GSC GameWorld has released another title update for the PC version of STALKER 2. Similarly to the previous one, Patch 1.1.3 is around 7.4GB in size, so let’s take a look at its complete changelog.
Title Update 1.1.3 is a small hotfix and nothing more. In other words, it does not introduce any major gameplay balance tweaks. It also won’t further overhaul the game’s A-Life system. Plus, you should not expect any performance improvements.
So, Patch 1.1.3 adds a temporary solution to avoid crashes on shader compilation. The solution is to simply skip the shaders warm-up. This will allow those who had stability issues pass that screen and play the game.
For what it’s worth, the game never crashed during that process on our AMD Ryzen 9 7950X3D. My guess is that your PC may be unstable and that’s why it’s crashing. So, if you are getting crashes during the shaders process, I suggest checking out your PC for stability issues.
Patch 1.1.3 also fixes a few ACCESS VIOLATION ERROR crashes. Moreover, it fixes an issue when controls could be lost after shooting, reloading and then examining the artifact.
Finally, the devs have created a solution to back up user’s save files. You can find the back-up saves here.
“C:\Users\%username%\AppData\Local\Stalker2\Saved\Backup”
In theory, this patch should be compatible with the mods we’ve shared. So, it should work with this mod that adds a Parkour-like climbing system to the game. It should also work with this mod that allows you to fast-travel anywhere on the map.
Earlier this month, we shared a mod that allowed you to loot all mutants. This was a feature present in all previous STALKER games that was apparently cut from STALKER 2.
Finally, you can download a mod that will remove the inventory carry/weight limit. I’m not a fan of this last mod but hey, some of you may like it. Then there is a mod that enables real-time dynamic flashlight shadows. Oh, and we also have a mod that can further improve the game’s graphics, and enable GTAO.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
STALKER 2 Patch 1.1.3 Release Notes
- Added temporary solution to avoid crash on shader compilation by skipping shaders warm up.
- Fixed a few ACCESS VIOLATION ERROR crashes.
- Fixed an issue when invert axis options could not be saved after restarting the game.
- Fixed an issue when controls could be lost after shooting, reloading and then examining the artifact.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This is why I wait 2-3 years to buy modern AAA games, they keep releasing games that are half baked. What happened to gaming? I want to go back to the era where you insert the disk and it just worked! I don't need 100gb+ games that looks photorealistic (it doesn't most of the time, just blurry TAA).
You can play the same old games, who's stopping you? Or do you think it's all a conspiracy that almost no game has TAA? Have you seen what FXAA looks like? Do you know why MSAA isn't used or why TAA is used with SMAA? You here like to scold the Unreal after watching trash on YouTube, please name a game engine that doesn't have TAA? Maybe DECIMA or some other? How annoying it all is, there are definitely problems in modern technologies, but their impact is completely exaggerated by all sorts of movements like Fuc♥TAA
seriously DLSS is the best thing that happen to gaming and some clowns here still refuse to use it.
They think that running games on "native" is worthy of some "purity badge" and they brag about it
its just like kids running turbos vs old dudes thinking natural aspirated is the way to go. Panta htan etsi.
Haha preach, the people on here that act like that are on AMD cards that's all, so they can't use it and like to pretend that having native 4k at 30% less frame rate is worth it. I always play every in quality DLSS and can't really tell the difference to native 4k on 90% of games.
even FSR these days is really good so not sure why they still act like this now.
No I use DLSS on all games that I can, cause I HAVE to, games are now built with TAA in mind. A game with proper AA implementation will always look better/sharper than dlss.
I am grateful for dlss but at the same time devs are getting lazy where they don't care about optimization at launch because dlss and framegen will just do that magic for them. This is the reason why requirements are getting crazy high and the game graphics that doesn't look better than 2016 era games.
Look at Alien isolation, witcher 3, new Doom games, Red dead redemption 2. They all look great without dlss and play on average pc nicely
Yeah, that idiotic f*kTAA movement is a bounch of people on crappy 1080p monitors whining modern, detailed games don`t look properly on thier ancient monitors.
Games look awesome on my 4k screen even with DLSS balanced or perfomance in some cases plus frame generation is an really awesome technology, I can game in 4k 120fps on mid-range card in most games.
Capitalism bro. It's happening all around. If you're an adult like some of us here you have experienced it with different products, all the way to houses and cars. The quality over a decade is gradually worse than before.
Yeah right Stalker 1 wasn`t buggy at launch , rotfl.
"Patch 1.1.3 also fixes a few ACCESS VIOLATION ERROR crashes. Moreover, it fixes an issue when controls could be lost after shooting, reloading and then examining the artifact."
Noice!
Is this a joke? Seriously? If a software crashes, it's just your "PC stability"? Should someone just try to plug it out and in again? Are you aware how software works?
It's not a bug. During the shader process, the game uses the CPU at 100%. That's why some people are crashing. And that's what exposed the temp/stability issues of the Intel CPUs.
