The Last of Us Part I

The Last of Us Part I Title Update 1.1.0 released, full patch notes

Naughty Dog and Iron Galaxy have released Title Update 1.1.0 for The Last of Us Part I, and shared its complete changelog. According to the patch notes, Update 1.1.0 brings optimizations to improve global CPU and GPU performance throughout the game.

Moreover, Patch 1.1.0 promises to further improve the shader compilations times. Additionally, it packs overall improvements to texture and environment loading, brings a number of fixes, and resolves various crashes.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

The Last of Us Part I Title Update 1.1.0 Release Notes

General
  • Optimizations to improve global CPU and GPU performance throughout the game
  • Overall improvements to texture and environment loading 
  • Improved shader compilations times
  • Fixed a crash that could occur after changing custom controller settings
  • Fixed a crash that could occur in Photo Mode when saving images in 4K
  • Also fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
  • Fixed a crash that could occur when using a mouse with a high DPI
  • Fixed a crash that could occur when entering Options > Graphics 
  • Also fixed multiple crashes affecting players with Intel GPUs
  • Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
  • Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
  • Also fixed an issue where exiting Photo Mode could cause the player to throw an equipped item 
  • Fixed issues where players could see outside the game world in some locations
  • Addressed issues where screen tearing could still occur with V-Sync enabled
  • Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
  • Added support for players using third-party audio drivers 
  • Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
  • Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
  • Also fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
  • Updated the QTE button UI to correctly display when using Xbox controllers 
  • Corrected several in-game, menu, and text-to-speech translation errors
  • GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
  • Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
  • Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
  • Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
  • Also fixed an issue where the game could reset a user’s Monitor setting when launching the game
  • Fixed an issue where the shader loading could be shown as complete before it actually was
  • Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
  • Display settings are now saved per device and not shared through cloud saves
  • [The Suburbs] Fixed a crash that could occur in the sniper fight
  • [The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
  • Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
  • Added a new AI Quality setting in the graphics menu (Options > Graphics)
  • Also added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
  • Fixed an issue where the game could crash while shaders were building on AMD hardware
  • Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
  • Fixed a crash that could occur when quitting to the main menu
  • Fixed an issue where vibrations did not work for some players
Steam
  • Fixed a crash affecting players missing a Steam user folder
Steam Deck
  • Overall improvements to performance while playing on Steam Deck
  • Addressed a memory leak issue that could cause crashes
  • Fixed an issue where certain button prompts would be misaligned
  • Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
  • Also fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
  • Fixed a crash that could occur during loading screens
  • Effects Density now defaults to Very Low instead of Low
  • [Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
  • [Pittsburgh] Fixed a crash that could occur at certain checkpoints
  • [The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects

33 thoughts on “The Last of Us Part I Title Update 1.1.0 released, full patch notes”

    1. Great, they should have delayed it four months then. They still sold it to idiots who paid full price for this broken trash.

    1. “God hates the sin of pride and will discipline the proud! When pride comes, then comes disgrace, just before destruction, a haughty wicked spirit before a fall. We should not see ourselves as “wise in our own eyes” but proud to become humble for others and willing to learn and serve thy God himself.”

      – Bible

      Imagine now the world in which “pride” is being celebrated. Literally celebrating Evil.

        1. It’s like a tree branch with big bad fruit. It will eventually fall to ground and branch will rise again. But people tend to believe what they want. Such is the freedom to think God has blessed us with.

          1. Blocking all these toxic idiots makes this comments section ALMOST readable.

    2. This card screams we only hire certain individuals of a certain political ideology. Why would anyone want to work for a company who will immediately fire you for using a wrong pronoun? It’s pathetic.

        1. When is the gaming industry going to release a game unbroken on launch, stops virtue signaling, stops riding flotillas, instead of knuckling down and coding well optimized games?

          1. When are you whiners going to step up and show them how it’s done if it is so easy

            Complaining about a problem without offering up a solution just makes you look weak and impotent. The key to success is seeing a problem and then actually providing a solution to that problem. Whining about it makes you nothing but bitter and it certainly doesn’t put food on your table.

          2. Because we’re not programmers, we’re the end users who expect a product to be fully working on launch when we hand over our $60, especially given the studios pedigree.

            If the studio doesn’t want such backlash then they shouldn’t release a poor product and issue apologies thereafter. It’s really not much to ask, and it’ll put even more food on their tables.

    3. Iron Galaxy –

      Founder – Dave Lang 56 year old bald White guy
      CEO – Adam Boyes 47 year old White Canadian

    1. By everything to stay the same, you mean games being fully playable on launch without any glaring bugs and massive optimization issues?

    2. You should be playing that violin for yourself because the political landscape will change in our favour within our lifetime. Enjoy it while it lasts, because after weimar conditions comes weimar solutions.

      1. 4000 years of human history teaches us one thing if nothing else

        Progress is inevitable, Progress always wins out in the end …..ALWAYS

        1. Progress towards what exactly, our demise? Because we’re heading there fast in that case.

Leave a Reply

Your email address will not be published. Required fields are marked *