Sniper Ghost Warrior Contracts 2 new feature 2

Sniper Ghost Warrior Contracts 2 Patch 1.03 improves AI, animations, stability & more

CI Games has released the first post-launch patch for Sniper Ghost Warrior Contracts 2. According to the release notes, Update 1.03 improves enemy AI, animations, performance and stability. Moreover, it fixes some bugs and brings some additional HUD customization options.

Going into more details, Patch 1.03 improves the enemy AI by allowing enemies to recognize the player quicker in close range, and by allowing them to react faster to grenades thrown. Furthermore, the game will now indicate when an enemy spotter sees you with their binoculars, similar to snipers.

This latest patch also disables automatic health generation on ‘Dead Eye’ difficulty. It also decreases automatic health generation on ‘Sniper Veteran’ difficulty.

It’s also worth noting that this patch brings a number of QoL improvements. For instance, it fixes various instances in which a player could get stuck between objects. It also packs additional performance and stability improvements, as well as various bug & typo fixes.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog!

Sniper Ghost Warrior Contracts 2 Patch 1.03 Release Notes

Sniper Ghost Warrior Contracts 2 Update 1.03 Release Notes

3 thoughts on “Sniper Ghost Warrior Contracts 2 Patch 1.03 improves AI, animations, stability & more”

  1. That’s good news.

    Just my 2 cents, I tried the game yesterday and it’s pretty good.

    I only regret one thing : the absence of quicksaving, cos I usually like to experiment in stealth games, like in the first three Splinter Cell games. It’s annoying to have to start a section from scratch just because one of your targets has escaped.

    Graphics are very impressive (Cryengine), physics are realistic (I still have trouble with the sniper rifle, which is difficult to master), the open-ended non-linear maps are fascinating to explore, and it’s great that you can choose almost any strategy to complete your objectives.

    I haven’t played the first game, but I heard this one is basically a much improved version.

    In general, I would still have more fun playing a sniper in Arma 3, because you can play it “casually”(sniping is easy compared to this game) and I’m not a great player… SGWC 2 feels more hardcore especially on difficult level settings, and it’s more realistic imho, at least for sniping.

  2. Good and fun game,wish there’s more sniper rifle variety for special bullet or maybe unlockable super sniper rifle (long range,super silent,low recoil,high fire rate,all special bullet compatible) after you complete the game once on certain difficulty…

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