TLDR: If your PC crashes during a shader process, it will most likely also crash during a CPU stress test. That's usually due to a temp/cooling CPU issue. It will also crash during shader process in other games that take a bit longer to complete (like The Last of Us).
There are a few occasions in which a newer CPU may crash due to compatibility issues. Those cases are rare and few. It can happen though. However, if you don't have one of the latest CPUs (AMD Ryzen 9xxx or Intel Core Ultra 2XX) and you have constant crashes during the shader process, it's most likely a hardware issue, like it or not.
PS: And I bet a lot of Intel owners of the 14XXX series had the same mindset like you, blaming the software and not their hardware for their crashes. So, what changed and now everyone admits it was a hardware issue? Riiiiiiiiiiiiiiiight…
John, in 6 months to a year when the game is FINISHED, I doubt there will be One damn crash. You are dead wrong for this type of mentality and you know it.
Some Devs shown crash reports of thier game and 99% of the crashes were on intel 13th and 14th gen CPUs. Stable CPU won`t crash during shader compilation, I didn`t crash once on my 5800x3d and I`ve alrady finished the game.
"For what it’s worth, the game never crashed during that process on our AMD Ryzen 9 7950X3D. " what a sanctimonious section to add to the writeup. Plenty of people had this issue, enough for a fix to be added, and this is on top of the fix from last patch.
and here's you saying "well I never had a problem, so def a you thing".
we all know that bugs often affect some players and not others, in all games. And the holier than thou crowd with their "well I've never seen that bug" are never appreciated.
don't be that person.
"For what it’s worth, the game never crashed during that process on our AMD Ryzen 9 7950X3D. " what a sanctimonious section to add to the writeup. Plenty of people had this issue, enough for a fix to be added, and this is on top of the fix from last patch.
and here's you saying "well I never had a problem, so def a you thing".
we all know that bugs often affect some players and not others, in all games. And the holier than thou crowd with their "well I've never seen that bug" are never appreciated.
don't be that person.
It's not a bug. During the shader process, the game uses the CPU at 100%. That's why some people are crashing. And that's what exposed the temp/stability issues of the Intel CPUs.
TLDR: If your PC crashes during a shader process, it will most likely also crash during a CPU stress test. That's usually due to a temp/cooling CPU issue.
Way to avoid the sanctimonious crap.
You’re being one of those “well it’s a you problem” guys. And it ruins your article.
The game initially did have a bug (before the 1.0 patch) where you had to reset the shader cache for compilation to complete. But it should have been patched by now.
Lololol every pc will crash during a stress test under certain situations obviously. What sort of borked logic is this?
No my PC never crashes under a stress test , if your does you have it over clocked way too much. Or you are on Intel and that's to be expected lol.
Then you are using the wrong stress test.
You must be a troll xD or an intel 13th or 14th gen user
LoL, no! Stable CPU won`t crash ever unless software is buggy.
You're an imbecile, the game ran fine before v1.1, stop your bullsh*t!!! Also, I have zero stability problems on any of the other very demanding games I run. F*k off, morons!
PC stability is not the issue. Many have reported this issue with newer machines, as well as older machines. One person, who has a pretty good PC, reinstalled windows from scratch and still had issues. This started happening after the v1.1.1 patch, so it's something they did whereas before, it wasn't an issue. It's too wide spread to be an instability issue with PCs.
Game is amazing.
So far it's me running around in complete darkness 90% of the time unable to see anything until I run out if anti radiation shots. Tired to like it.
Press middle mouse button then.
Got to give it to them, they spawn more patches in a very very short time than any other gamedeveloper.
Seems like they are working very fast compared to other developers.
Yeah, veeeeeeeeeeeery fast.
I mean, it's just 14 years, right?!
14 years and this cräp is still unfinished.
Very, very fast indeed!
I tried playing this again after all these patches and the biggest issue still seems to be that there's massive memory leaks with the game that cause the FPS to start crashing severely after playing for more than 15 minutes at a time.. uninstalled again, I'll see if they finally fixed this in a another month or so I guess.
Lol just assuming that the problem is an unstable build is a pretty wild guess to say the least.
I never had crashes on my 7800x3d and 3080ti the game runs perfectly for me since day 1.
im very impressed by this Dev team to, 1 make a game that was playable on day 1 (2024 problems can't believe I'm saying that) , 2 the amount of updates in such quick succession that have actually made big differences as well.
S.P.A.T.C.H.E.R 2
Title from 2024 spawns NPCs in 150m radius. Unplayable.
how can 4 small fixes which one of them is temporary fix for crashing during shader compilation, correlate to 7.4gb of patch data, are you guys sure you're not mining our disk drives for profit?
"For what it’s worth, the game never crashed during that process on our AMD Ryzen 9 7950X3D. " Man, go f*k yourselves with your sh*ty takes!!!!!!!!!!!! Morons!!!!!!!!!