Microsoft has released a brand new update for Microsoft Flight Simulator in which it performed some optimization for the initial full download of the title so the base game is only 83GB instead of +170GB.
Update 1.16.2.0 implements the new AIRAC cycle 2105 and FAA data for its navdata solution. Moreover, it fixes a crash and other issues when selecting a parking space as arrival and no set departure. Additionally, it improves live traffic stability.
It’s also worth noting that Patch 1.16.2.0 reduces weather data bandwidth. Furthermore, it improves precision of live snow coverage and decreases structural icing rate by a factor of 15 for severe icing.
Naturally, this latest patch for Microsoft Flight Simulator packs a number of fixes and stability improvements. It also fixes resetting position peripheral input position when user exits the pause menu.
As always, Microsoft Store and Steam will download Patch 1.16.2.0 the next time you launch their clients. You can also find its complete changelog here.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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That’s a huge improvement.
still no DX12 or DLSS
MS told that DX12 update will be released together with Xbox Series X version. Game will use DirectX 12 Ultimate on both PC and Xbox. If they also use mesh shaders then game performance in big cities will be much better
We need wait for E3
Storage size, but ok
Or rather, a huge initial inefficiency
Half empty kind of guy.
Nah. It’s too obvious to be something they didn’t see before.
Still waiting for DX12 Ultimate and DLSS support before purchasing.
DX12 version will be released together with version for Xbox. But it will be used mainly for velocity architecture – hardware texture streaming. This will allow use virtual texturing which improve details in big cities. They will also have access to mesh shaders which allow for faster rendering of big cities like NYC. They can also use variable rate shading which should help with sky and clouds
Game should be much faster on modern hardware with mesh shaders. But this will require Nvidia RTX (2018) or Radeon RDNA2 (2020) hardware. Older hardware won’t see performance boost
I’m not sure about DLSS because game already use dynamic resolution scaling and this don’t work with DLSS which need fixed resolution
Thank you Mr Spencer!
This game is now getting AMD FidelityFX Super Resolution support.
DX12 version will be released together with version for Xbox. But it will be used mainly for velocity architecture – hardware texture streaming. This will allow use virtual texturing which improve details in big cities. They will also have access to mesh shaders which allow for faster rendering of big cities like NYC. They can also use variable rate shading which should help with sky and clouds
Game should be much faster on modern hardware with mesh shaders. But this will require Nvidia RTX or Radeon RX 6xxx hardware. Older hardware won’t see performance boost
More games need to do this install sizes are getting out of hand.