Horizon Zero Dawn feature 4

Horizon Zero Dawn Remastered Patch 1.2 Released & Detailed

Nixxes has just released Patch 1.2 for the PC version of Horizon Zero Dawn Remastered. This update fixes a number of bugs, and you can find below its complete changelog. So, let’s see what this patch addresses.

Title Update 1.2 brings audio improvements in pre-rendered cutscenes to address volume and multi-channel output issues. It also improves level of detail when viewing settlements from very far away.

The patch also fixes some visual issues with face paint on characters when using the Medium graphics preset or lower. Moreover, it removes neck seams that were visible on some characters. Plus, the devs claim that the update fixes various minor visual issues throughout the game.

And there is more. Mouse camera movement in Photo Mode is not interrupted on multi-monitor setups, and the update has minor bug fixes in widescreen cinematics. Players will be also able to charge their bow while performing a dodge roll. There are also improvements related to Steam Input to address a loss of controller functionality under certain conditions.

Nixxes claims that there are also some performance improvements. However, it did not go into more detail about them. In my opinion, you should not expect any major performance increases.

Like always, Steam will download this update the next time you launch its client. Below you can also find its full patch notes.

Horizon Zero Dawn Remastered Patch 1.2 Release Notes

  • Improvements related to Steam Input to address a loss of controller functionality under certain conditions.
  • Audio improvements in pre-rendered cutscenes to address volume and multi-channel output issues.
  • Improved level of detail when viewing settlements from very far away.
  • You can now charge your bow while performing a dodge roll.
  • Fixed various minor visual issues throughout the game.
  • Removed neck seams that were visible on some characters.
  • Turkeys are now displayed with the correct level of detail at close and far range.
  • Fixed a bug that caused floating climbing points to appear in Devil’s Thirst.
  • Resolved visual issues with face paint on characters when using the Medium graphics preset or lower.
  • Mouse camera movement in Photo Mode is no interrupted on multi-monitor setups.
  • Minor bug fixes in widescreen cinematics.
  • Various user interface bug fixes and improvements.
  • Performance improvements.

5 thoughts on “Horizon Zero Dawn Remastered Patch 1.2 Released & Detailed”

    1. It's the first of it's kind on consoles that's why it's mid to PC players. We've had games like this for decades on the PC before. I called it when I first saw it.

    2. Everything is repetitive, including life. I've been trying to make taking a dump more interesting. But after having dagoat Suck it right out of my azz I'm out of ideas.

  1. The big trannee in the sky lol On another note that smurfs dreams game came out and it's just ok, janky imo, no manual camera, odd controls and "powers" and eh I'd stick with emulating mario and similar games. But it is an UE game so that's why the article a while back, get that UE payola jonboi

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