RTGI on PC. And, from the looks of it, it runs extremely well.

For our initial tests, I used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 FE. I also used Windows 10 64-bit and the NVIDIA GeForce 581.42 WHQL driver.

ARC Raiders is an online game, and it does not have a built-in benchmark tool. So, it’s kind of difficult to benchmark it. This is why we don’t usually benchmark MP games.

In the first couple of missions, the NVIDIA RTX 5090 was able to push over 100FPS at Native 4K with DLAA on Epic Settings and with Ray Tracing. As said, Embark Studios has used Ray Tracing to enhance the game’s Global Illumination.

From what I’ve seen, this is one of the most optimized UE5 games to date. It also looks better than the washed-out trailers that came out a few months ago. So, this should be great news to everyone who has been looking forward to it.

I also did not experience any stutters. There aren’t any shader compilation stutters in the first missions. I also didn’t get any traversal stutters. This is one of the best-performing UE5 titles we’ve gotten. And that says a lot.

All in all, ARC Raiders seems to be in a solid state. It looks great, and it runs extremely well. And, if you want to achieve even higher framerates, you can use DLSS 4. Those with a high-end GPU won’t need it. Still, it’s good to have options.

ARC Raiders will be officially released on October 30th.

Enjoy and stay tuned for more!

ARC Raiders - Native 4K/Epic Settings/DLAA with Ray Tracing - NVIDIA RTX 5090

16 thoughts on “ARC Raiders runs with over 100FPS at Native 4K/Epic Settings with Ray Tracing on an NVIDIA RTX 5090”

  1. Lost me at "free-to-play", so another online only, no SP campaign, style over substance that wont last very long before the server are turned off.

    pass.

        1. I think you mixed up The Finals, which IS a free-to-play shooter, with the next game from Embark – Arc Raiders which is not free-to-play at all.

          Arc Raiders just had a free server test during these three days (October 17-19).

          The game is good, for a casual like me who doesn't like sweats in Delta Force, Arena Breakout Infinite or Tarkov, this third person extraction shooter is quire addictive and there's lore and a a bit of story. But the most important of all is great emergent gameplay, awesome quality Proximity chat, and sound design that is out of this world. Also the world design borrows heavily from what is referred to as cassette punk.

          I recommend watching the latest streams from ON1C on Youtube.

        2. I think you mixed up The Finals, which IS a free-to-play shooter, with the next game from Embark – Arc Raiders which is not free-to-play at all.

          Arc Raiders just had a free server test during these three days (October 17-19).

          The game is good, for a casual like me who doesn't like sweats in Delta Force, Arena Breakout Infinite or Tarkov, this third person extraction shooter is quire addictive and there's lore and a a bit of story. But the most important of all is great emergent gameplay, awesome quality Proximity chat, and sound design that is out of this world. Also the world design borrows heavily from what is referred to as cassette punk.

          I recommend watching the latest streams from ON1C on Youtube.

        3. More importantly – the game actually allowes great solo play. The matchmaking prioritizes pairing you against other solo players with whom you can cooperate or fight depending on your goals and intentions. And Proximity Chat allows to team up with friendly players and go loot stuff, kill bots or other players, complete missions.

  2. Mr.John, I think Nvidia and Epic should hire you and give you a free r*m j0b because you've given them marketing r*m j0bs for years, it's only fair if they return the favore.

  3. Downloaded booted it up looks good then notice stuttering and low and beholf f*king ray tracing enable and can't disable it not everyone wants that nvidia pushed sh*te on our screen another bunch of devs shilling for nvidia expected more from ex battlefield devs .played for 20 min uninstalled put in for refund

    1. beholf f*king ray tracing enable and can't disable it

      Not true at all. I had Global illumination at static the last tech test and this one.

  4. There are some real haters in the comments.

    The server slam weekend was great. The game runs well, has a great gameplay loop, and combines a few different sci-fi tropes in a way that I, and like 220,000 other people, all appreciate.

    if you don't like it, don't play it.

  5. Arc raiders uses a modified Nvidia graphics branch of Unreal Engine. It's not a proper UE5 as John wants you to believe, and it's largely incompatible with features like nanite/lumen.

    1. And yet it looks awesome and more importnaly feels really fluid. In the tech test that they held in May I had like 70-80 FPS on average with 2070 Super with DLSS at Balanced at 1440p.

      And at this latest October server slam the same card at the same resolution gave me 100-105 FPS with DLSS at Quality.

      Whatever they are doing they are doing it right as it is a good example of optimization in a good way without sacrificing the visual fidelity.

      1. Yes, but people are being given the wrong impression as if this game is just another UE5 game that just so happens to be well optimized, it became a darling of UE5 shills as if it somehow proves it is just the devs fault for not using UE5 properly.

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