Forspoken September 2022 screenshots-6

First Forspoken PC Patch released, full patch notes revealed

Square Enix has released the first PC patch for its latest action RPG, Forspoken. This patch is around 190MB in size, and below you can find its complete changelog/release notes.

According to the changelog, this first update does not bring any meaningful improvements for desktop gamers. However, if you game on the Steam Deck, you’ll definitely see some improvements.

As we wrote in our PC Performance Analysis, Forspoken currently suffers from a number of PC issues. For starters, its graphics do not justify their high GPU requirements, and we experienced some really weird framepacing issues. Furthermore, its Ray Tracing Ambient Occlusion seems pointless. You’d expect a noticeable improvement with RTAO but as we’ve showcased, the RT implemented feels kind of broken.

But anyway, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Forspoken January 31st Update Release Notes

  • Adjustments have been made to HDR mode.
  • Localization and spelling fixes.
  • Various minor fixes.
  • Fixed certain technical issues occurring on Steam Deck.
  • Improved performance and stability on Steam Deck.

14 thoughts on “First Forspoken PC Patch released, full patch notes revealed”

    1. Hi-Fi Rush i a very well done game and polished in every way for 30$.
      Forspoken is half baked game in every way for 80€.

    1. I hope one day you fall in love with someone, get married, have children and then experience the joy of explaining to them how you hated kindness and representation in games because it didn’t apply to the single white gamer shtick.

      1. Kindness? Is it not kind to not force feed “your” views upon others every chance “you” get? and then call them all kinds of names if they do not agree with “your” view?….i thought that was kindness…ahh well i must have landed on the wrong planet….your comment has been noted and forwarded to the dev team…thank you for your participation

  1. Why is everyone so mean about this game? The dialogue writing may not be the best and/ or lacking, but the gameplay, once you master the controls, is phenomenal. It does have a steep learning curve that, at first, paints the impression that the controls suck, but they are unlike anything. Timing trigger holds between single taps, to get a really neat “sneak -in strikes” and timing your charge-ups in the air to come down with a slam (fire magic), is absolutely insane. You get a really sweet flow going. The story, which I’ve finally beaten, really wakes up (literally), by the close of what I guess I could only call the “third act.” It takes a major turn and you’re like, “What in the actual f-?” Again, in-game dialogue? Not so great, the memory imprints (voice logs)? No so great…but the story overall encompassing story? And combat? Like, wow!

    I guess it’s just one of those games that really break tradition and it’s like you either really, really love it, or you really, really hate it. Halo Reach was this way. Now look at it…while it had always been my favorite of the Halo series? As well as about 35% of all other Halo fan’s favorite title? A decade later? It’s now gained a much, much broader audience and now decisions are a little more biased towards the “preferred side.” Maybe it’s MS’s fault, I don’t know…maybe because they’ve sullied the name of Halo in the 343 era of games, people have forced themselves to look harder at all the Bungie era stuff, but still…it’s a rising favorite and so too will this game be.

    1. This is not a VIDEO GAME dude. This is a God Damn Interactive Movie. This game didn’t break tradition of any sorts. It’s a god damn disgrace to video gaming history and it’s patrons. This game has a cutscene, every 10-15 minutes. You think this is acceptable.

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